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source: code/branches/gamestate/src/modules/objects/eventsystem/EventDispatcher.cc @ 6772

Last change on this file since 6772 was 5929, checked in by rgrieder, 15 years ago

Merged core5 branch back to the trunk.
Key features include clean level unloading and an extended XML event system.

Two important notes:
Delete your keybindings.ini files! * or you will still get parser errors when loading the key bindings.
Delete build_dir/lib/modules/libgamestates.module! * or orxonox won't start.
Best thing to do is to delete the build folder ;)

  • Property svn:eol-style set to native
File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "EventDispatcher.h"
30
31#include "core/CoreIncludes.h"
32#include "core/EventIncludes.h"
33#include "core/XMLPort.h"
34
35namespace orxonox
36{
37    CreateFactory(EventDispatcher);
38
39    EventDispatcher::EventDispatcher(BaseObject* creator) : BaseObject(creator)
40    {
41        RegisterObject(EventDispatcher);
42    }
43
44    EventDispatcher::~EventDispatcher()
45    {
46        if (this->isInitialized())
47            for (std::list<BaseObject*>::iterator it = this->targets_.begin(); it != this->targets_.end(); ++it)
48                (*it)->destroy();
49    }
50
51    void EventDispatcher::XMLPort(Element& xmlelement, XMLPort::Mode mode)
52    {
53        SUPER(EventDispatcher, XMLPort, xmlelement, mode);
54
55        XMLPortObject(EventDispatcher, BaseObject, "targets", addTarget, getTarget, xmlelement, mode);
56
57        // since we need event sources mapped to any state, we have to parse XML by ourselves
58        this->loadAllEventStates(xmlelement, mode, this, Class(EventDispatcher));
59    }
60
61    void EventDispatcher::processEvent(Event& event)
62    {
63        for (std::list<BaseObject*>::iterator it = this->targets_.begin(); it != this->targets_.end(); ++it)
64            (*it)->processEvent(event);
65    }
66
67    void EventDispatcher::addTarget(BaseObject* target)
68    {
69        this->targets_.push_back(target);
70    }
71
72    BaseObject* EventDispatcher::getTarget(unsigned int index) const
73    {
74        unsigned int i = 0;
75        for (std::list<BaseObject*>::const_iterator it = this->targets_.begin(); it != this->targets_.end(); ++it)
76        {
77            if (i == index)
78                return (*it);
79            ++i;
80        }
81        return 0;
82    }
83}
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