[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _HumanController_H__ |
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| 30 | #define _HumanController_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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[5929] | 33 | |
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[8576] | 34 | #include "tools/Timer.h" |
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[5929] | 35 | #include "tools/interfaces/Tickable.h" |
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[2072] | 36 | #include "Controller.h" |
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| 37 | |
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[6417] | 38 | // tolua_begin |
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[2072] | 39 | namespace orxonox |
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| 40 | { |
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[6417] | 41 | class _OrxonoxExport HumanController |
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| 42 | // tolua_end |
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| 43 | : public Controller, public Tickable |
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| 44 | { // tolua_export |
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[2072] | 45 | public: |
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| 46 | HumanController(BaseObject* creator); |
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| 47 | virtual ~HumanController(); |
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| 48 | |
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[5929] | 49 | virtual void tick(float dt); |
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| 50 | |
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[2072] | 51 | static void moveFrontBack(const Vector2& value); |
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| 52 | static void moveRightLeft(const Vector2& value); |
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| 53 | static void moveUpDown(const Vector2& value); |
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| 54 | |
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| 55 | static void rotateYaw(const Vector2& value); |
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| 56 | static void rotatePitch(const Vector2& value); |
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| 57 | static void rotateRoll(const Vector2& value); |
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| 58 | |
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[6417] | 59 | virtual void frontback(const Vector2& value); |
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| 60 | virtual void yaw(const Vector2& value); |
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| 61 | virtual void pitch(const Vector2& value); |
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| 62 | |
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[3053] | 63 | static void fire(unsigned int firemode); |
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[6417] | 64 | virtual void doFire(unsigned int firemode); |
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[3053] | 65 | static void reload(); |
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[2072] | 66 | |
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[8576] | 67 | static void keepBoost(); // Static method, keeps boosting. |
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[8379] | 68 | /** |
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| 69 | @brief Check whether the HumanController is in boosting mode. |
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| 70 | @return Returns true if it is, false if not. |
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| 71 | */ |
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| 72 | inline bool isBoosting(void) |
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| 73 | { return this->boosting_; } |
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[8576] | 74 | void keepBoosting(void); |
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| 75 | void terminateBoosting(void); |
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[8379] | 76 | |
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[2072] | 77 | static void greet(); |
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| 78 | static void switchCamera(); |
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[2662] | 79 | static void mouseLook(); |
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[5929] | 80 | static void cycleNavigationFocus(); |
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| 81 | static void releaseNavigationFocus(); |
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[2072] | 82 | |
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[2662] | 83 | static void suicide(); |
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[6417] | 84 | static void toggleGodMode(); |
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[8079] | 85 | static void myposition(); |
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[2662] | 86 | |
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| 87 | static void addBots(unsigned int amount); |
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| 88 | static void killBots(unsigned int amount = 0); |
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| 89 | |
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[6417] | 90 | static void pauseControl(); // tolua_export |
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| 91 | static void resumeControl(); // tolua_export |
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| 92 | virtual void doPauseControl() {}; |
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| 93 | virtual void doResumeControl() {}; |
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| 94 | |
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[3073] | 95 | static inline HumanController* getLocalControllerSingleton() |
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| 96 | { return HumanController::localController_s; } |
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[3196] | 97 | static Pawn* getLocalControllerEntityAsPawn(); |
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[3089] | 98 | //friend class, for mouselook |
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| 99 | friend class Map; |
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| 100 | |
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[6417] | 101 | protected: |
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[2072] | 102 | static HumanController* localController_s; |
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[6417] | 103 | bool controlPaused_; |
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[8379] | 104 | |
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| 105 | private: |
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| 106 | bool boosting_; // Whether the HumanController is in boosting mode or not. |
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[8576] | 107 | Timer boostingTimeout_; // A timer to check whether the player is no longer boosting. |
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| 108 | static const float BOOSTING_TIME; // The time after it is checked, whether the player is no longer boosting. |
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[8379] | 109 | |
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[6417] | 110 | }; // tolua_export |
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| 111 | } // tolua_export |
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[2072] | 112 | |
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| 113 | #endif /* _HumanController_H__ */ |
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