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source: code/branches/gamestate/src/modules/weapons/projectiles/Rocket.cc @ 6656

Last change on this file since 6656 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 9.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Rocket.h"
30
31#include <BulletDynamics/Dynamics/btRigidBody.h>
32
33#include "core/CoreIncludes.h"
34#include "core/XMLPort.h"
35#include "worldentities/CameraPosition.h"
36#include "worldentities/pawns/Pawn.h"
37#include "graphics/ParticleSpawner.h"
38#include "graphics/Model.h"
39#include "objects/collisionshapes/ConeCollisionShape.h"
40#include "infos/PlayerInfo.h"
41#include "controllers/Controller.h"
42#include "sound/WorldSound.h"
43
44namespace orxonox
45{
46    CreateFactory(Rocket);
47    // create the factory for the Rocket
48
49    /**
50    @brief
51        Constructor. Registers the object and initializes some default values.
52    */
53    Rocket::Rocket(BaseObject* creator) : ControllableEntity(creator)
54    {
55        RegisterObject(Rocket);// - register the Rocket class to the core
56
57        this->localAngularVelocity_ = 0;
58        this->bDestroy_ = false;
59        this->lifetime_ = 100;
60
61        if (GameMode::isMaster())
62        {
63            this->setCollisionType(WorldEntity::Kinematic);
64            this->setVelocity(0,0,-100);
65
66            Model* model = new Model(this);
67            model->setMeshSource("rocket.mesh");
68            model->scale(0.7);
69            this->attach(model);
70            ParticleEmitter* fire = new ParticleEmitter(this);
71            this->attach(fire);
72            fire->setOrientation(this->getOrientation());
73            fire->setSource("Orxonox/rocketfire");
74
75            this->enableCollisionCallback();
76            this->setCollisionResponse(false);
77            this->setCollisionType(Kinematic);
78
79            ConeCollisionShape* collisionShape = new ConeCollisionShape(this);
80            collisionShape->setRadius(3);
81            collisionShape->setHeight(500);
82            this->attachCollisionShape(collisionShape);
83
84            this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&Rocket::destroyObject, this)));
85
86            this->defSndWpnEngine_ = new WorldSound(this);
87            this->defSndWpnEngine_->setLooping(true);
88            this->defSndWpnEngine_->setSource("sounds/Rocket_engine.ogg");
89            this->attach(defSndWpnEngine_);
90
91            this->defSndWpnLaunch_ = new WorldSound(this);
92            this->defSndWpnLaunch_->setLooping(false);
93            this->defSndWpnLaunch_->setSource("sounds/Rocket_launch.ogg");
94            this->attach(defSndWpnLaunch_);
95        }
96        else
97        {
98            this->defSndWpnEngine_ = 0;
99            this->defSndWpnLaunch_ = 0;
100        }
101
102        CameraPosition* camPosition = new CameraPosition(this);
103        camPosition->setPosition(0,4,15);
104        camPosition->setAllowMouseLook(true);
105        this->addCameraPosition(camPosition);
106    }
107
108    /**
109    @brief
110        Destructor. Destroys controller, if present and kills sounds, if playing.
111    */
112    Rocket::~Rocket()
113    {
114        if(this->isInitialized())
115        {
116            if (GameMode::isMaster() && this->player_)
117                this->player_->stopTemporaryControl();
118
119            if ( this->defSndWpnEngine_ )
120                this->defSndWpnEngine_->destroy();
121
122            if ( this->defSndWpnLaunch_ )
123                this->defSndWpnLaunch_->destroy();
124        }
125    }
126
127    /**
128    @brief
129        Method for creating a Rocket through XML.
130    */
131    void Rocket::XMLPort(Element& xmlelement, XMLPort::Mode mode)
132    {
133        // this calls the XMLPort function of the parent class
134        SUPER(Rocket, XMLPort, xmlelement, mode);
135    }
136
137    void Rocket::setOwner(Pawn* owner)
138    {
139        this->owner_ = owner;
140        this->originalControllableEntity_ = this->owner_->getPlayer()->getControllableEntity();
141        this->player_ = this->owner_->getPlayer();
142        this->owner_->getPlayer()->startTemporaryControl(this);
143
144        if( GameMode::isMaster() )
145        {
146            this->defSndWpnEngine_->play();
147            this->defSndWpnLaunch_->play();
148        }
149    }
150
151    /**
152    @brief
153        Defines which actions the Rocket has to take in each tick.
154    @param dt
155        The length of the tick.
156    */
157    void Rocket::tick(float dt)
158    {
159        SUPER(Rocket, tick, dt);
160
161        if( this->hasLocalController() )
162        {
163            this->setAngularVelocity(this->getOrientation() * this->localAngularVelocity_);
164            this->setVelocity( this->getOrientation()*WorldEntity::FRONT*this->getVelocity().length() );
165            this->localAngularVelocity_ = 0;
166
167            if( this->bDestroy_ )
168                this->destroy();
169        }
170    }
171
172    bool Rocket::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint)
173    {
174        if (!this->bDestroy_ && GameMode::isMaster())
175        {
176            if (otherObject == this->owner_)
177                return false;
178
179            this->bDestroy_ = true;
180
181            if (this->owner_)
182            {
183                {
184                    ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
185                    effect->setPosition(this->getPosition());
186                    effect->setOrientation(this->getOrientation());
187                    effect->setDestroyAfterLife(true);
188                    effect->setSource("Orxonox/explosion4");
189                    effect->setLifetime(2.0f);
190                }
191
192                {
193                    ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
194                    effect->setPosition(this->getPosition());
195                    effect->setOrientation(this->getOrientation());
196                    effect->setDestroyAfterLife(true);
197                    effect->setSource("Orxonox/smoke4");
198                    effect->setLifetime(3.0f);
199                }
200            }
201
202            float dmg = this->damage_;
203            if (this->owner_)
204                dmg = this->owner_->getPickups().processModifiers(ModifierType::Damage, dmg, false);
205
206            Pawn* victim = orxonox_cast<Pawn*>(otherObject);
207            if (victim)
208                victim->hit(this->owner_, contactPoint, dmg);
209//             this->destroy();
210        }
211        return false;
212    }
213
214    void Rocket::destroyObject()
215    {
216        if (GameMode::isMaster())
217        {
218            if(this->defSndWpnEngine_->isPlaying())
219            {
220                this->defSndWpnEngine_->stop();
221            }
222            this->destroy();
223        }
224    }
225
226    void Rocket::fired(unsigned int firemode)
227    {
228        if (this->owner_)
229        {
230            {
231                ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
232                effect->setPosition(this->getPosition());
233                effect->setOrientation(this->getOrientation());
234                effect->setDestroyAfterLife(true);
235                effect->setSource("Orxonox/explosion4");
236                effect->setLifetime(2.0f);
237            }
238
239            {
240                ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
241                effect->setPosition(this->getPosition());
242                effect->setOrientation(this->getOrientation());
243                effect->setDestroyAfterLife(true);
244                effect->setSource("Orxonox/smoke4");
245                effect->setLifetime(3.0f);
246            }
247            this->destroy();
248        }
249    }
250
251    /**
252    @brief
253        Rotates the Rocket around the y-axis by the amount specified by the first component of the input 2-dim vector.
254    @param value
255        The vector determining the amount of the angular movement.
256    */
257    void Rocket::rotateYaw(const Vector2& value)
258    {
259        ControllableEntity::rotateYaw(value);
260
261        if( !this->isInMouseLook() )
262            this->localAngularVelocity_.y += value.x;
263    }
264
265    /**
266    @brief
267        Rotates the Rocket around the x-axis by the amount specified by the first component of the input 2-dim vector.
268    @param value
269        The vector determining the amount of the angular movement.
270    */
271    void Rocket::rotatePitch(const Vector2& value)
272    {
273        ControllableEntity::rotatePitch(value);
274
275        if( !this->isInMouseLook() )
276            this->localAngularVelocity_.x += value.x;
277    }
278
279    /**
280    @brief
281        Rotates the Rocket around the z-axis by the amount specified by the first component of the input 2-dim vector.
282    @param value
283        The vector determining the amount of the angular movement.
284    */
285    void Rocket::rotateRoll(const Vector2& value)
286    {
287        ControllableEntity::rotateRoll(value);
288
289        if( !this->isInMouseLook() )
290            this->localAngularVelocity_.z += value.x;
291    }
292
293}
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