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source: code/branches/gamestate/src/modules/questsystem/CompleteQuest.h @ 6579

Last change on this file since 6579 was 5781, checked in by rgrieder, 15 years ago

Reverted trunk again. We might want to find a way to delete these revisions again (x3n's changes are still available as diff in the commit mails).

  • Property svn:eol-style set to native
File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Definition of the CompleteQuest class.
32*/
33
34#ifndef _CompleteQuest_H__
35#define _CompleteQuest_H__
36
37#include "questsystem/QuestsystemPrereqs.h"
38#include "ChangeQuestStatus.h"
39
40namespace orxonox
41{
42    /**
43    @brief
44        Completes a Quest (with a specified id) for the player invoking the QuestEffect.
45
46        Creating a CompleteQuest through XML goes as follows:
47
48        <CompleteQuest questId="id" />  //Where id is a GUID, see http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure for more information, and identifies the Quest that should be completed.
49    @author
50        Damian 'Mozork' Frick
51    */
52    class _QuestsystemExport CompleteQuest : public ChangeQuestStatus
53    {
54        public:
55            CompleteQuest(BaseObject* creator);
56            virtual ~CompleteQuest();
57
58            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a CompleteQuest object through XML.
59
60            virtual bool invoke(PlayerInfo* player); //!< Invokes the QuestEffect.
61
62    };
63
64}
65
66#endif /* _CompleteQuest_H__ */
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