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source: code/branches/gamestate/data/gui/scripts/SettingsMenu.lua @ 7047

Last change on this file since 7047 was 6623, checked in by rgrieder, 15 years ago

The lua "print" function was previously stored in "debug" —> changed that to "original_print".
Please use logMessage(level, message)
or its shortcut cout(level, message)

  • Property svn:eol-style set to native
File size: 694 bytes
Line 
1-- SettingsMenu.lua
2
3local P = createSheet("SettingsMenu")
4
5function P.SettingsGameplayButton_clicked(e)
6    showGUI("GameplayMenu", true)
7end
8
9function P.SettingsMultiplayerOptionsButton_clicked(e)
10    showGUI("MultiplayerOptionsMenu", true)
11end
12
13function P.SettingsControlsButton_clicked(e)
14    showGUI("ControlsMenu", true)
15end
16
17function P.SettingsGraphicsButton_clicked(e)
18    showGUI("GraphicsMenu", true)
19end
20
21function P.SettingsAudioButton_clicked(e)
22    showGUI("AudioMenu", true)
23end
24
25function P.SettingsResetSettingsButton_clicked(e)
26    -- reset settings
27    logMessage(0, "event: reset settings")
28end
29
30function P.SettingsBackButton_clicked(e)
31    hideGUI(P.filename)
32end
33
34return P
35
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