1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _Projectile_H__ |
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30 | #define _Projectile_H__ |
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31 | |
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32 | #include "weapons/WeaponsPrereqs.h" |
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33 | |
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34 | #include "tools/Timer.h" |
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35 | #include "worldentities/MovableEntity.h" |
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36 | |
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37 | namespace orxonox |
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38 | { |
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39 | class _WeaponsExport Projectile : public MovableEntity |
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40 | { |
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41 | public: |
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42 | Projectile(BaseObject* creator); |
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43 | virtual ~Projectile(); |
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44 | |
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45 | void setConfigValues(); |
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46 | void destroyObject(); |
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47 | |
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48 | virtual void tick(float dt); |
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49 | virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint); |
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50 | |
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51 | inline void setDamage(float damage) |
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52 | { this->damage_ = damage; COUT(3) << "DAMAGE-SET-FUNKTION WIRD AUFGERUFEN" << endl; } |
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53 | inline float getDamage() const |
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54 | { return this->damage_; } |
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55 | |
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56 | void setOwner(Pawn* owner); |
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57 | inline Pawn* getOwner() const |
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58 | { return this->owner_; } |
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59 | |
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60 | ////////////////////me |
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61 | |
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62 | inline void setHealthDamage(float healthdamage) |
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63 | { this->healthdamage_ = healthdamage; } |
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64 | inline float getHealthDamage() const |
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65 | { return this->healthdamage_; } |
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66 | |
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67 | inline void setShieldDamage(float shielddamage) |
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68 | { this->shielddamage_ = shielddamage; COUT(3) << "SHIELDDAMAGE SET TO " << shielddamage << endl; } //ShieldDamage wird korrekt gesettet vom XML-File |
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69 | inline float getShieldDamage() const |
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70 | { return this->shielddamage_; } |
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71 | |
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72 | ///////////////////end me |
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73 | |
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74 | |
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75 | private: |
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76 | WeakPtr<Pawn> owner_; |
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77 | float lifetime_; |
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78 | float damage_; |
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79 | ///////me |
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80 | float healthdamage_; |
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81 | float shielddamage_; |
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82 | ///////end me |
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83 | bool bDestroy_; |
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84 | Timer destroyTimer_; |
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85 | }; |
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86 | } |
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87 | |
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88 | #endif /* _Projectile_H__ */ |
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