1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief |
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32 | Implementation of the InputManager and a static variable from the InputHandler. |
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33 | */ |
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34 | |
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35 | #include "InputManager.h" |
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36 | |
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37 | #include <cassert> |
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38 | #include <climits> |
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39 | #include <ois/OISException.h> |
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40 | #include <ois/OISInputManager.h> |
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41 | #include <boost/foreach.hpp> |
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42 | |
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43 | #include "util/Clock.h" |
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44 | #include "util/Convert.h" |
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45 | #include "util/Exception.h" |
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46 | #include "util/ScopeGuard.h" |
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47 | #include "core/CoreIncludes.h" |
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48 | #include "core/ConfigValueIncludes.h" |
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49 | #include "core/ConsoleCommand.h" |
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50 | #include "core/CommandLineParser.h" |
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51 | #include "core/Functor.h" |
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52 | #include "core/GraphicsManager.h" |
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53 | |
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54 | #include "InputBuffer.h" |
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55 | #include "JoyStick.h" |
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56 | #include "JoyStickQuantityListener.h" |
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57 | #include "Mouse.h" |
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58 | #include "Keyboard.h" |
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59 | |
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60 | namespace orxonox |
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61 | { |
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62 | SetCommandLineSwitch(keyboard_no_grab).information("Whether not to exclusively grab the keyboard"); |
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63 | |
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64 | // Abuse of this source file for the InputHandler |
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65 | InputHandler InputHandler::EMPTY; |
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66 | |
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67 | InputManager* InputManager::singletonPtr_s = 0; |
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68 | |
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69 | //! Defines the |= operator for easier use. |
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70 | inline InputManager::State operator|=(InputManager::State& lval, InputManager::State rval) |
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71 | { |
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72 | return (lval = (InputManager::State)(lval | rval)); |
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73 | } |
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74 | |
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75 | //! Defines the &= operator for easier use. |
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76 | inline InputManager::State operator&=(InputManager::State& lval, int rval) |
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77 | { |
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78 | return (lval = (InputManager::State)(lval & rval)); |
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79 | } |
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80 | |
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81 | // ############################################################ |
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82 | // ##### Initialisation ##### |
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83 | // ########## ########## |
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84 | // ############################################################ |
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85 | InputManager::InputManager() |
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86 | : internalState_(Bad) |
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87 | , oisInputManager_(0) |
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88 | , devices_(2) |
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89 | , exclusiveMouse_(TriBool::False) |
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90 | , emptyState_(0) |
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91 | , calibratorCallbackHandler_(0) |
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92 | { |
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93 | RegisterRootObject(InputManager); |
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94 | |
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95 | CCOUT(4) << "Constructing..." << std::endl; |
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96 | |
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97 | // Allocate space for the function call buffer |
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98 | this->callBuffer_.reserve(16); |
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99 | |
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100 | this->setConfigValues(); |
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101 | |
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102 | if (GraphicsManager::getInstance().isFullScreen()) |
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103 | exclusiveMouse_ = TriBool::True; |
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104 | this->loadDevices(); |
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105 | |
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106 | // Lowest priority empty InputState |
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107 | emptyState_ = createInputState("empty", false, false, InputStatePriority::Empty); |
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108 | emptyState_->setHandler(&InputHandler::EMPTY); |
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109 | activeStates_[emptyState_->getPriority()] = emptyState_; |
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110 | |
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111 | // Joy stick calibration helper callback |
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112 | InputState* calibrator = createInputState("calibrator", false, false, InputStatePriority::Calibrator); |
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113 | calibrator->setHandler(&InputHandler::EMPTY); |
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114 | calibratorCallbackHandler_ = new InputBuffer(); |
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115 | calibratorCallbackHandler_->registerListener(this, &InputManager::stopCalibration, '\r', true); |
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116 | calibrator->setKeyHandler(calibratorCallbackHandler_); |
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117 | |
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118 | this->updateActiveStates(); |
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119 | |
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120 | // calibrate console command |
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121 | this->getIdentifier()->addConsoleCommand(createConsoleCommand(createFunctor(&InputManager::calibrate, this), "calibrate"), true); |
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122 | // reload console command |
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123 | this->getIdentifier()->addConsoleCommand(createConsoleCommand(createFunctor(&InputManager::reload, this), "reload"), false); |
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124 | |
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125 | CCOUT(4) << "Construction complete." << std::endl; |
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126 | internalState_ = Nothing; |
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127 | } |
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128 | |
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129 | void InputManager::setConfigValues() |
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130 | { |
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131 | } |
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132 | |
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133 | /** |
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134 | @brief |
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135 | Creates the OIS::InputMananger, the keyboard, the mouse and |
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136 | the joys ticks. If either of the first two fail, this method throws an exception. |
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137 | @param windowWidth |
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138 | The width of the render window |
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139 | @param windowHeight |
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140 | The height of the render window |
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141 | */ |
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142 | void InputManager::loadDevices() |
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143 | { |
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144 | CCOUT(4) << "Loading input devices..." << std::endl; |
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145 | |
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146 | // When loading the devices they should not already be loaded |
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147 | assert(internalState_ & Bad); |
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148 | assert(devices_[InputDeviceEnumerator::Mouse] == 0); |
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149 | assert(devices_[InputDeviceEnumerator::Keyboard] == 0); |
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150 | assert(devices_.size() == InputDeviceEnumerator::FirstJoyStick); |
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151 | |
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152 | // Fill parameter list |
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153 | OIS::ParamList paramList; |
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154 | size_t windowHnd = GraphicsManager::getInstance().getRenderWindowHandle(); |
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155 | paramList.insert(std::make_pair("WINDOW", multi_cast<std::string>(windowHnd))); |
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156 | #if defined(ORXONOX_PLATFORM_WINDOWS) |
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157 | paramList.insert(std::make_pair("w32_keyboard", "DISCL_NONEXCLUSIVE")); |
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158 | paramList.insert(std::make_pair("w32_keyboard", "DISCL_FOREGROUND")); |
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159 | paramList.insert(std::make_pair("w32_mouse", "DISCL_FOREGROUND")); |
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160 | if (exclusiveMouse_ == TriBool::True || GraphicsManager::getInstance().isFullScreen()) |
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161 | { |
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162 | // Disable Windows key plus special keys (like play, stop, next, etc.) |
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163 | paramList.insert(std::make_pair("w32_keyboard", "DISCL_NOWINKEY")); |
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164 | paramList.insert(std::make_pair("w32_mouse", "DISCL_EXCLUSIVE")); |
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165 | } |
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166 | else |
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167 | paramList.insert(std::make_pair("w32_mouse", "DISCL_NONEXCLUSIVE")); |
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168 | #elif defined(ORXONOX_PLATFORM_LINUX) |
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169 | // Enabling this is probably a bad idea, but whenever orxonox crashes, the setting stays on |
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170 | // Trouble might be that the Pressed event occurs a bit too often... |
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171 | paramList.insert(std::make_pair("XAutoRepeatOn", "true")); |
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172 | |
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173 | if (exclusiveMouse_ == TriBool::True || GraphicsManager::getInstance().isFullScreen()) |
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174 | { |
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175 | if (CommandLineParser::getValue("keyboard_no_grab").getBool()) |
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176 | paramList.insert(std::make_pair("x11_keyboard_grab", "false")); |
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177 | else |
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178 | paramList.insert(std::make_pair("x11_keyboard_grab", "true")); |
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179 | paramList.insert(std::make_pair("x11_mouse_grab", "true")); |
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180 | paramList.insert(std::make_pair("x11_mouse_hide", "true")); |
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181 | } |
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182 | else |
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183 | { |
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184 | paramList.insert(std::make_pair("x11_keyboard_grab", "false")); |
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185 | paramList.insert(std::make_pair("x11_mouse_grab", "false")); |
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186 | paramList.insert(std::make_pair("x11_mouse_hide", "false")); |
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187 | } |
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188 | #endif |
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189 | |
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190 | try |
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191 | { |
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192 | oisInputManager_ = OIS::InputManager::createInputSystem(paramList); |
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193 | // Exception-safety |
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194 | Loki::ScopeGuard guard = Loki::MakeGuard(OIS::InputManager::destroyInputSystem, oisInputManager_); |
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195 | CCOUT(4) << "Created OIS input manager." << std::endl; |
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196 | |
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197 | if (oisInputManager_->getNumberOfDevices(OIS::OISKeyboard) > 0) |
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198 | devices_[InputDeviceEnumerator::Keyboard] = new Keyboard(InputDeviceEnumerator::Keyboard, oisInputManager_); |
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199 | else |
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200 | ThrowException(InitialisationFailed, "InputManager: No keyboard found, cannot proceed!"); |
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201 | |
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202 | // Successful initialisation |
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203 | guard.Dismiss(); |
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204 | } |
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205 | catch (const std::exception& ex) |
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206 | { |
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207 | oisInputManager_ = NULL; |
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208 | internalState_ |= Bad; |
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209 | ThrowException(InitialisationFailed, "Could not initialise the input system: " << ex.what()); |
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210 | } |
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211 | |
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212 | this->loadMouse(); |
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213 | this->loadJoySticks(); |
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214 | |
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215 | // Reorder states in case some joy sticks were added/removed |
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216 | this->updateActiveStates(); |
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217 | |
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218 | CCOUT(4) << "Input devices loaded." << std::endl; |
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219 | } |
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220 | |
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221 | //! Creates a new orxonox::Mouse |
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222 | void InputManager::loadMouse() |
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223 | { |
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224 | if (oisInputManager_->getNumberOfDevices(OIS::OISMouse) > 0) |
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225 | { |
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226 | try |
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227 | { |
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228 | devices_[InputDeviceEnumerator::Mouse] = new Mouse(InputDeviceEnumerator::Mouse, oisInputManager_); |
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229 | } |
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230 | catch (const std::exception& ex) |
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231 | { |
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232 | CCOUT(2) << "Warning: Failed to create Mouse:" << ex.what() << std::endl |
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233 | << "Proceeding without mouse support." << std::endl; |
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234 | } |
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235 | } |
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236 | else |
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237 | CCOUT(2) << "Warning: No mouse found! Proceeding without mouse support." << std::endl; |
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238 | } |
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239 | |
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240 | //! Creates as many joy sticks as are available. |
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241 | void InputManager::loadJoySticks() |
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242 | { |
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243 | for (int i = 0; i < oisInputManager_->getNumberOfDevices(OIS::OISJoyStick); i++) |
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244 | { |
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245 | try |
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246 | { |
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247 | devices_.push_back(new JoyStick(InputDeviceEnumerator::FirstJoyStick + i, oisInputManager_)); |
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248 | } |
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249 | catch (const std::exception& ex) |
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250 | { |
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251 | CCOUT(2) << "Warning: Failed to create joy stick: " << ex.what() << std::endl; |
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252 | } |
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253 | } |
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254 | |
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255 | // inform all JoyStick Device Number Listeners |
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256 | std::vector<JoyStick*> joyStickList; |
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257 | for (unsigned int i = InputDeviceEnumerator::FirstJoyStick; i < devices_.size(); ++i) |
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258 | joyStickList.push_back(static_cast<JoyStick*>(devices_[i])); |
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259 | JoyStickQuantityListener::changeJoyStickQuantity(joyStickList); |
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260 | } |
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261 | |
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262 | // ############################################################ |
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263 | // ##### Destruction ##### |
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264 | // ########## ########## |
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265 | // ############################################################ |
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266 | |
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267 | InputManager::~InputManager() |
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268 | { |
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269 | CCOUT(3) << "Destroying..." << std::endl; |
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270 | |
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271 | // Leave all active InputStates (except "empty") |
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272 | while (this->activeStates_.size() > 1) |
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273 | this->leaveState(this->activeStates_.rbegin()->second->getName()); |
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274 | this->activeStates_.clear(); |
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275 | |
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276 | // Destroy calibrator helper handler and state |
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277 | this->destroyState("calibrator"); |
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278 | // Destroy KeyDetector and state |
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279 | calibratorCallbackHandler_->destroy(); |
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280 | // Destroy the empty InputState |
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281 | this->destroyStateInternal(this->emptyState_); |
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282 | |
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283 | // Destroy all user InputStates |
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284 | while (statesByName_.size() > 0) |
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285 | this->destroyStateInternal(statesByName_.rbegin()->second); |
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286 | |
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287 | if (!(internalState_ & Bad)) |
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288 | this->destroyDevices(); |
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289 | |
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290 | CCOUT(3) << "Destruction complete." << std::endl; |
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291 | } |
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292 | |
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293 | /** |
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294 | @brief |
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295 | Destoys all input devices (joy sticks, mouse, keyboard and OIS::InputManager) |
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296 | @throw |
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297 | Method does not throw |
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298 | */ |
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299 | void InputManager::destroyDevices() |
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300 | { |
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301 | CCOUT(4) << "Destroying devices..." << std::endl; |
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302 | |
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303 | BOOST_FOREACH(InputDevice*& device, devices_) |
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304 | { |
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305 | if (device == NULL) |
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306 | continue; |
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307 | const std::string& className = device->getClassName(); |
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308 | try |
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309 | { |
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310 | delete device; |
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311 | device = 0; |
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312 | CCOUT(4) << className << " destroyed." << std::endl; |
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313 | } |
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314 | catch (...) |
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315 | { |
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316 | COUT(1) << className << " destruction failed: " << Exception::handleMessage() << std::endl |
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317 | << " Potential resource leak!" << std::endl; |
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318 | } |
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319 | } |
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320 | devices_.resize(InputDeviceEnumerator::FirstJoyStick); |
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321 | |
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322 | assert(oisInputManager_ != NULL); |
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323 | try |
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324 | { |
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325 | OIS::InputManager::destroyInputSystem(oisInputManager_); |
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326 | } |
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327 | catch (...) |
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328 | { |
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329 | COUT(1) << "OIS::InputManager destruction failed" << Exception::handleMessage() << std::endl |
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330 | << " Potential resource leak!" << std::endl; |
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331 | } |
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332 | oisInputManager_ = NULL; |
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333 | |
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334 | internalState_ |= Bad; |
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335 | CCOUT(4) << "Destroyed devices." << std::endl; |
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336 | } |
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337 | |
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338 | // ############################################################ |
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339 | // ##### Reloading ##### |
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340 | // ########## ########## |
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341 | // ############################################################ |
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342 | |
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343 | void InputManager::reload() |
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344 | { |
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345 | if (internalState_ & Calibrating) |
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346 | CCOUT(2) << "Warning: Cannot reload input system. Joy sticks are currently being calibrated." << std::endl; |
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347 | else |
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348 | reloadInternal(); |
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349 | } |
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350 | |
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351 | //! Internal reload method. Destroys the OIS devices and loads them again. |
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352 | void InputManager::reloadInternal() |
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353 | { |
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354 | CCOUT(4) << "Reloading ..." << std::endl; |
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355 | |
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356 | this->destroyDevices(); |
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357 | this->loadDevices(); |
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358 | |
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359 | internalState_ &= ~Bad; |
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360 | CCOUT(4) << "Reloading complete." << std::endl; |
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361 | } |
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362 | |
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363 | // ############################################################ |
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364 | // ##### Runtime Methods ##### |
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365 | // ########## ########## |
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366 | // ############################################################ |
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367 | |
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368 | void InputManager::preUpdate(const Clock& time) |
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369 | { |
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370 | if (internalState_ & Bad) |
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371 | ThrowException(General, "InputManager was not correctly reloaded."); |
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372 | |
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373 | // check whether a state has changed its EMPTY situation |
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374 | bool bUpdateRequired = false; |
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375 | for (std::map<int, InputState*>::iterator it = activeStates_.begin(); it != activeStates_.end(); ++it) |
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376 | { |
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377 | if (it->second->hasExpired()) |
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378 | { |
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379 | it->second->resetExpiration(); |
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380 | bUpdateRequired = true; |
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381 | } |
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382 | } |
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383 | if (bUpdateRequired) |
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384 | updateActiveStates(); |
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385 | |
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386 | // Capture all the input and collect the function calls |
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387 | // No event gets triggered here yet! |
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388 | BOOST_FOREACH(InputDevice* device, devices_) |
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389 | if (device != NULL) |
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390 | device->update(time); |
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391 | |
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392 | // Collect functions calls for the update |
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393 | for (unsigned int i = 0; i < activeStatesTicked_.size(); ++i) |
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394 | activeStatesTicked_[i]->update(time.getDeltaTime()); |
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395 | |
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396 | // Execute all cached function calls in order |
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397 | // Why so complicated? The problem is that an InputHandler could trigger |
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398 | // a reload that would destroy the OIS devices or it could even leave and |
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399 | // then destroy its own InputState. That would of course lead to access |
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400 | // violations. |
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401 | // If we delay the calls, then OIS and and the InputStates are not anymore |
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402 | // in the call stack and can therefore be edited. |
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403 | for (size_t i = 0; i < this->callBuffer_.size(); ++i) |
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404 | this->callBuffer_[i](); |
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405 | |
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406 | this->callBuffer_.clear(); |
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407 | } |
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408 | |
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409 | /** |
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410 | @brief |
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411 | Updates the currently active states (according to activeStates_) for each device. |
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412 | Also, a list of all active states (no duplicates!) is compiled for the general preUpdate(). |
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413 | */ |
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414 | void InputManager::updateActiveStates() |
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415 | { |
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416 | // temporary resize |
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417 | for (unsigned int i = 0; i < devices_.size(); ++i) |
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418 | { |
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419 | if (devices_[i] == NULL) |
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420 | continue; |
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421 | std::vector<InputState*>& states = devices_[i]->getStateListRef(); |
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422 | bool occupied = false; |
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423 | states.clear(); |
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424 | for (std::map<int, InputState*>::reverse_iterator rit = activeStates_.rbegin(); rit != activeStates_.rend(); ++rit) |
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425 | { |
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426 | if (rit->second->isInputDeviceEnabled(i) && (!occupied || rit->second->bAlwaysGetsInput_)) |
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427 | { |
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428 | states.push_back(rit->second); |
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429 | if (!rit->second->bTransparent_) |
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430 | occupied = true; |
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431 | } |
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432 | } |
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433 | } |
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434 | |
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435 | // update tickables (every state will only appear once) |
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436 | // Using a std::set to avoid duplicates |
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437 | std::set<InputState*> tempSet; |
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438 | for (unsigned int i = 0; i < devices_.size(); ++i) |
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439 | if (devices_[i] != NULL) |
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440 | for (unsigned int iState = 0; iState < devices_[i]->getStateListRef().size(); ++iState) |
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441 | tempSet.insert(devices_[i]->getStateListRef()[iState]); |
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442 | |
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443 | // copy the content of the std::set back to the actual vector |
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444 | activeStatesTicked_.clear(); |
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445 | for (std::set<InputState*>::const_iterator it = tempSet.begin();it != tempSet.end(); ++it) |
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446 | activeStatesTicked_.push_back(*it); |
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447 | |
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448 | // Check whether we have to change the mouse mode |
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449 | TriBool::Value requestedMode = TriBool::Dontcare; |
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450 | std::vector<InputState*>& mouseStates = devices_[InputDeviceEnumerator::Mouse]->getStateListRef(); |
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451 | if (mouseStates.empty()) |
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452 | requestedMode = TriBool::False; |
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453 | else |
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454 | requestedMode = mouseStates.front()->getMouseExclusive(); |
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455 | if (requestedMode != TriBool::Dontcare && exclusiveMouse_ != requestedMode) |
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456 | { |
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457 | exclusiveMouse_ = requestedMode; |
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458 | if (!GraphicsManager::getInstance().isFullScreen()) |
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459 | this->reloadInternal(); |
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460 | } |
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461 | } |
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462 | |
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463 | void InputManager::clearBuffers() |
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464 | { |
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465 | BOOST_FOREACH(InputDevice* device, devices_) |
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466 | if (device != NULL) |
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467 | device->clearBuffers(); |
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468 | } |
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469 | |
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470 | void InputManager::calibrate() |
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471 | { |
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472 | COUT(0) << "Move all joy stick axes fully in all directions." << std::endl |
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473 | << "When done, put the axex in the middle position and press enter." << std::endl; |
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474 | |
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475 | BOOST_FOREACH(InputDevice* device, devices_) |
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476 | if (device != NULL) |
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477 | device->startCalibration(); |
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478 | |
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479 | internalState_ |= Calibrating; |
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480 | enterState("calibrator"); |
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481 | } |
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482 | |
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483 | //! Tells all devices to stop the calibration and evaluate it. Buffers are being cleared as well! |
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484 | void InputManager::stopCalibration() |
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485 | { |
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486 | BOOST_FOREACH(InputDevice* device, devices_) |
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487 | if (device != NULL) |
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488 | device->stopCalibration(); |
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489 | |
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490 | // restore old input state |
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491 | leaveState("calibrator"); |
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492 | internalState_ &= ~Calibrating; |
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493 | // Clear buffers to prevent button hold events |
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494 | this->clearBuffers(); |
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495 | |
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496 | COUT(0) << "Calibration has been stored." << std::endl; |
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497 | } |
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498 | |
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499 | //! Gets called by WindowEventListener upon focus change --> clear buffers |
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500 | void InputManager::windowFocusChanged() |
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501 | { |
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502 | this->clearBuffers(); |
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503 | } |
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504 | |
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505 | std::pair<int, int> InputManager::getMousePosition() const |
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506 | { |
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507 | Mouse* mouse = static_cast<Mouse*>(devices_[InputDeviceEnumerator::Mouse]); |
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508 | if (mouse != NULL) |
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509 | { |
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510 | const OIS::MouseState state = mouse->getOISDevice()->getMouseState(); |
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511 | return std::make_pair(state.X.abs, state.Y.abs); |
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512 | } |
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513 | else |
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514 | return std::make_pair(0, 0); |
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515 | } |
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516 | |
---|
517 | // ############################################################ |
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518 | // ##### Input States ##### |
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519 | // ########## ########## |
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520 | // ############################################################ |
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521 | |
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522 | InputState* InputManager::createInputState(const std::string& name, bool bAlwaysGetsInput, bool bTransparent, InputStatePriority priority) |
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523 | { |
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524 | if (name.empty()) |
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525 | return 0; |
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526 | if (statesByName_.find(name) == statesByName_.end()) |
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527 | { |
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528 | if (priority >= InputStatePriority::HighPriority || priority == InputStatePriority::Empty) |
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529 | { |
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530 | // Make sure we don't add two high priority states with the same priority |
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531 | for (std::map<std::string, InputState*>::const_iterator it = this->statesByName_.begin(); |
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532 | it != this->statesByName_.end(); ++it) |
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533 | { |
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534 | if (it->second->getPriority() == priority) |
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535 | { |
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536 | COUT(2) << "Warning: Could not add an InputState with the same priority '" |
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537 | << static_cast<int>(priority) << "' != 0." << std::endl; |
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538 | return 0; |
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539 | } |
---|
540 | } |
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541 | } |
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542 | InputState* state = new InputState(name, bAlwaysGetsInput, bTransparent, priority); |
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543 | statesByName_[name] = state; |
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544 | |
---|
545 | return state; |
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546 | } |
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547 | else |
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548 | { |
---|
549 | COUT(2) << "Warning: Could not add an InputState with the same name '" << name << "'." << std::endl; |
---|
550 | return 0; |
---|
551 | } |
---|
552 | } |
---|
553 | |
---|
554 | InputState* InputManager::getState(const std::string& name) |
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555 | { |
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556 | std::map<std::string, InputState*>::iterator it = statesByName_.find(name); |
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557 | if (it != statesByName_.end()) |
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558 | return it->second; |
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559 | else |
---|
560 | return 0; |
---|
561 | } |
---|
562 | |
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563 | bool InputManager::enterState(const std::string& name) |
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564 | { |
---|
565 | // get pointer from the map with all stored handlers |
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566 | std::map<std::string, InputState*>::const_iterator it = statesByName_.find(name); |
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567 | if (it != statesByName_.end() && activeStates_.find(it->second->getPriority()) == activeStates_.end()) |
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568 | { |
---|
569 | // exists and not active |
---|
570 | if (it->second->getPriority() == 0) |
---|
571 | { |
---|
572 | // Get smallest possible priority between 1 and maxStateStackSize_s |
---|
573 | for (std::map<int, InputState*>::reverse_iterator rit = activeStates_.rbegin(); |
---|
574 | rit != activeStates_.rend(); ++rit) |
---|
575 | { |
---|
576 | if (rit->first < InputStatePriority::HighPriority) |
---|
577 | { |
---|
578 | it->second->setPriority(rit->first + 1); |
---|
579 | break; |
---|
580 | } |
---|
581 | } |
---|
582 | // In case no normal handler was on the stack |
---|
583 | if (it->second->getPriority() == 0) |
---|
584 | it->second->setPriority(1); |
---|
585 | } |
---|
586 | activeStates_[it->second->getPriority()] = it->second; |
---|
587 | updateActiveStates(); |
---|
588 | it->second->entered(); |
---|
589 | |
---|
590 | return true; |
---|
591 | } |
---|
592 | return false; |
---|
593 | } |
---|
594 | |
---|
595 | bool InputManager::leaveState(const std::string& name) |
---|
596 | { |
---|
597 | if (name == "empty") |
---|
598 | { |
---|
599 | COUT(2) << "InputManager: Leaving the empty state is not allowed!" << std::endl; |
---|
600 | return false; |
---|
601 | } |
---|
602 | // get pointer from the map with all stored handlers |
---|
603 | std::map<std::string, InputState*>::const_iterator it = statesByName_.find(name); |
---|
604 | if (it != statesByName_.end() && activeStates_.find(it->second->getPriority()) != activeStates_.end()) |
---|
605 | { |
---|
606 | // exists and active |
---|
607 | |
---|
608 | it->second->left(); |
---|
609 | |
---|
610 | activeStates_.erase(it->second->getPriority()); |
---|
611 | if (it->second->getPriority() < InputStatePriority::HighPriority) |
---|
612 | it->second->setPriority(0); |
---|
613 | updateActiveStates(); |
---|
614 | |
---|
615 | return true; |
---|
616 | } |
---|
617 | return false; |
---|
618 | } |
---|
619 | |
---|
620 | bool InputManager::destroyState(const std::string& name) |
---|
621 | { |
---|
622 | if (name == "empty") |
---|
623 | { |
---|
624 | COUT(2) << "InputManager: Removing the empty state is not allowed!" << std::endl; |
---|
625 | return false; |
---|
626 | } |
---|
627 | std::map<std::string, InputState*>::iterator it = statesByName_.find(name); |
---|
628 | if (it != statesByName_.end()) |
---|
629 | { |
---|
630 | this->leaveState(name); |
---|
631 | destroyStateInternal(it->second); |
---|
632 | |
---|
633 | return true; |
---|
634 | } |
---|
635 | return false; |
---|
636 | } |
---|
637 | |
---|
638 | //! Destroys an InputState internally. |
---|
639 | void InputManager::destroyStateInternal(InputState* state) |
---|
640 | { |
---|
641 | assert(state && this->activeStates_.find(state->getPriority()) == this->activeStates_.end()); |
---|
642 | statesByName_.erase(state->getName()); |
---|
643 | state->destroy(); |
---|
644 | } |
---|
645 | } |
---|