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source: code/branches/gamestates2/data/levels/templates/spaceship_HXY_SL.oxt @ 6987

Last change on this file since 6987 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 4.1 KB
Line 
1<Template name=spaceshipHXYSL>
2  <SpaceShip
3   hudtemplate            = spaceshiphud
4   camerapositiontemplate = spaceshipHXYcameras
5   engine                 = spaceshipHXYengine
6   spawnparticlesource    = "Orxonox/fairytwirl"
7   spawnparticleduration  = 3
8   explosionchunks        = 6
9
10   health            = 100
11   maxhealth         = 200
12   initialhealth     = 100
13
14   primaryThrust     = 100;
15   auxilaryThrust    = 30;
16   rotationThrust    = 25;
17
18   collisionType     = "dynamic"
19   mass              = 100
20   linearDamping     = 0.7
21   angularDamping    = 0.9999999
22  >
23    <attached>
24      <Model position="0,0,0" yaw=180 pitch=-90 roll=0 scale=4 mesh="HXY.mesh" />
25    </attached>
26    <collisionShapes>
27      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
28      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
29      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
30      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
31      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
32      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
33    </collisionShapes>
34
35<?lua
36  include("includes/weaponsettings_HXY.oxi")
37?>
38  </SpaceShip>
39</Template>
40
41<Template name=spaceshipHXYcameras defaults=0>
42  <SpaceShip>
43    <camerapositions>
44      <CameraPosition position="0,8, 60" drag=true mouselook=true />
45      <CameraPosition position="0,16, 120" drag=true mouselook=true />
46      <CameraPosition position="0,24,180" drag=true mouselook=true />
47      <CameraPosition position="0,60,10" pitch="-80" drag=true mouselook=true />
48    </camerapositions>
49  </SpaceShip>
50</Template>
51
52<Template name=spaceshipHXYengine baseclass=MultiStateEngine>
53  <MultiStateEngine
54   boostfactor    = 6
55
56   speedfront     = 150
57   speedback      =  50
58   speedleftright =  50
59   speedupdown    =  50
60
61   accelerationfront     = 500
62   accelerationbrake     = 500
63   accelerationback      =  125
64   accelerationleftright =  125
65   accelerationupdown    =  125
66  >
67    <EffectContainer condition="idle">
68    </EffectContainer>
69    <EffectContainer condition="not idle">
70
71    </EffectContainer>
72    <EffectContainer condition="normal or brake">
73
74    </EffectContainer>
75    <EffectContainer condition="normal or boost">
76      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 2, 0, 20" colour="1, 0.7, 0.1, 1.0" width=10 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
77      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-2, 0, 20" colour="1, 0.7, 0.1, 1.0" width=10 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
78    </EffectContainer>
79    <EffectContainer condition="boost">
80      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 2, 0, 20" colour="1, 0.7, 0.1, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
81      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-2, 0, 20" colour="1, 0.7, 0.1, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
82    </EffectContainer>
83    <EffectContainer condition="brake">
84      <FadingBillboard mainstate=activity active=false scale=0.3 position=" 2, 0, 20" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
85      <FadingBillboard mainstate=activity active=false scale=0.3 position="-2, 0, 20" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
86      <FadingBillboard mainstate=activity active=false scale=0.15 position=" 2, 0, 20" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
87      <FadingBillboard mainstate=activity active=false scale=0.15 position="-2, 0, 20" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
88    </EffectContainer>
89  </MultiStateEngine>
90</Template>
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