Planet
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source: code/branches/gamestate/src/modules/objects/Planet.cc @ 6896

Last change on this file since 6896 was 5929, checked in by rgrieder, 15 years ago

Merged core5 branch back to the trunk.
Key features include clean level unloading and an extended XML event system.

Two important notes:
Delete your keybindings.ini files! * or you will still get parser errors when loading the key bindings.
Delete build_dir/lib/modules/libgamestates.module! * or orxonox won't start.
Best thing to do is to delete the build folder ;)

  • Property svn:eol-style set to native
File size: 5.9 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Marian Runo
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Planet.h"
30
31#include <OgreEntity.h>
32#include <OgreBillboardSet.h>
33#include <OgreProgressiveMesh.h>
34
35#include "core/CoreIncludes.h"
36#include "core/GameMode.h"
37#include "core/XMLPort.h"
38#include "Scene.h"
39#include "graphics/Camera.h"
40#include "CameraManager.h"
41
42namespace orxonox
43{
44    CreateFactory(Planet);
45
46    /**
47     * @brief Constructor
48     */
49    Planet::Planet(BaseObject* creator) : MovableEntity(creator)
50    {
51        RegisterObject(Planet);
52        this->registerVariables();
53    }
54
55    /**
56     * @brief Destructor
57     */
58    Planet::~Planet()
59    {
60        if (this->isInitialized() && this->mesh_.getEntity())
61            this->detachOgreObject(this->mesh_.getEntity());
62    }
63
64    void Planet::tick(float dt)
65    {
66        if (!this->isVisible())
67            return;
68
69        if (GameMode::showsGraphics())
70        {
71            Camera* activeCamera = CameraManager::getInstance().getActiveCamera();
72            if (activeCamera)
73            {
74                float distance = this->getPosition().distance( activeCamera->getWorldPosition() );
75                //             COUT(2) << distance << std::endl;
76                float planetRadius = this->getScale();
77
78                float newScale = 2 * distance / sqrt(distance*distance - planetRadius*planetRadius);
79                float tempTest = newScale*(1+float(this->atmosphereSize)/float(this->imageSize));
80                newScale = tempTest;
81
82                this->billboard_.getBillboardSet()->setDefaultDimensions(newScale, newScale);
83            }
84        }
85
86        SUPER(Planet, tick, dt);
87    }
88
89    void Planet::init()
90    {
91        float scaleFactor = this->getScale();
92
93        this->distList.push_back(10.0f*scaleFactor);
94        this->distList.push_back(19.0f*scaleFactor);
95        this->distList.push_back(27.0f*scaleFactor);
96        this->distList.push_back(34.0f*scaleFactor);
97        this->distList.push_back(40.0f*scaleFactor);
98        this->distList.push_back(45.0f*scaleFactor);
99        this->distList.push_back(49.0f*scaleFactor);
100        this->distList.push_back(52.0f*scaleFactor);
101        this->distList.push_back(54.0f*scaleFactor);
102        this->distList.push_back(55.0f*scaleFactor);
103
104        float reductionValue = 0.2f;
105
106        this->mesh_.getEntity()->getMesh()->generateLodLevels(distList, Ogre::ProgressiveMesh::VRQ_PROPORTIONAL, reductionValue);
107        billboard_.setBillboardSet(this->getScene()->getSceneManager(), this->atmosphere_, Vector3(0,0,0));
108
109        this->attachOgreObject(this->billboard_.getBillboardSet());
110        this->billboard_.getBillboardSet()->setUseAccurateFacing(true);
111        this->setCastShadows(true);
112        this->billboard_.getBillboardSet()->setRenderQueueGroup(this->mesh_.getEntity()->getRenderQueueGroup());
113        this->mesh_.setCastShadows(true);
114    }
115
116    void Planet::changedMesh()
117    {
118        if (this->mesh_.getEntity())
119            this->detachOgreObject(this->mesh_.getEntity());
120
121        this->mesh_.setMeshSource(this->getScene()->getSceneManager(), this->meshSrc_);
122
123        if (this->mesh_.getEntity())
124        {
125            this->attachOgreObject(this->mesh_.getEntity());
126            this->mesh_.getEntity()->setCastShadows(this->bCastShadows_);
127            this->mesh_.setVisible(this->isVisible());
128        }
129        this->init();
130    }
131
132    void Planet::changedShadows()
133    {
134        this->mesh_.setCastShadows(this->bCastShadows_);
135    }
136
137    /**
138        @brief XML loading and saving.
139        @param xmlelement The XML-element
140        @param loading Loading (true) or saving (false)
141        @return The XML-element
142    */
143    void Planet::XMLPort(Element& xmlelement, XMLPort::Mode mode)
144    {
145        SUPER(Planet, XMLPort, xmlelement, mode);
146
147        if (GameMode::showsGraphics())
148        {
149            XMLPortParam(Planet, "atmosphere", setAtmosphere, getAtmosphere, xmlelement, mode).defaultValues("planet/Atmosphere");
150            XMLPortParam(Planet, "atmospheresize", setAtmosphereSize, getAtmosphereSize, xmlelement,mode);
151            XMLPortParam(Planet, "imagesize", setImageSize, getImageSize, xmlelement,mode);
152            XMLPortParam(Planet, "mesh", setMeshSource, getMeshSource, xmlelement, mode);
153            XMLPortParam(Planet, "shadow", setCastShadows, getCastShadows, xmlelement, mode).defaultValues(true);
154        }
155    }
156
157    void Planet::registerVariables()
158    {
159        registerVariable(this->atmosphere_, VariableDirection::ToClient);
160        registerVariable(this->meshSrc_, VariableDirection::ToClient, new NetworkCallback<Planet>(this, &Planet::changedMesh));
161        registerVariable(this->bCastShadows_, VariableDirection::ToClient, new NetworkCallback<Planet>(this, &Planet::changedShadows));
162        registerVariable(this->atmosphereSize, VariableDirection::ToClient);
163        registerVariable(this->imageSize, VariableDirection::ToClient);
164    }
165
166    void Planet::changedVisibility()
167    {
168        SUPER(Planet, changedVisibility);
169        if (this->isInitialized())
170        {
171            this->mesh_.setVisible(this->isVisible());
172            this->billboard_.setVisible(this->isVisible());
173        }
174    }
175}
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