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source: code/branches/gameimmersion/src/orxonox/worldentities/pawns/SpaceShip.h @ 8551

Last change on this file since 8551 was 8490, checked in by dboehi, 14 years ago

Updated version of the camera shake effect, now based on sin.

  • Property svn:eol-style set to native
File size: 3.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _SpaceShip_H__
30#define _SpaceShip_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <string>
35#include <LinearMath/btVector3.h>
36#include "tools/Timer.h"
37#include "util/Math.h"
38#include "Pawn.h"
39
40namespace orxonox
41{
42    class _OrxonoxExport SpaceShip : public Pawn
43    {
44        public:
45            SpaceShip(BaseObject* creator);
46            virtual ~SpaceShip();
47
48            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
49            virtual void tick(float dt);
50            void setConfigValues();
51
52            virtual void moveFrontBack(const Vector2& value);
53            virtual void moveRightLeft(const Vector2& value);
54            virtual void moveUpDown(const Vector2& value);
55
56            virtual void rotateYaw(const Vector2& value);
57            virtual void rotatePitch(const Vector2& value);
58            virtual void rotateRoll(const Vector2& value);
59
60            virtual void fire();
61            virtual void boost(bool bBoost); // Starts or stops boosting.
62
63            void setEngine(Engine* engine);
64            inline Engine* getEngine() const
65                { return this->engine_; }
66
67            inline void setSteeringDirection(const Vector3& direction)
68                { this->steering_ = direction; }
69            inline const Vector3& getSteeringDirection() const
70                { return this->steering_; }
71
72            inline bool getBoost() const
73                { return this->bBoost_; }
74
75            inline void setEngineTemplate(const std::string& temp)
76                { this->enginetemplate_ = temp; this->loadEngineTemplate(); }
77            inline const std::string& getEngineTemplate() const
78                { return this->enginetemplate_; }
79
80        protected:
81            virtual std::vector<PickupCarrier*>* getCarrierChildren(void) const;
82            bool bInvertYAxis_;
83
84            bool bBoost_;
85            bool bBoostCooldown_;
86            float boostPower_;
87            float initialBoostPower_;
88            float boostRate_;
89            float boostPowerRate_;
90            float boostCooldownDuration_;
91            Vector3 steering_;
92            float primaryThrust_;
93            float auxilaryThrust_;
94            float rotationThrust_;
95            btVector3 localLinearAcceleration_;
96            btVector3 localAngularAcceleration_;
97
98
99            float shakeFrequency_;
100            float shakeAmplitude_;
101
102        private:
103            void registerVariables();
104            virtual bool isCollisionTypeLegal(WorldEntity::CollisionType type) const;
105
106            void loadEngineTemplate();
107           
108            void boostCooledDown(void);
109           
110            void resetCamera();
111            void shakeCamera(float dt);
112
113            std::string enginetemplate_;
114            Engine* engine_;
115            Timer timer_;
116            Vector3 cameraOriginalPosition;
117            Quaternion cameraOriginalOrientation;
118           
119            float shakeDt_;
120    };
121}
122
123#endif /* _SpaceShip_H__ */
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