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source: code/branches/gameimmersion/src/orxonox/worldentities/pawns/Spectator.h @ 8427

Last change on this file since 8427 was 7862, checked in by landauf, 14 years ago

added feature to Spectator which changes the keybind mode of the fire command to OnPress if the player controls a Spectator. changes mode back to OnHold if the player stops control of the Spectator (e.g. spawns) by using a helper function.

This avoids accidentally firing the weapons right after spawn.

  • Property svn:eol-style set to native
File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Spectator_H__
30#define _Spectator_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "util/Math.h"
35#include "worldentities/ControllableEntity.h"
36
37namespace orxonox
38{
39    class _OrxonoxExport Spectator : public ControllableEntity
40    {
41        public:
42            Spectator(BaseObject* creator);
43            virtual ~Spectator();
44
45            void setConfigValues();
46            virtual void tick(float dt);
47
48            virtual void moveFrontBack(const Vector2& value);
49            virtual void moveRightLeft(const Vector2& value);
50            virtual void moveUpDown(const Vector2& value);
51
52            virtual void rotateYaw(const Vector2& value);
53            virtual void rotatePitch(const Vector2& value);
54            virtual void rotateRoll(const Vector2& value);
55
56            virtual void fired(unsigned int firemode);
57            virtual void greet();
58            virtual void mouseLook() {}
59
60        protected:
61            virtual void setPlayer(PlayerInfo* player);
62            virtual void startLocalHumanControl();
63            virtual void stopLocalHumanControl();
64
65        private:
66            void registerVariables();
67            void changedGreeting();
68            void changedFlareVisibility();
69
70            static void resetFireCommand(unsigned int firemode);
71
72            BillboardSet* greetingFlare_;
73            bool bGreetingFlareVisible_;
74            bool bGreeting_;
75
76            float speed_;
77
78            float yaw_;
79            float pitch_;
80            float roll_;
81
82            Vector3 localVelocity_;
83    };
84}
85
86#endif /* _Spectator_H__ */
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