Last change
on this file since 6571 was
6537,
checked in by rgrieder, 15 years ago
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Linked every GUI sheet to exactly one InputState.
Also added util/TriBool that has states {true, false, Dontcare}.
|
-
Property svn:eol-style set to
native
|
File size:
643 bytes
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Rev | Line | |
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[6145] | 1 | -- DecisionPopup.lua |
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| 2 | |
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| 3 | BasicGUI = require("BasicGUI") |
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[6459] | 4 | local P = BasicGUI:new("DecisionPopup") |
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[6145] | 5 | if _REQUIREDNAME == nil then |
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| 6 | DecisionPopup = P |
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| 7 | else |
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| 8 | _G[_REQUIREDNAME] = P |
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| 9 | end |
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| 10 | |
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| 11 | function P.setCallback(functionPtr) |
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| 12 | P.functionPtr = functionPtr |
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| 13 | end |
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| 14 | |
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| 15 | function P.setText( text ) |
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| 16 | winMgr:getWindow("orxonox/DecisionPopup_text"):setText( text ) |
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| 17 | end |
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| 18 | |
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| 19 | -- events for ingamemenu |
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| 20 | function P.button_yes(e) |
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| 21 | if P.functionPtr ~= nil then |
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| 22 | P.functionPtr(true) |
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| 23 | end |
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[6266] | 24 | hideGUI("DecisionPopup") |
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[6145] | 25 | end |
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| 26 | |
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| 27 | function P.button_no(e) |
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| 28 | if P.functionPtr ~= nil then |
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| 29 | P.functionPtr(false) |
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| 30 | end |
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[6266] | 31 | hideGUI("DecisionPopup") |
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[6145] | 32 | end |
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| 33 | |
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| 34 | return P |
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| 35 | |
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