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source: code/branches/gamestate/src/libraries/core/GameMode.h @ 7047

Last change on this file since 7047 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Declaration of the GameMode class.
32*/
33
34#ifndef _GameMode_H__
35#define _GameMode_H__
36
37#include "CorePrereqs.h"
38
39// tolua_begin
40namespace orxonox
41{
42    class _CoreExport GameMode
43    {
44// tolua_end
45        friend class Core;
46
47        public:
48// tolua_begin
49            static bool showsGraphics() { return bShowsGraphics_s; }
50            static bool playsSound()    { return bPlaysSound_s; }
51            static bool hasServer()     { return bHasServer_s; }
52            static bool isClient()      { return bIsClient_s; }
53            static bool isStandalone()  { return bIsStandalone_s; }
54            static bool isMaster()      { return bIsMaster_s; }
55// tolua_end
56
57            static void setPlaysSound   (bool val) { bPlaysSound_s    = val; }
58            static void setHasServer    (bool val) { bHasServer_s     = val; updateIsMaster(); }
59            static void setIsClient     (bool val) { bIsClient_s      = val; updateIsMaster(); }
60            static void setIsStandalone (bool val) { bIsStandalone_s  = val; updateIsMaster(); }
61
62        private:
63            GameMode();
64            GameMode(const GameMode& inst);
65            ~GameMode();
66
67            static void updateIsMaster()
68            {
69                bIsMaster_s = (bHasServer_s || bIsStandalone_s);
70            }
71
72            static bool bShowsGraphics_s;                   //!< global variable that tells whether to show graphics
73            static bool bPlaysSound_s;                      //!< global variable that tells whether to sound works
74            static bool bHasServer_s;                       //!< global variable that tells whether this is a server
75            static bool bIsClient_s;
76            static bool bIsStandalone_s;
77            static bool bIsMaster_s;
78    }; // tolua_export
79} // tolua_export
80
81#endif /* _GameMode_H__ */
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