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source: code/branches/gameimmersion/src/orxonox/worldentities/pawns/SpaceShip.cc @ 8740

Last change on this file since 8740 was 8577, checked in by dafrick, 14 years ago

Cleanup. Adding shield and boost shaking to Assff.

  • Property svn:eol-style set to native
File size: 11.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "SpaceShip.h"
30
31#include <BulletDynamics/Dynamics/btRigidBody.h>
32
33#include "core/CoreIncludes.h"
34#include "core/ConfigValueIncludes.h"
35#include "core/Template.h"
36#include "core/XMLPort.h"
37#include "items/Engine.h"
38#include "graphics/Camera.h"
39#include "CameraManager.h"
40#include "util/Math.h"
41
42namespace orxonox
43{
44    const float orientationGain = 100;
45    CreateFactory(SpaceShip);
46
47    SpaceShip::SpaceShip(BaseObject* creator) : Pawn(creator)
48    {
49        RegisterObject(SpaceShip);
50
51        this->primaryThrust_  = 100;
52        this->auxilaryThrust_ =  30;
53        this->rotationThrust_ =  10;
54
55        this->localLinearAcceleration_.setValue(0, 0, 0);
56        this->localAngularAcceleration_.setValue(0, 0, 0);
57        this->bBoost_ = false;
58        this->steering_ = Vector3::ZERO;
59        this->engine_ = 0;
60
61        this->boostPower_ = 10.0f;
62        this->initialBoostPower_ = 10.0f;
63        this->boostRate_ = 5.0;
64        this->boostPowerRate_ = 1.0;
65        this->boostCooldownDuration_ = 5.0;
66        this->bBoostCooldown_ = false;
67
68        this->bInvertYAxis_ = false;
69
70        this->setDestroyWhenPlayerLeft(true);
71
72        // SpaceShip is always a physical object per default
73        // Be aware of this call: The collision type legality check will not reach derived classes!
74        this->setCollisionType(WorldEntity::Dynamic);
75        // Get notification about collisions
76        this->enableCollisionCallback();
77
78        this->setConfigValues();
79        this->registerVariables();
80       
81        Camera* camera = CameraManager::getInstance().getActiveCamera();
82        this->cameraOriginalPosition_ = camera->getPosition();
83        this->cameraOriginalOrientation_ = camera->getOrientation();
84
85        this->shakeFrequency_ = 15;
86        this->shakeAmplitude_ = 5;
87        this->shakeDt_ = 0;
88    }
89
90    SpaceShip::~SpaceShip()
91    {
92        if (this->isInitialized() && this->engine_)
93            this->engine_->destroy();
94    }
95
96    void SpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode)
97    {
98        SUPER(SpaceShip, XMLPort, xmlelement, mode);
99
100        XMLPortParam(SpaceShip, "engine",            setEngineTemplate,    getEngineTemplate,    xmlelement, mode);
101        XMLPortParamVariable(SpaceShip, "primaryThrust",  primaryThrust_,  xmlelement, mode);
102        XMLPortParamVariable(SpaceShip, "auxilaryThrust", auxilaryThrust_, xmlelement, mode);
103        XMLPortParamVariable(SpaceShip, "rotationThrust", rotationThrust_, xmlelement, mode);
104        XMLPortParamVariable(SpaceShip, "boostPower", initialBoostPower_, xmlelement, mode);
105        XMLPortParamVariable(SpaceShip, "boostPowerRate", boostPowerRate_, xmlelement, mode);
106        XMLPortParamVariable(SpaceShip, "boostRate", boostRate_, xmlelement, mode);
107        XMLPortParamVariable(SpaceShip, "boostCooldownDuration", boostCooldownDuration_, xmlelement, mode);
108        XMLPortParamVariable(SpaceShip, "shakeFrequency", shakeFrequency_, xmlelement, mode);
109        XMLPortParamVariable(SpaceShip, "shakeAmplitude", shakeAmplitude_, xmlelement, mode);
110    }
111
112    void SpaceShip::registerVariables()
113    {
114        registerVariable(this->primaryThrust_,  VariableDirection::ToClient);
115        registerVariable(this->auxilaryThrust_, VariableDirection::ToClient);
116        registerVariable(this->rotationThrust_, VariableDirection::ToClient);
117        // TODO: Synchronization of boost needed?
118        registerVariable(this->boostPower_, VariableDirection::ToClient);
119        registerVariable(this->boostPowerRate_, VariableDirection::ToClient);
120        registerVariable(this->boostRate_, VariableDirection::ToClient);
121        registerVariable(this->boostCooldownDuration_, VariableDirection::ToClient);
122        registerVariable(this->shakeFrequency_, VariableDirection::ToClient);
123        registerVariable(this->shakeAmplitude_, VariableDirection::ToClient);
124    }
125
126    void SpaceShip::setConfigValues()
127    {
128        SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down).");
129    }
130
131    bool SpaceShip::isCollisionTypeLegal(WorldEntity::CollisionType type) const
132    {
133        if (type != WorldEntity::Dynamic)
134        {
135            CCOUT(1) << "Error: Cannot tell a SpaceShip not to be dynamic! Ignoring." << std::endl;
136            assert(false); // Only in debug mode
137            return false;
138        }
139        else
140            return true;
141    }
142
143    void SpaceShip::tick(float dt)
144    {
145        SUPER(SpaceShip, tick, dt);
146
147        if (this->hasLocalController())
148        {
149
150/*
151            this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() * getMass() * this->auxilaryThrust_);
152            this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() * getMass() * this->auxilaryThrust_);
153            if (this->localLinearAcceleration_.z() > 0)
154                this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->auxilaryThrust_);
155            else
156                this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->primaryThrust_);
157            this->physicalBody_->applyCentralForce(physicalBody_->getWorldTransform().getBasis() * this->localLinearAcceleration_);
158            this->localLinearAcceleration_.setValue(0, 0, 0);
159*/
160            if (!this->isInMouseLook())
161            {
162                this->localAngularAcceleration_ *= this->getLocalInertia() * this->rotationThrust_;
163                this->physicalBody_->applyTorque(physicalBody_->getWorldTransform().getBasis() * this->localAngularAcceleration_);
164            }
165
166            this->localAngularAcceleration_.setValue(0, 0, 0);
167
168            if(!this->bBoostCooldown_ && this->boostPower_ < this->initialBoostPower_)
169            {
170                this->boostPower_ += this->boostPowerRate_*dt;
171            }
172
173            if(this->bBoost_)
174            {
175                this->boostPower_ -=this->boostRate_*dt;
176                if(this->boostPower_ <= 0.0f)
177                {
178                    this->boost(false);
179                    this->bBoostCooldown_ = true;
180                    this->timer_.setTimer(this->boostCooldownDuration_, false, createExecutor(createFunctor(&SpaceShip::boostCooledDown, this)));
181
182                }
183
184                shakeCamera(dt);
185            }
186        }
187    }
188
189    void SpaceShip::moveFrontBack(const Vector2& value)
190    {
191        this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() - value.x);
192        this->steering_.z = -value.x;
193    }
194
195    void SpaceShip::moveRightLeft(const Vector2& value)
196    {
197        this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() + value.x);
198        this->steering_.x = value.x;
199    }
200
201    void SpaceShip::moveUpDown(const Vector2& value)
202    {
203        this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() + value.x);
204        this->steering_.y = value.x;
205    }
206
207    void SpaceShip::rotateYaw(const Vector2& value)
208    {
209        this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() + value.x);
210
211        Pawn::rotateYaw(value);
212    }
213
214    void SpaceShip::rotatePitch(const Vector2& value)
215    {
216        this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + value.x);
217
218        Pawn::rotatePitch(value);
219    }
220
221    void SpaceShip::rotateRoll(const Vector2& value)
222    {
223        this->localAngularAcceleration_.setZ(this->localAngularAcceleration_.z() + value.x);
224
225        Pawn::rotateRoll(value);
226    }
227
228    void SpaceShip::fire()
229    {
230    }
231
232    /**
233    @brief
234        Starts or stops boosting.
235    @param bBoost
236        Whether to start or stop boosting.
237    */
238    void SpaceShip::boost(bool bBoost)
239    {
240        if(bBoost && !this->bBoostCooldown_)
241        {
242            //COUT(0) << "Boost startet!\n";
243            this->bBoost_ = true;
244        }
245        if(!bBoost)
246        {
247            //COUT(0) << "Boost stoppt\n";
248            this->resetCamera();
249            this->bBoost_ = false;
250        }
251    }
252   
253    void SpaceShip::boostCooledDown(void)
254    {
255        this->bBoostCooldown_ = false;
256    }
257   
258    void SpaceShip::shakeCamera(float dt)
259    {
260        //make sure the ship is only shaking if it's moving
261        if (this->getVelocity().squaredLength() > 80)
262        {
263            this->shakeDt_ += dt;
264   
265            int frequency = this->shakeFrequency_ * (this->getVelocity().squaredLength());
266   
267            if (this->shakeDt_ >= 1 /(frequency))
268            {
269                this->shakeDt_ -= 1/(frequency);
270            }
271   
272            Degree angle = Degree(sin(this->shakeDt_ * 2* math::pi * frequency) * this->shakeAmplitude_);
273   
274            //COUT(0) << "Angle: " << angle << std::endl;
275            Camera* c = this->getCamera();
276
277            //Shaking Camera effect
278            if (c != 0)
279            {
280                c->setOrientation(Vector3::UNIT_X, angle);
281            }
282        }
283    }
284   
285    void SpaceShip::resetCamera()
286    {
287   
288        //COUT(0) << "Resetting camera\n";
289        Camera *c = this->getCamera();
290   
291        if (c == 0)
292        {
293            COUT(2) << "Failed to reset camera!";
294            return;
295        }
296   
297        shakeDt_ = 0;
298        //
299        c->setPosition(this->cameraOriginalPosition_);
300        c->setOrientation(this->cameraOriginalOrientation_);
301    }
302
303    void SpaceShip::loadEngineTemplate()
304    {
305        if (!this->enginetemplate_.empty())
306        {
307            Template* temp = Template::getTemplate(this->enginetemplate_);
308
309            if (temp)
310            {
311                Identifier* identifier = temp->getBaseclassIdentifier();
312
313                if (identifier)
314                {
315                    BaseObject* object = identifier->fabricate(this);
316                    this->engine_ = orxonox_cast<Engine*>(object);
317
318                    if (this->engine_)
319                    {
320                        this->engine_->addTemplate(temp);
321                        this->engine_->addToSpaceShip(this);
322                    }
323                    else
324                    {
325                        object->destroy();
326                    }
327                }
328            }
329        }
330    }
331
332    void SpaceShip::setEngine(Engine* engine)
333    {
334        this->engine_ = engine;
335        if (engine && engine->getShip() != this)
336            engine->addToSpaceShip(this);
337    }
338
339    std::vector<PickupCarrier*>* SpaceShip::getCarrierChildren(void) const
340    {
341        std::vector<PickupCarrier*>* list = new std::vector<PickupCarrier*>();
342        list->push_back(this->engine_);
343        return list;
344    }
345   
346
347}
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