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source: code/branches/gamestate/src/modules/questsystem/QuestItem.cc @ 7060

Last change on this file since 7060 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Implementation of the QuestItem class.
32*/
33
34#include "QuestItem.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38#include "QuestDescription.h"
39
40namespace orxonox
41{
42    /**
43    @brief
44        Constructor. Registers and initializes the object.
45    */
46    QuestItem::QuestItem(BaseObject* creator) : BaseObject(creator)
47    {
48        RegisterObject(QuestItem);
49    }
50
51    /**
52    @brief
53        Destructor.
54    */
55    QuestItem::~QuestItem()
56    {
57
58    }
59
60    /**
61    @brief
62        Method for creating a QuestItem object through XML.
63    */
64    void QuestItem::XMLPort(Element& xmlelement, XMLPort::Mode mode)
65    {
66        SUPER(QuestItem, XMLPort, xmlelement, mode);
67
68        XMLPortParam(QuestItem, "id", setId, getId, xmlelement, mode);
69        XMLPortObject(QuestItem, QuestDescription, "", setDescription, getDescription, xmlelement, mode);
70    }
71
72    /**
73    @brief
74        Sets the id of the QuestItem.
75    The id must be of GUID form. See 'http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure' for more information.
76    @param id
77        The id to be set.
78    */
79    void QuestItem::setId(const std::string & id)
80    {
81        if(!isId(id)) //!< Checks whether the id is a valid id.
82        {
83            COUT(2) << "Invalid id. QuestItem id {" << id << "} could not be set." << std::endl;
84            return;
85        }
86
87        this->id_ = id;
88    }
89
90    /**
91    @brief
92        Checks whether an input id is of the required form.
93    @param id
94        The id to be checked.
95    @return
96        Returns true if the string is likely to be of the required form.
97    */
98    /*static*/ bool QuestItem::isId(const std::string & id)
99    {
100        return id.size() >= 32;
101    }
102
103}
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