1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Damian 'Mozork' Frick |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "QuestGUINode.h" |
---|
30 | |
---|
31 | #include <sstream> |
---|
32 | |
---|
33 | #include <CEGUIWindowManager.h> |
---|
34 | #include <elements/CEGUIFrameWindow.h> |
---|
35 | #include <elements/CEGUIPushButton.h> |
---|
36 | #include <falagard/CEGUIFalWidgetLookFeel.h> |
---|
37 | #include <falagard/CEGUIFalWidgetLookManager.h> |
---|
38 | |
---|
39 | #include "core/CoreIncludes.h" |
---|
40 | #include "Quest.h" |
---|
41 | #include "QuestHint.h" |
---|
42 | #include "QuestItem.h" |
---|
43 | #include "QuestDescription.h" |
---|
44 | #include "QuestGUI.h" |
---|
45 | |
---|
46 | namespace orxonox { |
---|
47 | |
---|
48 | /** |
---|
49 | @brief |
---|
50 | Default Constructor. Registers and initializes the object. |
---|
51 | */ |
---|
52 | QuestGUINode::QuestGUINode(void) |
---|
53 | { |
---|
54 | this->initialize(); |
---|
55 | } |
---|
56 | |
---|
57 | /** |
---|
58 | @brief |
---|
59 | Constructor. Registers and initializes the object. |
---|
60 | @param gui |
---|
61 | The QuestGUi the node beongs to. |
---|
62 | @param parent |
---|
63 | The parent node of the newly created node. |
---|
64 | @param item |
---|
65 | The QuestItem the newly created node is for. |
---|
66 | @param depth |
---|
67 | Parameter to define how much the list item has to be indented. |
---|
68 | @param index |
---|
69 | "Counter" for Quests and Hints. |
---|
70 | */ |
---|
71 | QuestGUINode::QuestGUINode(QuestGUI* gui, QuestGUINode* parent, QuestItem* item, int depth, int index) |
---|
72 | { |
---|
73 | this->initialize(); |
---|
74 | |
---|
75 | this->gui_ = gui; |
---|
76 | this->parent_ = parent; |
---|
77 | this->item_ = item; |
---|
78 | this->depth_ = depth; |
---|
79 | this->index_ = index; |
---|
80 | |
---|
81 | this->createWindow(); |
---|
82 | |
---|
83 | COUT(3) << "New QuestGUINode '" << this->window_->getName() << "' created." << std::endl; |
---|
84 | } |
---|
85 | |
---|
86 | /** |
---|
87 | @brief |
---|
88 | Destructor. |
---|
89 | @todo |
---|
90 | Destroying everything? |
---|
91 | */ |
---|
92 | QuestGUINode::~QuestGUINode(void) |
---|
93 | { |
---|
94 | if(this->window_ != NULL) |
---|
95 | this->window_->destroy(); |
---|
96 | if(this->details_ != NULL) |
---|
97 | { |
---|
98 | this->details_->destroy(); |
---|
99 | } |
---|
100 | } |
---|
101 | |
---|
102 | /** |
---|
103 | @brief |
---|
104 | Initialize the object. |
---|
105 | */ |
---|
106 | void QuestGUINode::initialize(void) |
---|
107 | { |
---|
108 | RegisterRootObject(QuestGUINode); |
---|
109 | |
---|
110 | this->parent_ = NULL; |
---|
111 | this->item_ = NULL; |
---|
112 | this->window_ = NULL; |
---|
113 | this->details_ = NULL; |
---|
114 | this->depth_ = 0; |
---|
115 | this->index_ = 0; |
---|
116 | this->visible_ = true; |
---|
117 | } |
---|
118 | |
---|
119 | void QuestGUINode::toggleVisibility(void) |
---|
120 | { |
---|
121 | |
---|
122 | } |
---|
123 | |
---|
124 | /** |
---|
125 | @brief |
---|
126 | Sets the input buffer to the name of the node. |
---|
127 | @param buffer |
---|
128 | The buffer that is set to the name of the node. |
---|
129 | @todo |
---|
130 | Needed? |
---|
131 | */ |
---|
132 | void QuestGUINode::getName(std::string & buffer) |
---|
133 | { |
---|
134 | if(this->window_ != NULL) |
---|
135 | { |
---|
136 | buffer = this->window_->getName().c_str(); |
---|
137 | } |
---|
138 | else |
---|
139 | { |
---|
140 | buffer.erase(); |
---|
141 | } |
---|
142 | } |
---|
143 | |
---|
144 | /** |
---|
145 | @brief |
---|
146 | Creates the details window. |
---|
147 | @return |
---|
148 | Returns the details window. |
---|
149 | @todo |
---|
150 | Return necessary? |
---|
151 | */ |
---|
152 | CEGUI::Window* QuestGUINode::getDetails(void) |
---|
153 | { |
---|
154 | |
---|
155 | if(this->details_ == NULL) //!< If the details window was not already created. |
---|
156 | { |
---|
157 | std::ostringstream stream; |
---|
158 | |
---|
159 | //! Create the main window for the details. |
---|
160 | stream << this->window_->getName() << "/Details"; |
---|
161 | const QuestDescription* description = this->item_->getDescription(); |
---|
162 | this->details_ = this->gui_->getWindowManager()->createWindow("MenuWidgets/FrameWindow", stream.str()); |
---|
163 | this->details_->setSize(CEGUI::UVector2(CEGUI::UDim(0.7, 0),CEGUI::UDim(0.7, 0))); |
---|
164 | this->details_->setPosition(CEGUI::UVector2(CEGUI::UDim(0.1, 0),CEGUI::UDim(0.1, 0))); |
---|
165 | this->details_->setText(description->getTitle()); |
---|
166 | this->details_->setAlpha(1.0); |
---|
167 | this->details_->setInheritsAlpha(false); |
---|
168 | this->details_->setProperty("CloseButtonEnabled", "True"); |
---|
169 | this->details_->subscribeEvent(CEGUI::FrameWindow::EventCloseClicked, CEGUI::Event::Subscriber(&QuestGUINode::closeDetails, this)); |
---|
170 | |
---|
171 | //! Create a ScrollablePane. |
---|
172 | stream << "/Scrollable"; |
---|
173 | CEGUI::Window* window = this->gui_->getWindowManager()->createWindow("MenuWidgets/ScrollablePane", stream.str()); |
---|
174 | window->setSize(CEGUI::UVector2(CEGUI::UDim(1.0, -2*QuestGUINode::BORDER_WIDTH),CEGUI::UDim(1.0, -QuestGUINode::TITLE_HEIGHT))); |
---|
175 | window->setPosition(CEGUI::UVector2(CEGUI::UDim(0, QuestGUINode::BORDER_WIDTH),CEGUI::UDim(0, QuestGUINode::TITLE_HEIGHT))); |
---|
176 | this->details_->addChildWindow(window); |
---|
177 | |
---|
178 | int height; |
---|
179 | int offset = 0; |
---|
180 | |
---|
181 | //! Display the status of the QuestItem if it is a Quest. |
---|
182 | Quest* quest = dynamic_cast<Quest*>(this->item_); |
---|
183 | if(quest != NULL) //!< If the QuestItem is a Quest |
---|
184 | { |
---|
185 | stream.str(""); |
---|
186 | stream << this->details_->getName() << "/Status"; |
---|
187 | CEGUI::Window* statusWindow = this->gui_->getWindowManager()->createWindow("MenuWidgets/StaticText", stream.str()); |
---|
188 | window->addChildWindow(statusWindow); |
---|
189 | std::string status; |
---|
190 | if(quest->isActive(this->gui_->getPlayer())) |
---|
191 | { |
---|
192 | status = "This quest is active."; |
---|
193 | } |
---|
194 | else if(quest->isCompleted(this->gui_->getPlayer())) |
---|
195 | { |
---|
196 | status = "This quest was completed."; |
---|
197 | } |
---|
198 | else if(quest->isFailed(this->gui_->getPlayer())) |
---|
199 | { |
---|
200 | status = "This quest was failed."; |
---|
201 | } |
---|
202 | statusWindow->setProperty("HorzFormatting", "WordWrapLeftAligned"); |
---|
203 | statusWindow->setProperty("VertFormatting", "TopAligned"); |
---|
204 | statusWindow->setText(status); |
---|
205 | statusWindow->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 0),CEGUI::UDim(0, offset))); |
---|
206 | statusWindow->setSize(CEGUI::UVector2(CEGUI::UDim(1.0, -QuestGUINode::SCROLLBAR_WIDTH),CEGUI::UDim(1.0, 0))); |
---|
207 | height = setHeight(statusWindow); |
---|
208 | |
---|
209 | offset += height; |
---|
210 | } |
---|
211 | |
---|
212 | //! Create title pane for the description. |
---|
213 | stream.str(""); |
---|
214 | stream << this->details_->getName() << "/Description"; |
---|
215 | stream << "/Title"; |
---|
216 | CEGUI::Window* descriptionWindowTitle = this->gui_->getWindowManager()->createWindow("MenuWidgets/StaticText", stream.str()); |
---|
217 | window->addChildWindow(descriptionWindowTitle); |
---|
218 | descriptionWindowTitle->setProperty("HorzFormatting", "HorzCentred"); |
---|
219 | descriptionWindowTitle->setProperty("VertFormatting", "TopAligned"); |
---|
220 | descriptionWindowTitle->setText("Description:"); |
---|
221 | descriptionWindowTitle->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 0),CEGUI::UDim(0, offset))); |
---|
222 | descriptionWindowTitle->setSize(CEGUI::UVector2(CEGUI::UDim(1.0, -QuestGUINode::SCROLLBAR_WIDTH),CEGUI::UDim(1.0, 0))); |
---|
223 | |
---|
224 | offset += setHeight(descriptionWindowTitle); |
---|
225 | |
---|
226 | //! Display the Description of the QuestItem. |
---|
227 | stream.str(""); |
---|
228 | stream << this->details_->getName() << "/Description"; |
---|
229 | CEGUI::Window* descriptionWindow = this->gui_->getWindowManager()->createWindow("MenuWidgets/StaticText", stream.str()); |
---|
230 | window->addChildWindow(descriptionWindow); |
---|
231 | descriptionWindow->setProperty("HorzFormatting", "WordWrapLeftAligned"); |
---|
232 | descriptionWindow->setProperty("VertFormatting", "TopAligned"); |
---|
233 | descriptionWindow->setText(description->getDescription()); |
---|
234 | descriptionWindow->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 0),CEGUI::UDim(0, offset))); |
---|
235 | descriptionWindow->setSize(CEGUI::UVector2(CEGUI::UDim(1.0, -QuestGUINode::SCROLLBAR_WIDTH),CEGUI::UDim(1.0, 0))); |
---|
236 | height = setHeight(descriptionWindow); |
---|
237 | |
---|
238 | offset += height; |
---|
239 | |
---|
240 | //! Display a list of hints if the QuestItem is a Quest. |
---|
241 | bool title = true; |
---|
242 | if(quest != NULL) |
---|
243 | { |
---|
244 | for(std::list<QuestGUINode*>::iterator it = this->subNodes_.begin(); it != this->subNodes_.end(); it++) |
---|
245 | { |
---|
246 | if(dynamic_cast<QuestHint*>((*it)->item_) != NULL) //!< If the subNode belongs to a QuestHint. |
---|
247 | { |
---|
248 | if(title) //!< If no title pane for the QuestHints has been created, create one. |
---|
249 | { |
---|
250 | stream.str(""); |
---|
251 | stream << this->details_->getName() << "/Hints/Title"; |
---|
252 | CEGUI::Window* hintsTitle = this->gui_->getWindowManager()->createWindow("MenuWidgets/StaticText", stream.str()); |
---|
253 | window->addChildWindow(hintsTitle); |
---|
254 | hintsTitle->setProperty("HorzFormatting", "HorzCentred"); |
---|
255 | hintsTitle->setProperty("VertFormatting", "TopAligned"); |
---|
256 | hintsTitle->setText("Hints:"); |
---|
257 | hintsTitle->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 0),CEGUI::UDim(0, offset))); |
---|
258 | hintsTitle->setSize(CEGUI::UVector2(CEGUI::UDim(1.0, -QuestGUINode::SCROLLBAR_WIDTH),CEGUI::UDim(1.0, 0))); |
---|
259 | offset += setHeight(hintsTitle);; |
---|
260 | title = false; |
---|
261 | } |
---|
262 | QuestGUINode* node = *it; |
---|
263 | node->window_->setSize(CEGUI::UVector2(CEGUI::UDim(1.0, -QuestGUINode::SCROLLBAR_WIDTH),CEGUI::UDim(0, QuestGUINode::BUTTON_HEIGHT))); |
---|
264 | node->window_->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 0),CEGUI::UDim(0, offset))); |
---|
265 | window->addChildWindow(node->window_); |
---|
266 | offset += QuestGUINode::BUTTON_HEIGHT; |
---|
267 | } |
---|
268 | } |
---|
269 | } |
---|
270 | |
---|
271 | COUT(3) << "Show Details: " << this->details_->getName() << std::endl; |
---|
272 | } |
---|
273 | |
---|
274 | return this->details_; |
---|
275 | } |
---|
276 | |
---|
277 | /** |
---|
278 | @brief |
---|
279 | Opens the details window for the Quest/QuestHint clicked on. |
---|
280 | */ |
---|
281 | bool QuestGUINode::openDetails(const CEGUI::EventArgs& e) |
---|
282 | { |
---|
283 | COUT(3) << "Open QuestItem..." << std::endl; |
---|
284 | |
---|
285 | //CEGUI::Window* window = this->gui_->getRootWindow(); |
---|
286 | CEGUI::Window* window = this->gui_->getWindowManager()->getWindow("orxonox/QuestGUI/Background"); |
---|
287 | |
---|
288 | if(window != NULL) |
---|
289 | window->addChildWindow(this->getDetails()); |
---|
290 | |
---|
291 | return true; |
---|
292 | } |
---|
293 | |
---|
294 | /** |
---|
295 | @brief |
---|
296 | Close the details window. |
---|
297 | */ |
---|
298 | bool QuestGUINode::closeDetails(const CEGUI::EventArgs& e) |
---|
299 | { |
---|
300 | //CEGUI::Window* window = this->gui_->getRootWindow(); |
---|
301 | CEGUI::Window* window = this->gui_->getWindowManager()->getWindow("orxonox/QuestGUI/Background"); |
---|
302 | window->removeChildWindow(this->details_); |
---|
303 | |
---|
304 | return true; |
---|
305 | } |
---|
306 | |
---|
307 | /** |
---|
308 | @brief |
---|
309 | Helper method for setHeight(). Gets the StaticTextArea for an input CEGUI Window. |
---|
310 | @param window |
---|
311 | The CEGUI window. |
---|
312 | @return |
---|
313 | Returns a CEGUI Rect. |
---|
314 | */ |
---|
315 | /*static*/ CEGUI::Rect QuestGUINode::getStaticTextArea(const CEGUI::Window* window) |
---|
316 | { |
---|
317 | const CEGUI::WidgetLookFeel& lookAndFeel = CEGUI::WidgetLookManager::getSingleton().getWidgetLook(window->getLookNFeel()); |
---|
318 | |
---|
319 | return lookAndFeel.getNamedArea("WithFrameTextRenderArea").getArea().getPixelRect(*window); |
---|
320 | } |
---|
321 | |
---|
322 | /** |
---|
323 | @brief |
---|
324 | Helper method to adjust the height of an input Window (of type StaticText) to the text it holds. |
---|
325 | @param window |
---|
326 | The CEGUI Window (of type StaticText) for which the height is to be adjusted to the text. |
---|
327 | @return |
---|
328 | Returns the set height. |
---|
329 | */ |
---|
330 | /*static*/ int QuestGUINode::setHeight(CEGUI::Window* window) |
---|
331 | { |
---|
332 | //! Get the area the text is formatted and drawn into. |
---|
333 | const CEGUI::Rect formattedArea = getStaticTextArea(window); |
---|
334 | |
---|
335 | //! Calculate the pixel height of the frame by subtracting the height of the area above from the total height of the window. |
---|
336 | const float frameHeight = window->getUnclippedPixelRect().getHeight() - formattedArea.getHeight(); |
---|
337 | |
---|
338 | //! Get the formatted line count - using the formatting area obtained above. |
---|
339 | const float lines = window->getFont()->getFormattedLineCount(window->getText(), formattedArea, CEGUI::WordWrapLeftAligned); |
---|
340 | |
---|
341 | //! Calculate pixel height of window, which is the number of formatted lines multiplied by the spacing of the font, plus the pixel height of the frame. |
---|
342 | const float height = lines * window->getFont()->getLineSpacing() + frameHeight; |
---|
343 | |
---|
344 | //! Set the height to the window. |
---|
345 | window->setHeight(CEGUI::UDim(0, height)); |
---|
346 | |
---|
347 | //Debug |
---|
348 | const CEGUI::Rect newArea = getStaticTextArea(window); |
---|
349 | |
---|
350 | return static_cast<int>(height); |
---|
351 | } |
---|
352 | |
---|
353 | /** |
---|
354 | @brief |
---|
355 | Update the position list item. |
---|
356 | */ |
---|
357 | void QuestGUINode::updatePosition(void) |
---|
358 | { |
---|
359 | this->window_->setPosition(CEGUI::UVector2(CEGUI::UDim(0, QuestGUINode::INDENT_WIDTH*this->depth_),CEGUI::UDim(0, QuestGUINode::BUTTON_HEIGHT*this->index_))); |
---|
360 | this->window_->setSize(CEGUI::UVector2(CEGUI::UDim(1, -QuestGUINode::INDENT_WIDTH*this->depth_-QuestGUINode::SCROLLBAR_WIDTH),CEGUI::UDim(0, QuestGUINode::BUTTON_HEIGHT))); |
---|
361 | } |
---|
362 | |
---|
363 | /** |
---|
364 | @brief |
---|
365 | Helper method to create the CEGUI Window the node. |
---|
366 | */ |
---|
367 | void QuestGUINode::createWindow(void) |
---|
368 | { |
---|
369 | Quest* quest = dynamic_cast<Quest*>(this->item_); |
---|
370 | |
---|
371 | this->window_ = this->gui_->getWindow(); |
---|
372 | std::ostringstream stream; |
---|
373 | stream << "QuestGUI/Quests/"; |
---|
374 | if(quest == NULL) |
---|
375 | { |
---|
376 | stream << this->parent_->index_ << "/Hints/"; |
---|
377 | } |
---|
378 | stream << this->index_; |
---|
379 | |
---|
380 | this->window_->rename(stream.str()); |
---|
381 | this->window_->setText(this->item_->getDescription()->getTitle()); |
---|
382 | |
---|
383 | this->parent_->subNodes_.push_back(this); |
---|
384 | |
---|
385 | if(dynamic_cast<Quest*>(this->item_) != NULL) |
---|
386 | { |
---|
387 | this->gui_->getRootWindow()->addChildWindow(this->window_); |
---|
388 | this->updatePosition(); |
---|
389 | } |
---|
390 | else |
---|
391 | { |
---|
392 | this->window_->setDestroyedByParent(false); |
---|
393 | } |
---|
394 | |
---|
395 | this->window_->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&QuestGUINode::openDetails, this)); |
---|
396 | } |
---|
397 | |
---|
398 | } |
---|
399 | |
---|