Last change
on this file since 6518 was
6459,
checked in by rgrieder, 15 years ago
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Simplified BasicGUI construction. Just give the name of the GUI as argument. The rest will be deduced.
|
-
Property svn:eol-style set to
native
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File size:
803 bytes
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Line | |
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1 | -- SettingsMenu.lua |
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2 | |
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3 | BasicGUI = require("BasicGUI") |
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4 | local P = BasicGUI:new("SettingsMenu") |
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5 | if _REQUIREDNAME == nil then |
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6 | SettingsMenu = P |
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7 | else |
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8 | _G[_REQUIREDNAME] = P |
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9 | end |
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10 | |
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11 | function P.SettingsGameplayButton_clicked(e) |
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12 | showGUI("GameplayMenu", true) |
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13 | end |
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14 | |
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15 | function P.SettingsMultiplayerOptionsButton_clicked(e) |
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16 | showGUI("MultiplayerOptionsMenu", true) |
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17 | end |
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18 | |
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19 | function P.SettingsControlsButton_clicked(e) |
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20 | showGUI("ControlsMenu", true) |
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21 | end |
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22 | |
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23 | function P.SettingsGraphicsButton_clicked(e) |
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24 | showGUI("GraphicsMenu", true) |
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25 | end |
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26 | |
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27 | function P.SettingsAudioButton_clicked(e) |
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28 | showGUI("AudioMenu", true) |
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29 | end |
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30 | |
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31 | function P.SettingsResetSettingsButton_clicked(e) |
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32 | -- reset settings |
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33 | debug("event: reset settings") |
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34 | end |
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35 | |
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36 | function P.SettingsBackButton_clicked(e) |
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37 | hideGUI(P.filename) |
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38 | end |
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39 | |
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40 | return P |
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41 | |
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