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source: code/branches/gamestates2/data/gui/scripts/SheetManager.lua @ 7165

Last change on this file since 7165 was 6743, checked in by rgrieder, 15 years ago
  • Bugfix in keyESC.
  • Default behaviour for GUI sheet InputStates is now not to handle keyboard input —> KeyBinder is used.
  • Added some temporary hackery to GSMainMenu to enable the use of Keys in the MainMenu.
  • Property svn:eol-style set to native
File size: 5.4 KB
Line 
1-- SheetManager.lua
2
3local cursor = CEGUI.MouseCursor:getSingleton()
4local loadedSheets = {}
5local activeMenuSheets = {size = 0, topSheetTuple = nil}
6local menuSheetsRoot = guiMgr:getMenuRootWindow()
7
8-----------------------
9--- Local functions ---
10-----------------------
11
12local function hideCursor()
13    if cursor:isVisible() then
14        cursor:hide()
15    end
16end
17
18local function showCursor()
19    if not cursor:isVisible() and inputMgr:isMouseExclusive() then
20        cursor:show()
21    end
22end
23
24
25------------------------
26--- Global functions ---
27------------------------
28
29-- Loads the GUI with the specified name
30-- The name corresponds to the filename of the *.lua and *.layout files
31-- but without the extension
32function loadSheet(name)
33    -- Check if it has already been loaded
34    local sheet = loadedSheets[name]
35    if sheet == nil then
36        -- Load the sheet
37        sheet = require(name)
38        sheet:load()
39        loadedSheets[name] = sheet
40    end
41    return sheet
42end
43
44-- ?
45function showMenuSheet(name, bHidePrevious, ptr)
46    local sheet = showMenuSheet(name, bHidePrevious)
47    sheet.overlay = ptr
48    return sheet
49end
50
51-- Shows the specified menu sheet and loads it if neccessary
52function showMenuSheet(name, bHidePrevious)
53    if name == "" then
54        return nil
55    end
56    -- Get sheet (or load it)
57    local menuSheet = loadSheet(name)
58
59    -- Use sheet's value if nil was provided
60    if bHidePrevious == nil then
61        bHidePrevious = menuSheet.bHidePrevious
62        assert(bHidePrevious ~= nil)
63    end
64
65    -- Pause game control if this is the first menu to be displayed
66    -- HUGE HACK?
67    if activeMenuSheets.size == 0 then
68        orxonox.HumanController:pauseControl()
69    end
70
71    -- Hide if already displayed (to make sure it is up front in the end)
72    if activeMenuSheets[name] ~= nil then
73        hideMenuSheet(name)
74    end
75
76    -- Add the sheet in a tuple of additional information
77    local sheetTuple =
78    {
79        ["sheet"]          = menuSheet,
80        ["bHidePrevious"]  = bHidePrevious
81    }
82    table.insert(activeMenuSheets, sheetTuple) -- indexed array access
83    activeMenuSheets[name] = sheetTuple -- name access
84    activeMenuSheets.size = activeMenuSheets.size + 1
85    activeMenuSheets.topSheetTuple = sheetTuple
86
87    -- Add sheet to the root window
88    menuSheetsRoot:addChildWindow(menuSheet.window)
89
90    -- Handle input distribution
91    inputMgr:enterState(menuSheet.inputState)
92
93    -- Only change cursor situation if menuSheet.tShowCursor ~= TriBool.Dontcare
94    if menuSheet.tShowCursor == TriBool.True then
95        showCursor()
96    elseif menuSheet.tShowCursor == TriBool.False then
97        hideCursor()
98    end
99
100    -- Hide all previous sheets if necessary
101    if bHidePrevious then
102        for i = 1, activeMenuSheets.size - 1 do
103            activeMenuSheets[i].sheet:hide()
104        end
105    end
106
107    menuSheet:show()
108
109    return menuSheet
110end
111
112function hideMenuSheet(name)
113    local sheetTuple = activeMenuSheets[name]
114    if sheetTuple == nil then
115        return
116    end
117
118    -- Hide the sheet
119    sheetTuple.sheet:hide()
120
121    -- Show sheets that were hidden by the sheet to be removed
122    local i = activeMenuSheets.size
123    -- Only do something if all sheets on top of sheetTuple
124    -- have bHidePrevious == true and sheetTuple.bHidePrevious == true
125    while i > 0 do
126        if activeMenuSheets[i].bHidePrevious then
127            if activeMenuSheets[i] == sheetTuple then
128                i = i - 1
129                while i > 0 do
130                    activeMenuSheets[i].sheet:show()
131                    if activeMenuSheets[i].bHidePrevious then
132                        break
133                    end
134                    i = i - 1
135                end
136            end
137            break
138        end
139        i = i - 1
140    end
141
142    -- Remove sheet with its tuple from the table
143    menuSheetsRoot:removeChildWindow(sheetTuple.sheet.window)
144    table.remove(activeMenuSheets, table.findIndex(activeMenuSheets, sheetTuple))
145    activeMenuSheets[name] = nil
146    activeMenuSheets.size = activeMenuSheets.size - 1
147    activeMenuSheets.topSheetTuple = activeMenuSheets[activeMenuSheets.size]
148
149    -- Leave the input state
150    inputMgr:leaveState(sheetTuple.sheet.inputState)
151   
152    -- CURSOR SHOWING
153    local i = activeMenuSheets.size
154    -- Find top most sheet that doesn't have tShowCusor == TriBool.Dontcare
155    while i > 0 and activeMenuSheets[i].sheet.tShowCursor == TriBool.Dontcare do
156        i = i - 1
157    end
158    if i > 0 and activeMenuSheets[i].sheet.tShowCursor == TriBool.True then
159        showCursor()
160    else
161        hideCursor()
162    end
163
164    -- Resume control if the last menu is hidden
165    if activeMenuSheets.size == 0 then
166        orxonox.HumanController:resumeControl()
167        hideCursor()
168    end
169end
170
171-- Hides all menu GUI sheets
172function hideAllMenuSheets()
173    while activeMenuSheets.size ~= 0 do
174        hideMenuSheet(activeMenuSheets.topSheetTuple.sheet.name)
175    end
176end
177
178function keyESC()
179    -- HUGE, very HUGE hacks!
180    if activeMenuSheets.size == 1 and activeMenuSheets[1].sheet.name == "MainMenu" then
181        orxonox.execute("exit")
182    elseif activeMenuSheets.size > 0 then
183        orxonox.execute("hideGUI "..activeMenuSheets.topSheetTuple.sheet.name)
184    else
185        showMenuSheet("InGameMenu")
186    end
187end
188
189function setBackgroundImage(imageSet, imageName)
190    guiMgr:setBackgroundImage(imageSet, imageName)
191end
192
193----------------------
194--- Initialisation ---
195----------------------
196
197hideCursor()
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