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source: code/branches/gamestate/src/libraries/core/Core.h @ 6698

Last change on this file since 6698 was 6622, checked in by rgrieder, 15 years ago

Made IOConsole optional: use "—noIOConsole" or set config value Core::bStartIOConsole_ to false and it will not start.
Default behaviour is still "using the IOConsole".

  • Property svn:eol-style set to native
File size: 4.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30#ifndef _Core_H__
31#define _Core_H__
32
33#include "CorePrereqs.h"
34
35#include <cassert>
36#include <string>
37#include <boost/scoped_ptr.hpp>
38#include "util/ScopeGuard.h"
39#include "util/Singleton.h"
40#include "OrxonoxClass.h"
41
42namespace orxonox
43{
44    /**
45    @brief
46        The Core class is a singleton used to configure the program basics.
47    @remark
48        You should only create this singleton once because it destroys the identifiers!
49    */
50    class _CoreExport Core : public Singleton<Core>, public OrxonoxClass
51    {
52        typedef Loki::ScopeGuardImpl0<void (*)()> SimpleScopeGuard;
53        friend class Singleton<Core>;
54        friend class Game;
55
56        public:
57            /**
58            @brief
59                Determines the executable path, checks for build directory runs, creates
60                the output directories and sets up the other core library singletons.
61            @throws
62                GeneralException
63            */
64            Core(const std::string& cmdLine);
65            ~Core();
66
67            void setConfigValues();
68
69            //! Returns the configured language.
70            const std::string& getLanguage()
71                { return this->language_; }
72            void resetLanguage();
73
74        private:
75            Core(const Core&); //!< Don't use (undefined symbol)
76
77            void languageChanged();
78            void initRandomNumberGenerator();
79
80            void preUpdate(const Clock& time);
81            void postUpdate(const Clock& time);
82
83            void loadGraphics();
84            void unloadGraphics();
85
86            void setThreadAffinity(int limitToCPU);
87            // MANAGED SINGLETONS/OBJECTS
88            // Mind the order for the destruction!
89            scoped_ptr<PathConfig>        pathConfig_;
90            scoped_ptr<DynLibManager>     dynLibManager_;
91            scoped_ptr<SignalHandler>     signalHandler_;
92            SimpleScopeGuard              identifierDestroyer_;
93            SimpleScopeGuard              consoleCommandDestroyer_;
94            scoped_ptr<ConfigFileManager> configFileManager_;
95            scoped_ptr<Language>          languageInstance_;
96            scoped_ptr<IOConsole>         ioConsole_;
97            scoped_ptr<TclBind>           tclBind_;
98            scoped_ptr<TclThreadManager>  tclThreadManager_;
99            scoped_ptr<Scope<ScopeID::Root> > rootScope_;
100            // graphical
101            scoped_ptr<GraphicsManager>   graphicsManager_;     //!< Interface to OGRE
102            scoped_ptr<InputManager>      inputManager_;        //!< Interface to OIS
103            scoped_ptr<GUIManager>        guiManager_;          //!< Interface to GUI
104            scoped_ptr<Scope<ScopeID::Graphics> > graphicsScope_;
105
106            bool                          bGraphicsLoaded_;
107            int                           softDebugLevelLogFile_;      //!< The debug level for the log file (belongs to OutputHandler)
108            std::string                   language_;                   //!< The language
109            bool                          bInitRandomNumberGenerator_; //!< If true, srand(time(0)) is called
110            bool                          bStartIOConsole_;            //!< Set to false if you don't want to use the IOConsole
111
112            static Core*                  singletonPtr_s;
113    };
114}
115
116#endif /* _Core_H__ */
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