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source: code/branches/gameimmersion/src/orxonox/graphics/Camera.h @ 8740

Last change on this file since 8740 was 8577, checked in by dafrick, 14 years ago

Cleanup. Adding shield and boost shaking to Assff.

  • Property svn:eol-style set to native
File size: 2.5 KB
RevLine 
[1505]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Benjamin Knecht
26 *
27 */
[1502]28
[1505]29#ifndef _Camera_H__
30#define _Camera_H__
31
[2023]32#include "OrxonoxPrereqs.h"
33
[3196]34#include "util/OgreForwardRefs.h"
[8079]35#include "core/WindowEventListener.h"
[5693]36#include "tools/interfaces/Tickable.h"
[6417]37#include "tools/interfaces/TimeFactorListener.h"
[8138]38#include "worldentities/MovableEntity.h"
[1505]39
40namespace orxonox
41{
[8577]42
[8138]43    class _OrxonoxExport Camera : public MovableEntity, public TimeFactorListener, public WindowEventListener
[1505]44    {
[2073]45        friend class CameraManager;
[1993]46
[2019]47        public:
48            Camera(BaseObject* creator);
49            virtual ~Camera();
[1505]50
[2019]51            void setConfigValues();
52            virtual void tick(float dt);
[1505]53
[2019]54            void requestFocus();
55            void releaseFocus();
[1989]56
[6417]57            inline Ogre::Camera* getOgreCamera()
58               { return this->camera_; }
59
[2019]60            inline bool hasFocus()
61                { return this->bHasFocus_; }
[1989]62
[2662]63            void setDrag(bool bDrag);
[2019]64            inline bool getDrag() const
65                { return this->bDrag_; }
[1505]66
[2019]67        private:
68            void removeFocus();
[2662]69            void setFocus();
[8079]70
71            void configvaluecallback_changedFovAndAspectRatio();
[2019]72            void configvaluecallback_changedNearClipDistance();
73
[8079]74            void windowResized(unsigned int newWidth, unsigned int newHeight);
75
[2662]76            Ogre::Camera*    camera_;
77            Ogre::SceneNode* cameraNode_;
78            float            nearClipDistance_;
79            bool             bHasFocus_;
80            bool             bDrag_;
[6417]81            bool             lastDtLagged_;
[8079]82            float            fov_;
83            float            aspectRatio_;
[1505]84    };
85}
86
87#endif /* _Camera_H__ */
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