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source: code/branches/gameimmersion/src/modules/weapons/projectiles/BasicProjectile.h @ 8748

Last change on this file since 8748 was 8542, checked in by simonmie, 14 years ago

comments added, unused parts removed, some spam messages removed

File size: 2.6 KB
RevLine 
[8492]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      simonmie
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _BasicProjectile_H__
30#define _BasicProjectile_H__
31
32#include "weapons/WeaponsPrereqs.h"
33
34#include "tools/Timer.h"
35#include "core/OrxonoxClass.h"
36
37namespace orxonox
38{
39    class _WeaponsExport BasicProjectile : public virtual OrxonoxClass
40    {
41        public:
42            BasicProjectile();
43
44            virtual ~BasicProjectile();
45
46            static bool basicCollidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint, Pawn* owner, BasicProjectile* this_);
47
48            void basicDestroyObject();
49
50            inline void setDamage(float damage)
51                { this->damage_ = damage;  }
52            inline float getDamage() const
53                { return this->damage_; }
54
55            inline void setHealthDamage(float healthdamage)
56                { this->healthdamage_ = healthdamage; }
57            inline float getHealthDamage() const
58                { return this->healthdamage_; }
59
60            inline void setShieldDamage(float shielddamage)
61                { this->shielddamage_ = shielddamage;  } //ShieldDamage wird korrekt gesettet vom XML-File
62            inline float getShieldDamage() const
63                { return this->shielddamage_; }
64
65
66            inline void setBDestroy(bool bDestroy)
67                { this->bDestroy_ = bDestroy;  }
68            inline float getBDestroy() const
69                { return this->bDestroy_; }
70
71
72        private:
[8538]73//            WeakPtr<Pawn> owner_; //owner cannot be set in BasicProjectile, because it's already defined in MobileEntity and Movable Entity
[8492]74
75            float damage_;
76            float healthdamage_;
77            float shielddamage_;
78
79            bool bDestroy_;
80    };
81}
82
83#endif /* _BasicProjectile_H__ */
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