[7129] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oliver Scheuss |
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| 24 | * Co-authors: |
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[8542] | 25 | * simonmie |
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[7129] | 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _SimpleRocket_H__ |
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| 30 | #define _SimpleRocket_H__ |
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| 31 | |
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| 32 | #include "weapons/WeaponsPrereqs.h" |
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| 33 | |
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| 34 | #include "tools/Timer.h" |
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| 35 | #include "worldentities/ControllableEntity.h" |
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| 36 | #include "graphics/ParticleSpawner.h" |
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| 37 | |
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[8533] | 38 | #include "BasicProjectile.h" |
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| 39 | |
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[7129] | 40 | namespace orxonox |
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| 41 | { |
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| 42 | class ConeCollisionShape; |
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| 43 | |
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| 44 | /** |
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| 45 | @brief |
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| 46 | SimpleRocket, follows direction from a Rocketcontroller, has fuel for 80% of its lifetime, afterwards it's fire disappears. |
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| 47 | @author |
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| 48 | Gabriel Nadler (Original file: Oli Scheuss) |
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| 49 | */ |
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[8533] | 50 | class _WeaponsExport SimpleRocket : public ControllableEntity, public BasicProjectile |
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[7129] | 51 | { |
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| 52 | public: |
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| 53 | SimpleRocket(BaseObject* creator); |
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| 54 | virtual ~SimpleRocket(); |
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| 55 | virtual void tick(float dt); |
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| 56 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a SimpleRocket through XML. |
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| 57 | |
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| 58 | virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint); |
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| 59 | void destroyObject(); |
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| 60 | |
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| 61 | void disableFire(); //!< Method to disable the fire and stop all acceleration |
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| 62 | |
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| 63 | virtual void moveFrontBack(const Vector2& value){} |
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| 64 | virtual void moveRightLeft(const Vector2& value){} |
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| 65 | virtual void moveUpDown(const Vector2& value){} |
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| 66 | |
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| 67 | virtual void rotateYaw(const Vector2& value); |
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| 68 | virtual void rotatePitch(const Vector2& value); |
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| 69 | virtual void rotateRoll(const Vector2& value); |
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| 70 | void setDestroy(); |
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| 71 | |
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| 72 | /** |
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| 73 | @brief Moves the SimpleRocket in the Front/Back-direction by the specifed amount. |
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| 74 | @param value The amount by which the SimpleRocket is to be moved. |
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| 75 | */ |
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| 76 | inline void moveFrontBack(float value) |
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| 77 | { this->moveFrontBack(Vector2(value, 0)); } |
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| 78 | /** |
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| 79 | @brief Moves the SimpleRocket in the Right/Left-direction by the specifed amount. |
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| 80 | @param value The amount by which the SimpleRocket is to be moved. |
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| 81 | */ |
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| 82 | inline void moveRightLeft(float value) |
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| 83 | { this->moveRightLeft(Vector2(value, 0)); } |
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| 84 | /** |
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| 85 | @brief Moves the SimpleRocket in the Up/Down-direction by the specifed amount. |
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| 86 | @param value The amount by which the SimpleRocket is to be moved. |
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| 87 | */ |
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| 88 | inline void moveUpDown(float value) |
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| 89 | { this->moveUpDown(Vector2(value, 0)); } |
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| 90 | |
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| 91 | /** |
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| 92 | @brief Rotates the SimpleRocket around the y-axis by the specifed amount. |
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| 93 | @param value The amount by which the SimpleRocket is to be rotated. |
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| 94 | */ |
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| 95 | inline void rotateYaw(float value) |
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| 96 | { this->rotateYaw(Vector2(value, 0)); } |
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| 97 | /** |
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| 98 | @brief Rotates the SimpleRocket around the x-axis by the specifed amount. |
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| 99 | @param value The amount by which the SimpleRocket is to be rotated. |
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| 100 | */ |
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| 101 | inline void rotatePitch(float value) |
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| 102 | { |
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| 103 | this->rotatePitch(Vector2(value, 0)); } |
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| 104 | /** |
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| 105 | @brief Rotates the SimpleRocket around the z-axis by the specifed amount. |
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| 106 | @param value The amount by which the SimpleRocket is to be rotated. |
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| 107 | */ |
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| 108 | inline void rotateRoll(float value) |
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| 109 | { |
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| 110 | this->rotateRoll(Vector2(value, 0)); } |
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| 111 | |
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| 112 | void setOwner(Pawn* owner); |
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| 113 | inline Pawn* getOwner() const |
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| 114 | { return this->owner_; } |
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[8538] | 115 | |
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[7129] | 116 | inline bool hasFuel() const |
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| 117 | { return this->fuel_; } |
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| 118 | |
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| 119 | |
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| 120 | private: |
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| 121 | WeakPtr<Pawn> owner_; |
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| 122 | Vector3 localAngularVelocity_; |
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| 123 | bool fuel_; //!< Bool is true while the rocket "has fuel" |
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| 124 | |
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| 125 | |
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| 126 | WeakPtr<PlayerInfo> player_; |
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| 127 | Timer destroyTimer_; |
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| 128 | float lifetime_; |
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| 129 | static const int FUEL_PERCENTAGE=80; //!<Percentage of Lifetime the rocket has fuel |
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| 130 | |
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| 131 | ParticleEmitter* fire_; //!< Fire-Emittor |
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| 132 | |
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| 133 | |
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| 134 | |
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| 135 | }; |
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| 136 | |
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| 137 | } |
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| 138 | |
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| 139 | #endif /* _SimpleRocket_H__ */ |
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