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source: code/branches/gamestate/src/libraries/util/Singleton.h @ 6698

Last change on this file since 6698 was 6657, checked in by rgrieder, 15 years ago

Implemented indirect function calls for input events. It simply means that when you hit the mouse button, the resulting call stack will not include OIS nor an InputState anymore.
—> You can reload the InputManager (happens when mouse mode changes) or even modify the InputState situation (like InputManager::leaveState or even destroyState) directly now.
—> I was able to remove the indirect execution of following methods in the InputManager: leaveInputState, enterInputState, destroyInputState and reload.

  • Property svn:eol-style set to native
File size: 2.8 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef __Util_Singleton_H__
30#define __Util_Singleton_H__
31
32#include "UtilPrereqs.h"
33#include <cassert>
34
35namespace orxonox
36{
37    /**
38    @brief
39        Base for singleton classes.
40
41        Usage:
42        Inherit publicly from Singleton<MyClass> and provide access to
43        MyClass::singletonPtr_s.
44        This can easily be done with a friend declaration.
45    */
46    template <class T>
47    class Singleton
48    {
49    public:
50        //! Returns a reference to the singleton instance
51        FORCEINLINE static T& getInstance()
52        {
53            assert(T::singletonPtr_s != NULL);
54            return *T::singletonPtr_s;
55        }
56
57        //! Tells whether the singleton has been created
58        FORCEINLINE static bool exists()
59        {
60            return (T::singletonPtr_s != NULL);
61        }
62
63        //! Update method called by ClassSingletonManager (if used)
64        FORCEINLINE void preUpdateSingleton(const Clock& time) { static_cast<T*>(T::singletonPtr_s)->preUpdate(time); }
65        //! Empty update method for the static polymorphism
66        FORCEINLINE void preUpdate(const Clock& time) { }
67        //! Update method called by ClassSingletonManager (if used)
68        FORCEINLINE void postUpdateSingleton(const Clock& time) { static_cast<T*>(T::singletonPtr_s)->postUpdate(time); }
69        //! Empty update method for the static polymorphism
70        FORCEINLINE void postUpdate(const Clock& time) { }
71
72    protected:
73        //! Constructor sets the singleton instance pointer
74        Singleton()
75        {
76            assert(T::singletonPtr_s == NULL);
77            T::singletonPtr_s = static_cast<T*>(this);
78        }
79
80        //! Constructor resets the singleton instance pointer
81        ~Singleton()
82        {
83            assert(T::singletonPtr_s != NULL);
84            T::singletonPtr_s = NULL;
85        }
86
87    private:
88        Singleton(const Singleton& rhs); //!< Don't use (undefined)
89    };
90}
91
92#endif /* __Util_Singleton_H__ */
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