1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabian 'x3n' Landau |
---|
24 | * Co-authors: |
---|
25 | * Benjamin Knecht |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "Camera.h" |
---|
30 | |
---|
31 | #include <algorithm> |
---|
32 | #include <OgreCamera.h> |
---|
33 | #include <OgreSceneManager.h> |
---|
34 | #include <OgreSceneNode.h> |
---|
35 | |
---|
36 | #include "util/Exception.h" |
---|
37 | #include "util/StringUtils.h" |
---|
38 | #include "core/CoreIncludes.h" |
---|
39 | #include "core/ConfigValueIncludes.h" |
---|
40 | #include "core/GameMode.h" |
---|
41 | #include "core/GUIManager.h" |
---|
42 | #include "Scene.h" |
---|
43 | #include "CameraManager.h" |
---|
44 | #include "sound/SoundManager.h" |
---|
45 | |
---|
46 | namespace orxonox |
---|
47 | { |
---|
48 | CreateFactory(Camera); |
---|
49 | |
---|
50 | //Camera::Camera(BaseObject* creator) : StaticEntity(creator) |
---|
51 | Camera::Camera(BaseObject* creator) : MovableEntity(creator) |
---|
52 | { |
---|
53 | RegisterObject(Camera); |
---|
54 | |
---|
55 | if (!GameMode::showsGraphics()) |
---|
56 | ThrowException(AbortLoading, "Can't create Camera, no graphics."); |
---|
57 | if (!this->getScene()) |
---|
58 | ThrowException(AbortLoading, "Can't create Camera, no scene."); |
---|
59 | if (!this->getScene()->getSceneManager()) |
---|
60 | ThrowException(AbortLoading, "Can't create Camera, no scene-manager given."); |
---|
61 | if (!this->getScene()->getRootSceneNode()) |
---|
62 | ThrowException(AbortLoading, "Can't create Camera, no root-scene-node given."); |
---|
63 | |
---|
64 | this->camera_ = this->getScene()->getSceneManager()->createCamera(getUniqueNumberString()); |
---|
65 | static_cast<Ogre::MovableObject*>(this->camera_)->setUserAny(Ogre::Any(static_cast<OrxonoxClass*>(this))); |
---|
66 | this->cameraNode_ = this->getScene()->getRootSceneNode()->createChildSceneNode(); |
---|
67 | this->attachNode(this->cameraNode_); |
---|
68 | this->cameraNode_->attachObject(this->camera_); |
---|
69 | |
---|
70 | this->bHasFocus_ = false; |
---|
71 | this->bDrag_ = false; |
---|
72 | this->lastDtLagged_ = false; |
---|
73 | |
---|
74 | this->setSyncMode(0x0); |
---|
75 | |
---|
76 | this->setConfigValues(); |
---|
77 | |
---|
78 | this->configvaluecallback_changedFovAndAspectRatio(); |
---|
79 | this->configvaluecallback_changedNearClipDistance(); |
---|
80 | } |
---|
81 | |
---|
82 | Camera::~Camera() |
---|
83 | { |
---|
84 | if (this->isInitialized()) |
---|
85 | { |
---|
86 | this->releaseFocus(); |
---|
87 | |
---|
88 | this->cameraNode_->detachAllObjects(); |
---|
89 | this->getScene()->getSceneManager()->destroyCamera(this->camera_); |
---|
90 | |
---|
91 | if (this->bDrag_) |
---|
92 | this->detachNode(this->cameraNode_); |
---|
93 | |
---|
94 | if (this->getScene()->getSceneManager()) |
---|
95 | this->getScene()->getSceneManager()->destroySceneNode(this->cameraNode_->getName()); |
---|
96 | } |
---|
97 | } |
---|
98 | |
---|
99 | void Camera::setConfigValues() |
---|
100 | { |
---|
101 | SetConfigValue(fov_, 80.0f) |
---|
102 | .description("Horizontal field of view in degrees") |
---|
103 | .callback(this, &Camera::configvaluecallback_changedFovAndAspectRatio); |
---|
104 | SetConfigValue(aspectRatio_, 1.0f) |
---|
105 | .description("Aspect ratio of pixels (width / height)") |
---|
106 | .callback(this, &Camera::configvaluecallback_changedFovAndAspectRatio); |
---|
107 | SetConfigValue(nearClipDistance_, 1.0f) |
---|
108 | .description("Distance from the camera where close objects will be clipped") |
---|
109 | .callback(this, &Camera::configvaluecallback_changedNearClipDistance); |
---|
110 | } |
---|
111 | |
---|
112 | /** |
---|
113 | @brief Update FOV and the aspect ratio of the camera after the config values or the window's size have changed. |
---|
114 | */ |
---|
115 | void Camera::configvaluecallback_changedFovAndAspectRatio() |
---|
116 | { |
---|
117 | // the aspect ratio of the window (width / height) has to be multiplied with the pixels aspect ratio (this->aspectRatio_) |
---|
118 | float aspectRatio = this->aspectRatio_ * this->getWindowWidth() / this->getWindowHeight(); |
---|
119 | this->camera_->setAspectRatio(aspectRatio); |
---|
120 | |
---|
121 | // Since we use horizontal FOV, we have to calculate FOVy by dividing by the aspect ratio and using some tangents |
---|
122 | Radian fovy(2 * atan(tan(Degree(this->fov_).valueRadians() / 2) / aspectRatio)); |
---|
123 | this->camera_->setFOVy(fovy); |
---|
124 | } |
---|
125 | |
---|
126 | void Camera::configvaluecallback_changedNearClipDistance() |
---|
127 | { |
---|
128 | this->camera_->setNearClipDistance(this->nearClipDistance_); |
---|
129 | } |
---|
130 | |
---|
131 | /** |
---|
132 | @brief Inherited from WindowEventListener. |
---|
133 | */ |
---|
134 | void Camera::windowResized(unsigned int newWidth, unsigned int newHeight) |
---|
135 | { |
---|
136 | this->configvaluecallback_changedFovAndAspectRatio(); |
---|
137 | } |
---|
138 | |
---|
139 | void Camera::tick(float dt) |
---|
140 | { |
---|
141 | SUPER(Camera, tick, dt); |
---|
142 | |
---|
143 | if (this->bDrag_ && this->getTimeFactor() != 0) |
---|
144 | { |
---|
145 | // this stuff here may need some adjustments |
---|
146 | float poscoeff = 15.0f * dt / this->getTimeFactor(); |
---|
147 | float anglecoeff = 7.0f * dt / this->getTimeFactor(); |
---|
148 | // Only clamp if fps rate is actually falling. Occasional high dts should |
---|
149 | // not be clamped to reducing lagging effects. |
---|
150 | if (poscoeff > 1.0f) |
---|
151 | { |
---|
152 | if (this->lastDtLagged_) |
---|
153 | poscoeff = 1.0f; |
---|
154 | else |
---|
155 | this->lastDtLagged_ = true; |
---|
156 | } |
---|
157 | else |
---|
158 | this->lastDtLagged_ = false; |
---|
159 | |
---|
160 | if (anglecoeff > 1.0f) |
---|
161 | { |
---|
162 | if (this->lastDtLagged_) |
---|
163 | anglecoeff = 1.0f; |
---|
164 | else |
---|
165 | this->lastDtLagged_ = true; |
---|
166 | } |
---|
167 | else |
---|
168 | this->lastDtLagged_ = false; |
---|
169 | |
---|
170 | Vector3 offset = this->getWorldPosition() - this->cameraNode_->_getDerivedPosition(); |
---|
171 | this->cameraNode_->translate(poscoeff * offset); |
---|
172 | |
---|
173 | this->cameraNode_->setOrientation(Quaternion::Slerp(anglecoeff, this->cameraNode_->_getDerivedOrientation(), this->getWorldOrientation(), true)); |
---|
174 | } |
---|
175 | |
---|
176 | // Update sound listener transformation |
---|
177 | if (GameMode::playsSound() && this->bHasFocus_) |
---|
178 | { |
---|
179 | SoundManager::getInstance().setListenerPosition(this->getWorldPosition()); |
---|
180 | SoundManager::getInstance().setListenerOrientation(this->getWorldOrientation()); |
---|
181 | } |
---|
182 | } |
---|
183 | |
---|
184 | void Camera::requestFocus() |
---|
185 | { |
---|
186 | CameraManager::getInstance().requestFocus(this); |
---|
187 | } |
---|
188 | |
---|
189 | void Camera::releaseFocus() |
---|
190 | { |
---|
191 | CameraManager::getInstance().releaseFocus(this); |
---|
192 | } |
---|
193 | |
---|
194 | /** |
---|
195 | what to do when camera loses focus (do not request focus in this function!!) |
---|
196 | this is called by the CameraManager singleton class to notify the camera |
---|
197 | */ |
---|
198 | void Camera::removeFocus() |
---|
199 | { |
---|
200 | this->bHasFocus_ = false; |
---|
201 | } |
---|
202 | |
---|
203 | void Camera::setFocus() |
---|
204 | { |
---|
205 | this->bHasFocus_ = true; |
---|
206 | CameraManager::getInstance().useCamera(this->camera_); |
---|
207 | } |
---|
208 | |
---|
209 | void Camera::setDrag(bool bDrag) |
---|
210 | { |
---|
211 | if (bDrag != this->bDrag_) |
---|
212 | { |
---|
213 | this->bDrag_ = bDrag; |
---|
214 | |
---|
215 | if (!bDrag) |
---|
216 | { |
---|
217 | this->attachNode(this->cameraNode_); |
---|
218 | this->cameraNode_->setPosition(Vector3::ZERO); |
---|
219 | this->cameraNode_->setOrientation(Quaternion::IDENTITY); |
---|
220 | } |
---|
221 | else |
---|
222 | { |
---|
223 | this->detachNode(this->cameraNode_); |
---|
224 | this->cameraNode_->setPosition(this->getWorldPosition()); |
---|
225 | this->cameraNode_->setOrientation(this->getWorldOrientation()); |
---|
226 | } |
---|
227 | } |
---|
228 | } |
---|
229 | } |
---|