[2049] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Martin Polak |
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| 24 | * Co-authors: |
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[8542] | 25 | * simonmie |
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[2049] | 26 | * |
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| 27 | */ |
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| 28 | |
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[2918] | 29 | #include "LaserFire.h" |
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[2049] | 30 | |
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| 31 | #include "core/CoreIncludes.h" |
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[5724] | 32 | #include "weapons/projectiles/ParticleProjectile.h" |
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[5735] | 33 | #include "weaponsystem/Weapon.h" |
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| 34 | #include "weaponsystem/WeaponPack.h" |
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| 35 | #include "weaponsystem/WeaponSystem.h" |
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[6732] | 36 | #include "worldentities/pawns/Pawn.h" |
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[2096] | 37 | |
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[2049] | 38 | namespace orxonox |
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| 39 | { |
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[2918] | 40 | CreateFactory(LaserFire); |
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[2662] | 41 | |
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[2918] | 42 | LaserFire::LaserFire(BaseObject* creator) : WeaponMode(creator) |
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[2049] | 43 | { |
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[2918] | 44 | RegisterObject(LaserFire); |
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[2096] | 45 | |
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[2918] | 46 | this->reloadTime_ = 0.25; |
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[8549] | 47 | this->damage_ = 0; //default 15 |
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[2662] | 48 | this->speed_ = 1250; |
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| 49 | |
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[2920] | 50 | this->setMunitionName("LaserMunition"); |
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[2049] | 51 | } |
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| 52 | |
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[8542] | 53 | /* Creates the projectile object, sets its properties to the LaserFire properties |
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| 54 | */ |
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[2918] | 55 | void LaserFire::fire() |
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[2049] | 56 | { |
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[2918] | 57 | ParticleProjectile* projectile = new ParticleProjectile(this); |
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[2096] | 58 | |
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[2918] | 59 | projectile->setOrientation(this->getMuzzleOrientation()); |
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| 60 | projectile->setPosition(this->getMuzzlePosition()); |
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[6732] | 61 | projectile->setVelocity(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getVelocity() + this->getMuzzleDirection() * this->speed_); |
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[2893] | 62 | |
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[2918] | 63 | projectile->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); |
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| 64 | projectile->setDamage(this->getDamage()); |
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[8492] | 65 | projectile->setShieldDamage(this->getShieldDamage()); |
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| 66 | projectile->setHealthDamage(this->getHealthDamage()); |
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[2893] | 67 | } |
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[2096] | 68 | } |
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