-- InGameMenu.lua BasicGUI = require("BasicGUI") local P = BasicGUI:new("InGameMenu") if _REQUIREDNAME == nil then InGameMenu = P else _G[_REQUIREDNAME] = P end -- events for ingamemenu function P.button_quit_clicked(e) openDecisionPopup( "Do you really want to quit the game?", InGameMenu.callback ) end function P.button_mainmenu_clicked(e) orxonox.Game:getInstance():popState() orxonox.Game:getInstance():popState() orxonox.Game:getInstance():requestState("mainmenu") hideGUI("InGameMenu") end function P.button_settings_clicked(e) showGUI("SettingsMenu", true) end function P.button_return_clicked(e) hideGUI("InGameMenu") end function P.callback(doExit) if doExit then hideGUI("InGameMenu") orxonox.execute("exit") end end return P