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source: code/branches/gameimmersion/src/orxonox/graphics/Camera.h @ 8246

Last change on this file since 8246 was 8138, checked in by dboehi, 14 years ago

First version of the camera shake effect for the afterburner

  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Benjamin Knecht
26 *
27 */
28
29#ifndef _Camera_H__
30#define _Camera_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "util/OgreForwardRefs.h"
35#include "core/WindowEventListener.h"
36#include "tools/interfaces/Tickable.h"
37#include "tools/interfaces/TimeFactorListener.h"
38//#include "worldentities/StaticEntity.h"
39#include "worldentities/MovableEntity.h"
40
41namespace orxonox
42{
43    //class _OrxonoxExport Camera : public StaticEntity, public Tickable, public TimeFactorListener, public WindowEventListener
44    class _OrxonoxExport Camera : public MovableEntity, public TimeFactorListener, public WindowEventListener
45    {
46        friend class CameraManager;
47
48        public:
49            Camera(BaseObject* creator);
50            virtual ~Camera();
51
52            void setConfigValues();
53            virtual void tick(float dt);
54
55            void requestFocus();
56            void releaseFocus();
57
58            inline Ogre::Camera* getOgreCamera()
59               { return this->camera_; }
60
61            inline bool hasFocus()
62                { return this->bHasFocus_; }
63
64            void setDrag(bool bDrag);
65            inline bool getDrag() const
66                { return this->bDrag_; }
67
68        private:
69            void removeFocus();
70            void setFocus();
71
72            void configvaluecallback_changedFovAndAspectRatio();
73            void configvaluecallback_changedNearClipDistance();
74
75            void windowResized(unsigned int newWidth, unsigned int newHeight);
76
77            Ogre::Camera*    camera_;
78            Ogre::SceneNode* cameraNode_;
79            float            nearClipDistance_;
80            bool             bHasFocus_;
81            bool             bDrag_;
82            bool             lastDtLagged_;
83            float            fov_;
84            float            aspectRatio_;
85    };
86}
87
88#endif /* _Camera_H__ */
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