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source: code/branches/gameimmersion/src/orxonox/items/Engine.cc @ 8748

Last change on this file since 8748 was 8379, checked in by dboehi, 14 years ago

Changed the camera shake effect to work with the updated boost code.

  • Property svn:eol-style set to native
File size: 9.7 KB
RevLine 
[2254]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Engine.h"
30
[3196]31#include "util/Math.h"
[2254]32#include "core/CoreIncludes.h"
[2478]33#include "core/ConfigValueIncludes.h"
[2254]34#include "core/XMLPort.h"
[5735]35#include "Scene.h"
36#include "worldentities/pawns/SpaceShip.h"
[2350]37#include "tools/Shader.h"
[2254]38
39namespace orxonox
40{
41    CreateFactory(Engine);
42
43    Engine::Engine(BaseObject* creator) : Item(creator)
44    {
45        RegisterObject(Engine);
46
47        this->ship_ = 0;
48        this->shipID_ = OBJECTID_UNKNOWN;
49
50        this->boostFactor_ = 1.5;
51        this->speedFactor_ = 1.0;
52
53        this->maxSpeedFront_ = 0.0;
54        this->maxSpeedBack_ = 0.0;
55        this->maxSpeedLeftRight_ = 0.0;
56        this->maxSpeedUpDown_ = 0.0;
57
58        this->accelerationFront_ = 0.0;
59        this->accelerationBrake_ = 0.0;
60        this->accelerationBack_ = 0.0;
61        this->accelerationLeftRight_ = 0.0;
62        this->accelerationUpDown_ = 0.0;
63
[2350]64        this->boostBlur_ = 0;
65
[6709]66        this->speedAdd_ = 0.0;
67        this->speedMultiply_ = 1.0;
68
[2478]69        this->setConfigValues();
[2254]70        this->registerVariables();
71    }
72
73    Engine::~Engine()
74    {
[2256]75        if (this->isInitialized() && this->ship_)
[2350]76        {
[2256]77            this->ship_->setEngine(0);
[2350]78
79            if (this->boostBlur_)
[5929]80                this->boostBlur_->destroy();
[2350]81        }
[2254]82    }
83
84    void Engine::XMLPort(Element& xmlelement, XMLPort::Mode mode)
85    {
86        SUPER(Engine, XMLPort, xmlelement, mode);
87
88        XMLPortParam(Engine, "boostfactor", setBoostFactor, getBoostFactor, xmlelement, mode);
89
90        XMLPortParam(Engine, "speedfront",     setMaxSpeedFront,     setMaxSpeedFront,     xmlelement, mode);
91        XMLPortParam(Engine, "speedback",      setMaxSpeedBack,      setMaxSpeedBack,      xmlelement, mode);
92        XMLPortParam(Engine, "speedleftright", setMaxSpeedLeftRight, setMaxSpeedLeftRight, xmlelement, mode);
93        XMLPortParam(Engine, "speedupdown",    setMaxSpeedUpDown,    setMaxSpeedUpDown,    xmlelement, mode);
94
95        XMLPortParam(Engine, "accelerationfront",     setAccelerationFront,     setAccelerationFront,     xmlelement, mode);
96        XMLPortParam(Engine, "accelerationbrake",     setAccelerationBrake,     setAccelerationBrake,     xmlelement, mode);
97        XMLPortParam(Engine, "accelerationback",      setAccelerationBack,      setAccelerationBack,      xmlelement, mode);
98        XMLPortParam(Engine, "accelerationleftright", setAccelerationLeftRight, setAccelerationLeftRight, xmlelement, mode);
99        XMLPortParam(Engine, "accelerationupdown",    setAccelerationUpDown,    setAccelerationUpDown,    xmlelement, mode);
100    }
101
[2478]102    void Engine::setConfigValues()
103    {
[8079]104        SetConfigValueExternal(bEnableMotionBlur_, "GraphicsSettings", "enableMotionBlur", true)
105            .description("Enable or disable the motion blur effect when moving very fast")
106            .callback(this, &Engine::changedEnableMotionBlur);
107        SetConfigValueExternal(blurStrength_, "GraphicsSettings", "blurStrength", 3.0f)
108            .description("Defines the strength of the motion blur effect");
[2478]109    }
110
[2254]111    void Engine::registerVariables()
112    {
[3280]113        registerVariable(this->shipID_, VariableDirection::ToClient, new NetworkCallback<Engine>(this, &Engine::networkcallback_shipID));
[2254]114
[3280]115        registerVariable(this->speedFactor_, VariableDirection::ToClient);
116        registerVariable(this->boostFactor_, VariableDirection::ToClient);
[2254]117
[3280]118        registerVariable(this->maxSpeedFront_,     VariableDirection::ToClient);
119        registerVariable(this->maxSpeedBack_,      VariableDirection::ToClient);
120        registerVariable(this->maxSpeedLeftRight_, VariableDirection::ToClient);
121        registerVariable(this->maxSpeedUpDown_,    VariableDirection::ToClient);
[2254]122
[3280]123        registerVariable(this->accelerationFront_,     VariableDirection::ToClient);
124        registerVariable(this->accelerationBrake_,     VariableDirection::ToClient);
125        registerVariable(this->accelerationBack_,      VariableDirection::ToClient);
126        registerVariable(this->accelerationLeftRight_, VariableDirection::ToClient);
127        registerVariable(this->accelerationUpDown_,    VariableDirection::ToClient);
[6709]128
129        registerVariable(this->speedAdd_, VariableDirection::ToClient);
130        registerVariable(this->speedMultiply_, VariableDirection::ToClient);
[2254]131    }
132
133    void Engine::networkcallback_shipID()
134    {
135        this->ship_ = 0;
136
137        if (this->shipID_ != OBJECTID_UNKNOWN)
138        {
139            Synchronisable* object = Synchronisable::getSynchronisable(this->shipID_);
140            if (object)
[3325]141                this->addToSpaceShip(orxonox_cast<SpaceShip*>(object));
[2254]142        }
143    }
144
145    void Engine::tick(float dt)
146    {
147        if (!this->ship_)
148        {
149            if (this->shipID_)
150            {
151                this->networkcallback_shipID();
152
153                if (!this->ship_)
154                    return;
155            }
156            else
157                return;
158        }
159
160        if (!this->isActive())
161            return;
162
[2361]163        SUPER(Engine, tick, dt);
164
[2254]165        const Vector3& direction = this->getDirection();
[2488]166        Vector3 velocity = this->ship_->getLocalVelocity();
[2254]167        Vector3 acceleration = Vector3::ZERO;
168
169        float factor = 1.0f / this->speedFactor_;
170        velocity *= factor;
171
172        if (direction.z < 0)
173        {
174            if (this->maxSpeedFront_ != 0)
175            {
176                float boostfactor = (this->ship_->getBoost() ? this->boostFactor_ : 1.0f);
177                acceleration.z = direction.z * this->accelerationFront_ * boostfactor * clamp((this->maxSpeedFront_ - -velocity.z/boostfactor) / this->maxSpeedFront_, 0.0f, 1.0f);
178            }
179        }
180        else if (direction.z > 0)
181        {
182            if (velocity.z < 0)
183                acceleration.z = direction.z * this->accelerationBrake_;
184            else if (this->maxSpeedBack_ != 0)
185                acceleration.z = direction.z * this->accelerationBack_ * clamp((this->maxSpeedBack_ - velocity.z) / this->maxSpeedBack_, 0.0f, 1.0f);
186        }
187
188        if (this->maxSpeedLeftRight_ != 0)
189        {
190            if (direction.x < 0)
191                acceleration.x = direction.x * this->accelerationLeftRight_ * clamp((this->maxSpeedLeftRight_ - -velocity.x) / this->maxSpeedLeftRight_, 0.0f, 1.0f);
192            else if (direction.x > 0)
193                acceleration.x = direction.x * this->accelerationLeftRight_ * clamp((this->maxSpeedLeftRight_ - velocity.x) / this->maxSpeedLeftRight_, 0.0f, 1.0f);
194        }
195
196        if (this->maxSpeedUpDown_ != 0)
197        {
198            if (direction.y < 0)
199                acceleration.y = direction.y * this->accelerationUpDown_ * clamp((this->maxSpeedUpDown_ - -velocity.y) / this->maxSpeedUpDown_, 0.0f, 1.0f);
200            else if (direction.y > 0)
201                acceleration.y = direction.y * this->accelerationUpDown_ * clamp((this->maxSpeedUpDown_ - velocity.y) / this->maxSpeedUpDown_, 0.0f, 1.0f);
202        }
203
[6709]204        this->ship_->setAcceleration(this->ship_->getOrientation() * (acceleration*this->getSpeedMultiply()+Vector3(0,0,-this->getSpeedAdd())));
[2254]205
206        this->ship_->setSteeringDirection(Vector3::ZERO);
[2350]207
[8079]208        if (this->bEnableMotionBlur_ && !this->boostBlur_ && this->ship_->hasLocalController() && this->ship_->hasHumanController())
[2350]209        {
210            this->boostBlur_ = new Shader(this->ship_->getScene()->getSceneManager());
[8079]211            this->boostBlur_->setCompositorName("Radial Blur");
[2350]212        }
213
214        if (this->boostBlur_ && this->maxSpeedFront_ != 0 && this->boostFactor_ != 1)
[8079]215        {
216            float blur = this->blurStrength_ * clamp((-velocity.z - this->maxSpeedFront_) / ((this->boostFactor_ - 1) * this->maxSpeedFront_), 0.0f, 1.0f);
217
218            this->boostBlur_->setVisible(blur > 0);
219            this->boostBlur_->setParameter(0, 0, "sampleStrength", blur);
220        }
[2254]221    }
222
[2350]223    void Engine::changedActivity()
224    {
225        SUPER(Engine, changedActivity);
226
227        if (this->boostBlur_)
228            this->boostBlur_->setVisible(this->isVisible());
229    }
230
[2254]231    void Engine::addToSpaceShip(SpaceShip* ship)
232    {
233        this->ship_ = ship;
[3060]234
[2254]235        if (ship)
[2256]236        {
[2254]237            this->shipID_ = ship->getObjectID();
[2256]238            if (ship->getEngine() != this)
239                ship->setEngine(this);
[2350]240
241            if (this->boostBlur_)
242            {
[5929]243                this->boostBlur_->destroy();
[2350]244                this->boostBlur_ = 0;
245            }
[2256]246        }
[2254]247    }
248
249    const Vector3& Engine::getDirection() const
250    {
251        if (this->ship_)
252            return this->ship_->getSteeringDirection();
253        else
254            return Vector3::ZERO;
255    }
[6709]256
[7547]257    PickupCarrier* Engine::getCarrierParent(void) const
[6709]258    {
259        return this->ship_;
260    }
261
[7547]262    const Vector3& Engine::getCarrierPosition(void) const
[6709]263    {
264        return this->ship_->getWorldPosition();
265    }
[8079]266
267    void Engine::changedEnableMotionBlur()
268    {
269        if (!this->bEnableMotionBlur_)
270        {
271            this->boostBlur_->destroy();
272            this->boostBlur_ = 0;
273        }
274    }
[2254]275}
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