[1661] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[2850] | 29 | #include "GSMainMenu.h" |
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[1661] | 30 | |
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[2850] | 31 | #include <OgreSceneManager.h> |
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[3196] | 32 | |
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| 33 | #include "core/input/InputManager.h" |
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[3327] | 34 | #include "core/input/InputState.h" |
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[5863] | 35 | #include "core/input/KeyBinderManager.h" |
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[3196] | 36 | #include "core/Game.h" |
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[2844] | 37 | #include "core/ConsoleCommand.h" |
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[6417] | 38 | #include "core/ConfigValueIncludes.h" |
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| 39 | #include "core/CoreIncludes.h" |
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[3370] | 40 | #include "core/GraphicsManager.h" |
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| 41 | #include "core/GUIManager.h" |
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[5735] | 42 | #include "Scene.h" |
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[5896] | 43 | #include "sound/AmbientSound.h" |
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[1661] | 44 | |
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| 45 | namespace orxonox |
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| 46 | { |
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[3280] | 47 | DeclareGameState(GSMainMenu, "mainMenu", false, true); |
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[2844] | 48 | |
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[3370] | 49 | GSMainMenu::GSMainMenu(const GameStateInfo& info) |
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| 50 | : GameState(info) |
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[2850] | 51 | , inputState_(0) |
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[1661] | 52 | { |
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[6417] | 53 | RegisterRootObject(GSMainMenu); |
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[3327] | 54 | inputState_ = InputManager::getInstance().createInputState("mainMenu"); |
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[6537] | 55 | inputState_->setMouseExclusive(TriBool::False); |
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| 56 | inputState_->setHandler(&GUIManager::getInstance()); |
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[5863] | 57 | inputState_->setKeyHandler(KeyBinderManager::getInstance().getDefaultAsHandler()); |
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[3327] | 58 | inputState_->setJoyStickHandler(&InputHandler::EMPTY); |
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[1688] | 59 | |
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[2850] | 60 | // create an empty Scene |
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[5876] | 61 | this->scene_ = new Scene(NULL); |
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[5918] | 62 | this->scene_->setSyncMode( 0x0 ); |
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[2850] | 63 | // and a Camera |
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| 64 | this->camera_ = this->scene_->getSceneManager()->createCamera("mainMenu/Camera"); |
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[5878] | 65 | if (GameMode::playsSound()) |
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| 66 | { |
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| 67 | // Load sound |
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[5896] | 68 | this->ambient_ = new AmbientSound(0); |
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[6417] | 69 | this->ambient_->setSyncMode(0x0); |
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[5878] | 70 | } |
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[3370] | 71 | } |
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[2850] | 72 | |
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[3370] | 73 | GSMainMenu::~GSMainMenu() |
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| 74 | { |
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[5878] | 75 | if (GameMode::playsSound()) |
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[6417] | 76 | this->ambient_->destroy(); |
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[5878] | 77 | |
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[3370] | 78 | InputManager::getInstance().destroyState("mainMenu"); |
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| 79 | |
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| 80 | this->scene_->getSceneManager()->destroyCamera(this->camera_); |
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[5799] | 81 | this->scene_->destroy(); |
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[3370] | 82 | } |
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| 83 | |
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| 84 | void GSMainMenu::activate() |
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| 85 | { |
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[1661] | 86 | // show main menu |
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[6658] | 87 | GUIManager::getInstance().showGUI("MainMenu", true, true); |
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[2850] | 88 | GUIManager::getInstance().setCamera(this->camera_); |
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[6417] | 89 | GUIManager::getInstance().setBackground("MainMenuBackground"); |
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| 90 | // GUIManager::getInstance().setBackground(""); |
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[2850] | 91 | GraphicsManager::getInstance().setCamera(this->camera_); |
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[2844] | 92 | |
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[5920] | 93 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startStandalone), "startGame")); |
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| 94 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startServer), "startServer")); |
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| 95 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startClient), "startClient")); |
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| 96 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startDedicated), "startDedicated")); |
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| 97 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startMainMenu), "startMainMenu")); |
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[2853] | 98 | |
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[6417] | 99 | // create command to change sound path |
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| 100 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::setMainMenuSoundPath, this), "setMMSoundPath")); |
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| 101 | |
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[5863] | 102 | KeyBinderManager::getInstance().setToDefault(); |
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[6537] | 103 | //InputManager::getInstance().enterState("mainMenu"); |
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[3060] | 104 | |
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[6417] | 105 | this->setConfigValues(); |
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| 106 | |
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[5878] | 107 | if (GameMode::playsSound()) |
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| 108 | { |
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[6417] | 109 | this->ambient_->setLooping(true); |
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| 110 | this->ambient_->play(); // works without source |
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[5878] | 111 | } |
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[1661] | 112 | } |
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| 113 | |
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[2850] | 114 | void GSMainMenu::deactivate() |
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[1661] | 115 | { |
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[5878] | 116 | if (GameMode::playsSound()) |
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| 117 | { |
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| 118 | this->ambient_->stop(); |
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| 119 | } |
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[3060] | 120 | |
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[6537] | 121 | //InputManager::getInstance().leaveState("mainMenu"); |
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[2850] | 122 | |
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[2927] | 123 | GUIManager::getInstance().setCamera(0); |
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[6417] | 124 | GUIManager::getInstance().setBackground(""); |
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| 125 | GUIManager::hideGUI("MainMenu"); |
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[2927] | 126 | GraphicsManager::getInstance().setCamera(0); |
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[1661] | 127 | } |
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| 128 | |
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[2850] | 129 | void GSMainMenu::update(const Clock& time) |
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[1661] | 130 | { |
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[2844] | 131 | } |
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[1661] | 132 | |
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[6417] | 133 | void GSMainMenu::setConfigValues() |
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| 134 | { |
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| 135 | SetConfigValue(soundPathMain_, "mainmenu.ogg") |
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| 136 | .description("Contains the path to the main menu sound file.") |
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| 137 | .callback(this, &GSMainMenu::reloadSound); |
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| 138 | } |
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| 139 | |
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| 140 | void GSMainMenu::reloadSound() |
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| 141 | { |
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| 142 | if (GameMode::playsSound()) |
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| 143 | { |
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| 144 | this->ambient_->setAmbientSource(soundPathMain_); |
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| 145 | } |
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| 146 | } |
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| 147 | |
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| 148 | const std::string& GSMainMenu::getMainMenuSoundPath() |
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| 149 | { |
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| 150 | return soundPathMain_; |
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| 151 | } |
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| 152 | |
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| 153 | void GSMainMenu::setMainMenuSoundPath(const std::string& path) |
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| 154 | { |
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| 155 | ModifyConfigValue(soundPathMain_, set, path); |
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| 156 | } |
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| 157 | |
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[3094] | 158 | void GSMainMenu::startStandalone() |
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[2844] | 159 | { |
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| 160 | // HACK - HACK |
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| 161 | Game::getInstance().popState(); |
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[2850] | 162 | Game::getInstance().requestStates("standalone, level"); |
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[1661] | 163 | } |
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[3094] | 164 | |
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| 165 | void GSMainMenu::startServer() |
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| 166 | { |
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| 167 | // HACK - HACK |
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| 168 | Game::getInstance().popState(); |
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| 169 | Game::getInstance().requestStates("server, level"); |
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| 170 | } |
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| 171 | |
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| 172 | void GSMainMenu::startClient() |
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| 173 | { |
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| 174 | // HACK - HACK |
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| 175 | Game::getInstance().popState(); |
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| 176 | Game::getInstance().requestStates("client, level"); |
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| 177 | } |
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| 178 | |
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| 179 | void GSMainMenu::startDedicated() |
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| 180 | { |
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| 181 | // HACK - HACK |
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| 182 | Game::getInstance().popState(); |
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| 183 | Game::getInstance().popState(); |
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[6105] | 184 | Game::getInstance().requestStates("server, level"); |
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[3094] | 185 | } |
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[5817] | 186 | void GSMainMenu::startMainMenu() |
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| 187 | { |
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| 188 | // HACK - HACK |
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| 189 | Game::getInstance().popState(); |
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| 190 | Game::getInstance().popState(); |
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| 191 | Game::getInstance().requestStates("mainmenu"); |
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| 192 | } |
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[1661] | 193 | } |
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