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source: code/branches/gamestates2/data/levels/includes/weaponsettings3.oxi @ 6622

Last change on this file since 6622 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 2.4 KB
Line 
1    <weaponslots>
2      <WeaponSlot position="-15.0,-1.5,0" />
3      <WeaponSlot position=" 15.0,-1.5,0" />
4      <WeaponSlot position="    0,   0,0" />
5    </weaponslots>
6    <weaponsets>
7      <WeaponSet firemode=0 />
8      <WeaponSet firemode=1 />
9      <WeaponSet firemode=2 />
10    </weaponsets>
11    <weapons>
12      <WeaponPack>
13        <links>
14          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
15          <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
16          <DefaultWeaponmodeLink firemode=2 weaponmode=2 />
17        </links>
18        <Weapon>
19          <attached>
20            <Model mesh="LightningGun.mesh" pitch="78" roll="90" yaw="90" position="0,-1.3,0" />
21            <Model mesh="LightningGun-s.mesh" pitch="78" roll="90" yaw="90" position="0.2,-1.3,0" />
22            <Model mesh="hs-w01.mesh" roll="195" position="0,1,0" scale=2 />
23            <Model mesh="hs-w01s.mesh" roll="195" position="0.1,0.5,0" scale=2 />
24          </attached>
25          <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset=" 0.7, 1.5,-4" />
26          <HsW01 mode=0 munitionpershot=0 delay=0     material="Flares/point_lensflare" muzzleoffset="-0.9, 1.1,-4" />
27          <LightningGun mode=1 muzzleoffset="0,0,0" />
28        </Weapon>
29        <Weapon>
30          <attached>
31            <Model mesh="LightningGun.mesh" pitch="103" roll="90" yaw="90" position="0,-1.35,0" />
32            <Model mesh="LightningGun-s.mesh" pitch="103" roll="90" yaw="90" position="0.2,-1.35,0" />
33            <Model mesh="hs-w01.mesh" roll="165" position="0,1,0" scale=2 />
34            <Model mesh="hs-w01s.mesh" roll="165" position="-0.1,0.5,0" scale=2 />
35          </attached>
36          <HsW01 mode=0 munitionpershot=0 delay=0     material="Flares/point_lensflare" muzzleoffset=" 0.9, 1.1, -4.0" />
37          <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset="-0.7, 1.5, -4.0" />
38          <LightningGun mode=1 muzzleoffset="0,0,0" />
39        </Weapon>
40        <Weapon>
41          <RocketFire mode=2 muzzleoffset="0,0,0" />
42        </Weapon>
43      </WeaponPack>
44      <WeaponPack>
45        <links>
46          <DefaultWeaponmodeLink firemode=1 weaponmode=0 />
47        </links>
48        <!--Weapon>
49          <EnergyDrink mode=0 munitionpershot=0 delay=0  material="Flares/point_lensflare"muzzleoffset="2,-0.2,-1" />
50        </Weapon-->
51      </WeaponPack>
52    </weapons>
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