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source: code/branches/gameimmersion/src/modules/weapons/projectiles/Projectile.h @ 8474

Last change on this file since 8474 was 8386, checked in by simonmie, 14 years ago

New shielddamage implemented, depending functions changed, bugs fixed.

LightningGun →fire changed
Other weapons still need to be edited

  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Projectile_H__
30#define _Projectile_H__
31
32#include "weapons/WeaponsPrereqs.h"
33
34#include "tools/Timer.h"
35#include "worldentities/MovableEntity.h"
36
37namespace orxonox
38{
39    class _WeaponsExport Projectile : public MovableEntity
40    {
41        public:
42            Projectile(BaseObject* creator);
43            virtual ~Projectile();
44
45            void setConfigValues();
46            void destroyObject();
47
48            virtual void tick(float dt);
49            virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint);
50
51            inline void setDamage(float damage)
52                { this->damage_ = damage;  COUT(3) << "DAMAGE-SET-FUNKTION WIRD AUFGERUFEN" << endl; }
53            inline float getDamage() const
54                { return this->damage_; }
55
56            void setOwner(Pawn* owner);
57            inline Pawn* getOwner() const
58                { return this->owner_; }
59
60////////////////////me
61
62            inline void setHealthDamage(float healthdamage)
63                { this->healthdamage_ = healthdamage; }
64            inline float getHealthDamage() const
65                { return this->healthdamage_; }
66
67            inline void setShieldDamage(float shielddamage)
68                { this->shielddamage_ = shielddamage; COUT(3) << "SHIELDDAMAGE SET TO " << shielddamage << endl; } //ShieldDamage wird korrekt gesettet vom XML-File
69            inline float getShieldDamage() const
70                { return this->shielddamage_; }
71
72///////////////////end me
73
74
75        private:
76            WeakPtr<Pawn> owner_;
77            float lifetime_;
78            float damage_;
79///////me
80            float healthdamage_;
81            float shielddamage_;
82///////end me
83            bool bDestroy_;
84            Timer destroyTimer_;
85    };
86}
87
88#endif /* _Projectile_H__ */
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