1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Benjamin Knecht |
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25 | * Co-authors: |
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26 | * ... |
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27 | * |
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28 | */ |
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29 | |
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30 | #include "GUIManager.h" |
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31 | |
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32 | #include <memory> |
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33 | extern "C" { |
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34 | #include <lua.h> |
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35 | } |
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36 | #include <CEGUIDefaultLogger.h> |
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37 | #include <CEGUIExceptions.h> |
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38 | #include <CEGUIInputEvent.h> |
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39 | #include <CEGUIMouseCursor.h> |
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40 | #include <CEGUIResourceProvider.h> |
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41 | #include <CEGUISystem.h> |
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42 | #include <CEGUIWindow.h> |
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43 | #include <ogreceguirenderer/OgreCEGUIRenderer.h> |
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44 | |
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45 | #include "SpecialConfig.h" // Configures the macro below |
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46 | #ifdef CEGUILUA_USE_INTERNAL_LIBRARY |
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47 | # include <ceguilua/CEGUILua.h> |
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48 | #else |
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49 | # include <CEGUILua.h> |
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50 | #endif |
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51 | |
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52 | #include "util/Clock.h" |
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53 | #include "util/Convert.h" |
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54 | #include "util/Debug.h" |
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55 | #include "util/Exception.h" |
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56 | #include "util/OrxAssert.h" |
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57 | #include "ConsoleCommand.h" |
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58 | #include "Core.h" |
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59 | #include "GraphicsManager.h" |
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60 | #include "LuaState.h" |
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61 | #include "PathConfig.h" |
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62 | #include "Resource.h" |
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63 | #include "input/InputManager.h" |
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64 | #include "input/InputState.h" |
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65 | #include "input/KeyBinderManager.h" |
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66 | |
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67 | namespace orxonox |
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68 | { |
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69 | static void key_esc() |
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70 | { GUIManager::getInstance().keyESC(); } |
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71 | SetConsoleCommandShortcutExternAlias(key_esc, "keyESC"); |
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72 | |
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73 | class CEGUILogger : public CEGUI::DefaultLogger |
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74 | { |
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75 | public: |
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76 | void logEvent(const CEGUI::String& message, CEGUI::LoggingLevel level = CEGUI::Standard) |
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77 | { |
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78 | int orxonoxLevel = CEGUI::Standard; |
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79 | switch (level) |
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80 | { |
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81 | case CEGUI::Errors: orxonoxLevel = 1; break; |
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82 | case CEGUI::Warnings: orxonoxLevel = 2; break; |
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83 | case CEGUI::Standard: orxonoxLevel = 4; break; |
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84 | case CEGUI::Informative: orxonoxLevel = 5; break; |
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85 | case CEGUI::Insane: orxonoxLevel = 6; break; |
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86 | default: OrxAssert(false, "CEGUI log level out of range, inpect immediately!"); |
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87 | } |
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88 | OutputHandler::getOutStream(orxonoxLevel) |
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89 | << "CEGUI: " << message << std::endl; |
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90 | |
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91 | CEGUI::DefaultLogger::logEvent(message, level); |
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92 | } |
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93 | }; |
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94 | |
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95 | static CEGUI::MouseButton convertButton(MouseButtonCode::ByEnum button); |
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96 | |
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97 | GUIManager* GUIManager::singletonPtr_s = 0; |
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98 | |
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99 | SetConsoleCommandShortcut(GUIManager, showGUI).accessLevel(AccessLevel::User).defaultValue(1, false).defaultValue(2, true); |
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100 | SetConsoleCommandShortcut(GUIManager, hideGUI).accessLevel(AccessLevel::User); |
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101 | |
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102 | /** |
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103 | @brief |
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104 | Constructs the GUIManager by starting up CEGUI |
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105 | |
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106 | Creates the interface to Ogre, sets up the CEGUI renderer and the Lua script module together with the Lua engine. |
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107 | The log is set up and connected to the CEGUILogger. |
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108 | After Lua setup tolua++-elements are linked to Lua-state to give Lua access to C++-code. |
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109 | Finally initial Lua code is executed (maybe we can do this with the CEGUI startup script automatically). |
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110 | @param renderWindow |
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111 | Ogre's render window. Without this, the GUI cannot be displayed. |
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112 | @return true if success, otherwise false |
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113 | */ |
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114 | GUIManager::GUIManager(const std::pair<int, int>& mousePosition) |
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115 | : resourceProvider_(NULL) |
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116 | , camera_(NULL) |
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117 | { |
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118 | using namespace CEGUI; |
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119 | |
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120 | COUT(3) << "Initialising CEGUI." << std::endl; |
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121 | |
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122 | // Note: No SceneManager specified yet |
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123 | guiRenderer_.reset(new OgreCEGUIRenderer(GraphicsManager::getInstance().getRenderWindow(), Ogre::RENDER_QUEUE_OVERLAY, false, 3000)); |
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124 | resourceProvider_ = guiRenderer_->createResourceProvider(); |
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125 | resourceProvider_->setDefaultResourceGroup("GUI"); |
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126 | |
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127 | // setup scripting |
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128 | luaState_.reset(new LuaState()); |
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129 | rootFileInfo_ = Resource::getInfo("InitialiseGUI.lua"); |
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130 | // This is necessary to ensure that input events also use the right resource info when triggering lua functions |
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131 | luaState_->setDefaultResourceInfo(this->rootFileInfo_); |
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132 | scriptModule_.reset(new LuaScriptModule(luaState_->getInternalLuaState())); |
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133 | |
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134 | // Create our own logger to specify the filepath |
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135 | std::auto_ptr<CEGUILogger> ceguiLogger(new CEGUILogger()); |
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136 | ceguiLogger->setLogFilename(PathConfig::getLogPathString() + "cegui.log"); |
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137 | // set the log level according to ours (translate by subtracting 1) |
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138 | ceguiLogger->setLoggingLevel( |
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139 | static_cast<LoggingLevel>(OutputHandler::getInstance().getSoftDebugLevel("logFile") - 1)); |
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140 | this->ceguiLogger_ = ceguiLogger.release(); |
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141 | |
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142 | // create the CEGUI system singleton |
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143 | guiSystem_.reset(new System(guiRenderer_.get(), resourceProvider_, 0, scriptModule_.get())); |
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144 | |
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145 | // Align CEGUI mouse with OIS mouse |
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146 | guiSystem_->injectMousePosition(mousePosition.first, mousePosition.second); |
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147 | |
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148 | // Hide the mouse cursor unless playing in full screen mode |
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149 | if (!GraphicsManager::getInstance().isFullScreen()) |
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150 | CEGUI::MouseCursor::getSingleton().hide(); |
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151 | |
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152 | // Initialise the basic Lua code |
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153 | this->luaState_->doFile("InitialiseGUI.lua"); |
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154 | } |
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155 | |
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156 | /** |
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157 | @brief |
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158 | Basically shuts down CEGUI (member smart pointers) but first unloads our Tolua modules. |
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159 | */ |
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160 | GUIManager::~GUIManager() |
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161 | { |
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162 | } |
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163 | |
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164 | /** |
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165 | @brief |
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166 | used to tick the GUI |
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167 | @param time |
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168 | clock which provides time value for the GUI System |
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169 | |
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170 | Ticking the GUI means updating it with a certain regularity. |
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171 | The elapsed time since the last call is given in the time value provided by the clock. |
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172 | This time value is then used to provide a fluent animation of the GUI. |
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173 | */ |
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174 | void GUIManager::preUpdate(const Clock& time) |
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175 | { |
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176 | assert(guiSystem_); |
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177 | guiSystem_->injectTimePulse(time.getDeltaTime()); |
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178 | } |
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179 | |
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180 | /** |
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181 | @brief |
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182 | Tells the GUIManager which SceneManager to use |
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183 | @param camera |
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184 | The current camera on which the GUI should be displayed on. |
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185 | |
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186 | In fact the GUIManager needs the SceneManager and not the Camera to display the GUI. |
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187 | This means the GUI is not bound to a camera but rather to the SceneManager. |
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188 | Hiding the GUI when needed can therefore not be resolved by just NOT setting the current camera. |
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189 | */ |
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190 | void GUIManager::setCamera(Ogre::Camera* camera) |
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191 | { |
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192 | this->camera_ = camera; |
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193 | if (camera == NULL) |
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194 | this->guiRenderer_->setTargetSceneManager(0); |
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195 | else |
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196 | this->guiRenderer_->setTargetSceneManager(camera->getSceneManager()); |
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197 | } |
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198 | |
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199 | /** |
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200 | @brief |
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201 | Executes Lua code |
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202 | @param str |
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203 | reference to string object holding the Lua code which is to be executed |
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204 | |
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205 | This function gives total access to the GUI. You can execute ANY Lua code here. |
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206 | */ |
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207 | void GUIManager::executeCode(const std::string& str) |
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208 | { |
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209 | this->luaState_->doString(str, rootFileInfo_); |
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210 | } |
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211 | |
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212 | /** Loads a GUI sheet by Lua script |
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213 | @param name |
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214 | The name of the GUI (like the script name, but without the extension) |
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215 | */ |
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216 | void GUIManager::loadGUI(const std::string& name) |
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217 | { |
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218 | this->executeCode("loadGUI(\"" + name + "\")"); |
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219 | } |
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220 | |
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221 | /** |
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222 | @brief |
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223 | Displays specified GUI on screen |
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224 | @param name |
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225 | The name of the GUI |
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226 | |
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227 | The function executes the Lua function with the same name in case the GUIManager is ready. |
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228 | For more details check out loadGUI_2.lua where the function presides. |
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229 | */ |
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230 | /*static*/ void GUIManager::showGUI(const std::string& name, bool hidePrevious, bool showCursor) |
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231 | { |
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232 | GUIManager::getInstance().executeCode("showGUI(\"" + name + "\", " + multi_cast<std::string>(hidePrevious) + ", " + multi_cast<std::string>(showCursor) + ")"); |
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233 | } |
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234 | |
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235 | /** |
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236 | @brief |
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237 | Hack-ish. Needed for GUIOverlay. |
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238 | */ |
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239 | void GUIManager::showGUIExtra(const std::string& name, const std::string& ptr, bool hidePrevious, bool showCursor) |
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240 | { |
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241 | this->executeCode("showGUI(\"" + name + "\", " + multi_cast<std::string>(hidePrevious) + ", " + multi_cast<std::string>(showCursor) + ", " + ptr + ")"); |
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242 | } |
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243 | |
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244 | /** |
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245 | @brief |
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246 | Hides specified GUI. |
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247 | @param name |
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248 | The name of the GUI. |
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249 | */ |
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250 | /*static*/ void GUIManager::hideGUI(const std::string& name) |
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251 | { |
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252 | GUIManager::getInstance().executeCode("hideGUI(\"" + name + "\")"); |
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253 | } |
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254 | |
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255 | const std::string& GUIManager::createInputState(const std::string& name, TriBool::Value showCursor, TriBool::Value useKeyboard, bool bBlockJoyStick) |
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256 | { |
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257 | InputState* state = InputManager::getInstance().createInputState(name); |
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258 | |
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259 | /* Table that maps isFullScreen() and showCursor to mouseExclusive |
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260 | isFullscreen / showCursor | True | False | Dontcare |
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261 | ---------------------------------------------------- |
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262 | true | True | True | Dontcare |
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263 | ---------------------------------------------------- |
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264 | false | False | True | Dontcare |
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265 | */ |
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266 | if (showCursor == TriBool::Dontcare) |
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267 | state->setMouseExclusive(TriBool::Dontcare); |
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268 | else if (GraphicsManager::getInstance().isFullScreen() || showCursor == TriBool::False) |
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269 | state->setMouseExclusive(TriBool::True); |
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270 | else |
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271 | state->setMouseExclusive(TriBool::False); |
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272 | |
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273 | if (showCursor == TriBool::True) |
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274 | state->setMouseHandler(this); |
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275 | else if (showCursor == TriBool::False) |
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276 | state->setMouseHandler(&InputHandler::EMPTY); |
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277 | |
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278 | if (useKeyboard == TriBool::True) |
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279 | state->setKeyHandler(this); |
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280 | else if (useKeyboard == TriBool::False) |
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281 | state->setKeyHandler(&InputHandler::EMPTY); |
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282 | |
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283 | if (bBlockJoyStick) |
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284 | state->setJoyStickHandler(&InputHandler::EMPTY); |
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285 | |
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286 | return state->getName(); |
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287 | } |
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288 | |
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289 | void GUIManager::keyESC() |
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290 | { |
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291 | this->executeCode("keyESC()"); |
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292 | } |
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293 | |
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294 | void GUIManager::setBackground(const std::string& name) |
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295 | { |
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296 | this->executeCode("setBackground(\"" + name + "\")"); |
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297 | } |
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298 | |
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299 | void GUIManager::keyPressed(const KeyEvent& evt) |
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300 | { |
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301 | guiSystem_->injectKeyDown(evt.getKeyCode()); |
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302 | guiSystem_->injectChar(evt.getText()); |
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303 | } |
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304 | void GUIManager::keyReleased(const KeyEvent& evt) |
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305 | { |
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306 | guiSystem_->injectKeyUp(evt.getKeyCode()); |
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307 | } |
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308 | |
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309 | /** |
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310 | @brief |
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311 | Function receiving a mouse button pressed event. |
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312 | @param id |
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313 | ID of the mouse button which got pressed |
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314 | |
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315 | This function is inherited by MouseHandler and injects the event into CEGUI. |
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316 | It is for CEGUI to process the event. |
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317 | */ |
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318 | void GUIManager::buttonPressed(MouseButtonCode::ByEnum id) |
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319 | { |
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320 | try |
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321 | { |
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322 | guiSystem_->injectMouseButtonDown(convertButton(id)); |
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323 | } |
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324 | catch (CEGUI::ScriptException& ex) |
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325 | { |
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326 | // We simply ignore the exception and proceed |
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327 | COUT(1) << ex.getMessage() << std::endl; |
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328 | } |
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329 | } |
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330 | |
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331 | /** |
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332 | @brief |
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333 | Function receiving a mouse button released event. |
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334 | @param id |
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335 | ID of the mouse button which got released |
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336 | |
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337 | This function is inherited by MouseHandler and injects the event into CEGUI. |
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338 | It is for CEGUI to process the event. |
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339 | */ |
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340 | void GUIManager::buttonReleased(MouseButtonCode::ByEnum id) |
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341 | { |
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342 | try |
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343 | { |
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344 | guiSystem_->injectMouseButtonUp(convertButton(id)); |
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345 | } |
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346 | catch (CEGUI::ScriptException& ex) |
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347 | { |
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348 | // We simply ignore the exception and proceed |
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349 | COUT(1) << ex.getMessage() << std::endl; |
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350 | } |
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351 | } |
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352 | |
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353 | void GUIManager::mouseMoved(IntVector2 abs, IntVector2 rel, IntVector2 clippingSize) |
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354 | { |
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355 | guiSystem_->injectMousePosition(static_cast<float>(abs.x), static_cast<float>(abs.y)); |
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356 | } |
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357 | void GUIManager::mouseScrolled(int abs, int rel) |
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358 | { |
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359 | guiSystem_->injectMouseWheelChange(static_cast<float>(rel)); |
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360 | } |
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361 | |
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362 | /** |
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363 | @brief |
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364 | converts mouse event code to CEGUI event code |
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365 | @param button |
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366 | code of the mouse button as we use it in Orxonox |
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367 | @return |
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368 | code of the mouse button as it is used by CEGUI |
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369 | |
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370 | Simple conversion from mouse event code in Orxonox to the one used in CEGUI. |
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371 | */ |
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372 | static inline CEGUI::MouseButton convertButton(MouseButtonCode::ByEnum button) |
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373 | { |
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374 | switch (button) |
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375 | { |
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376 | case MouseButtonCode::Left: |
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377 | return CEGUI::LeftButton; |
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378 | |
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379 | case MouseButtonCode::Right: |
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380 | return CEGUI::RightButton; |
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381 | |
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382 | case MouseButtonCode::Middle: |
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383 | return CEGUI::MiddleButton; |
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384 | |
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385 | case MouseButtonCode::Button3: |
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386 | return CEGUI::X1Button; |
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387 | |
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388 | case MouseButtonCode::Button4: |
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389 | return CEGUI::X2Button; |
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390 | |
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391 | default: |
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392 | return CEGUI::NoButton; |
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393 | } |
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394 | } |
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395 | |
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396 | void GUIManager::subscribeEventHelper(CEGUI::Window* window, const std::string& event, const std::string& function) |
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397 | { |
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398 | window->subscribeScriptedEvent(event, function); |
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399 | } |
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400 | } |
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