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source: code/branches/gamestates2/src/libraries/core/input/InputManager.cc @ 6826

Last change on this file since 6826 was 6738, checked in by rgrieder, 15 years ago

Cosmetic changes in InputManager.

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Implementation of the InputManager and a static variable from the InputHandler.
33*/
34
35#include "InputManager.h"
36
37#include <cassert>
38#include <climits>
39#include <ois/OISException.h>
40#include <ois/OISInputManager.h>
41#include <boost/foreach.hpp>
42
43#include "util/Clock.h"
44#include "util/Convert.h"
45#include "util/Exception.h"
46#include "util/ScopeGuard.h"
47#include "core/CoreIncludes.h"
48#include "core/ConfigValueIncludes.h"
49#include "core/ConsoleCommand.h"
50#include "core/CommandLineParser.h"
51#include "core/Functor.h"
52#include "core/GraphicsManager.h"
53
54#include "InputBuffer.h"
55#include "JoyStick.h"
56#include "JoyStickQuantityListener.h"
57#include "Mouse.h"
58#include "Keyboard.h"
59
60namespace orxonox
61{
62    SetCommandLineSwitch(keyboard_no_grab).information("Whether not to exclusively grab the keyboard");
63
64    // Abuse of this source file for the InputHandler
65    InputHandler InputHandler::EMPTY;
66
67    InputManager* InputManager::singletonPtr_s = 0;
68
69    //! Defines the |= operator for easier use.
70    inline InputManager::State operator|=(InputManager::State& lval, InputManager::State rval)
71    {
72        return (lval = (InputManager::State)(lval | rval));
73    }
74
75    //! Defines the &= operator for easier use.
76    inline InputManager::State operator&=(InputManager::State& lval, int rval)
77    {
78        return (lval = (InputManager::State)(lval & rval));
79    }
80
81    // ############################################################
82    // #####                  Initialisation                  #####
83    // ##########                                        ##########
84    // ############################################################
85    InputManager::InputManager()
86        : internalState_(Bad)
87        , oisInputManager_(0)
88        , devices_(2)
89        , exclusiveMouse_(TriBool::False)
90        , emptyState_(0)
91        , calibratorCallbackHandler_(0)
92    {
93        RegisterRootObject(InputManager);
94
95        CCOUT(4) << "Constructing..." << std::endl;
96
97        // Allocate space for the function call buffer
98        this->callBuffer_.reserve(16);
99
100        this->setConfigValues();
101
102        if (GraphicsManager::getInstance().isFullScreen())
103            exclusiveMouse_ = TriBool::True;
104        this->loadDevices();
105
106        // Lowest priority empty InputState
107        emptyState_ = createInputState("empty", false, false, InputStatePriority::Empty);
108        emptyState_->setHandler(&InputHandler::EMPTY);
109        activeStates_[emptyState_->getPriority()] = emptyState_;
110
111        // Joy stick calibration helper callback
112        InputState* calibrator = createInputState("calibrator", false, false, InputStatePriority::Calibrator);
113        calibrator->setHandler(&InputHandler::EMPTY);
114        calibratorCallbackHandler_ = new InputBuffer();
115        calibratorCallbackHandler_->registerListener(this, &InputManager::stopCalibration, '\r', true);
116        calibrator->setKeyHandler(calibratorCallbackHandler_);
117
118        this->updateActiveStates();
119
120        // calibrate console command
121        this->getIdentifier()->addConsoleCommand(createConsoleCommand(createFunctor(&InputManager::calibrate, this), "calibrate"), true);
122        // reload console command
123        this->getIdentifier()->addConsoleCommand(createConsoleCommand(createFunctor(&InputManager::reload, this), "reload"), false);
124
125        CCOUT(4) << "Construction complete." << std::endl;
126        internalState_ = Nothing;
127    }
128
129    void InputManager::setConfigValues()
130    {
131    }
132
133    /**
134    @brief
135        Creates the OIS::InputMananger, the keyboard, the mouse and
136        the joys ticks. If either of the first two fail, this method throws an exception.
137    @param windowWidth
138        The width of the render window
139    @param windowHeight
140        The height of the render window
141    */
142    void InputManager::loadDevices()
143    {
144        CCOUT(4) << "Loading input devices..." << std::endl;
145
146        // When loading the devices they should not already be loaded
147        assert(internalState_ & Bad);
148        assert(devices_[InputDeviceEnumerator::Mouse] == 0);
149        assert(devices_[InputDeviceEnumerator::Keyboard] == 0);
150        assert(devices_.size() == InputDeviceEnumerator::FirstJoyStick);
151
152        // Fill parameter list
153        OIS::ParamList paramList;
154        size_t windowHnd = GraphicsManager::getInstance().getRenderWindowHandle();
155        paramList.insert(std::make_pair("WINDOW", multi_cast<std::string>(windowHnd)));
156#if defined(ORXONOX_PLATFORM_WINDOWS)
157        paramList.insert(std::make_pair("w32_keyboard", "DISCL_NONEXCLUSIVE"));
158        paramList.insert(std::make_pair("w32_keyboard", "DISCL_FOREGROUND"));
159        paramList.insert(std::make_pair("w32_mouse", "DISCL_FOREGROUND"));
160        if (exclusiveMouse_ == TriBool::True || GraphicsManager::getInstance().isFullScreen())
161        {
162            // Disable Windows key plus special keys (like play, stop, next, etc.)
163            paramList.insert(std::make_pair("w32_keyboard", "DISCL_NOWINKEY"));
164            paramList.insert(std::make_pair("w32_mouse", "DISCL_EXCLUSIVE"));
165        }
166        else
167            paramList.insert(std::make_pair("w32_mouse", "DISCL_NONEXCLUSIVE"));
168#elif defined(ORXONOX_PLATFORM_LINUX)
169        // Enabling this is probably a bad idea, but whenever orxonox crashes, the setting stays on
170        // Trouble might be that the Pressed event occurs a bit too often...
171        paramList.insert(std::make_pair("XAutoRepeatOn", "true"));
172
173        if (exclusiveMouse_ == TriBool::True || GraphicsManager::getInstance().isFullScreen())
174        {
175            if (CommandLineParser::getValue("keyboard_no_grab").getBool())
176                paramList.insert(std::make_pair("x11_keyboard_grab", "false"));
177            else
178                paramList.insert(std::make_pair("x11_keyboard_grab", "true"));
179            paramList.insert(std::make_pair("x11_mouse_grab",  "true"));
180            paramList.insert(std::make_pair("x11_mouse_hide", "true"));
181        }
182        else
183        {
184            paramList.insert(std::make_pair("x11_keyboard_grab", "false"));
185            paramList.insert(std::make_pair("x11_mouse_grab",  "false"));
186            paramList.insert(std::make_pair("x11_mouse_hide", "false"));
187        }
188#endif
189
190        try
191        {
192            oisInputManager_ = OIS::InputManager::createInputSystem(paramList);
193            // Exception-safety
194            Loki::ScopeGuard guard = Loki::MakeGuard(OIS::InputManager::destroyInputSystem, oisInputManager_);
195            CCOUT(4) << "Created OIS input manager." << std::endl;
196
197            if (oisInputManager_->getNumberOfDevices(OIS::OISKeyboard) > 0)
198                devices_[InputDeviceEnumerator::Keyboard] = new Keyboard(InputDeviceEnumerator::Keyboard, oisInputManager_);
199            else
200                ThrowException(InitialisationFailed, "InputManager: No keyboard found, cannot proceed!");
201
202            // Successful initialisation
203            guard.Dismiss();
204        }
205        catch (const std::exception& ex)
206        {
207            oisInputManager_ = NULL;
208            internalState_ |= Bad;
209            ThrowException(InitialisationFailed, "Could not initialise the input system: " << ex.what());
210        }
211
212        this->loadMouse();
213        this->loadJoySticks();
214
215        // Reorder states in case some joy sticks were added/removed
216        this->updateActiveStates();
217
218        CCOUT(4) << "Input devices loaded." << std::endl;
219    }
220
221    //! Creates a new orxonox::Mouse
222    void InputManager::loadMouse()
223    {
224        if (oisInputManager_->getNumberOfDevices(OIS::OISMouse) > 0)
225        {
226            try
227            {
228                devices_[InputDeviceEnumerator::Mouse] = new Mouse(InputDeviceEnumerator::Mouse, oisInputManager_);
229            }
230            catch (const std::exception& ex)
231            {
232                CCOUT(2) << "Warning: Failed to create Mouse:" << ex.what() << std::endl
233                         << "Proceeding without mouse support." << std::endl;
234            }
235        }
236        else
237            CCOUT(2) << "Warning: No mouse found! Proceeding without mouse support." << std::endl;
238    }
239
240    //! Creates as many joy sticks as are available.
241    void InputManager::loadJoySticks()
242    {
243        for (int i = 0; i < oisInputManager_->getNumberOfDevices(OIS::OISJoyStick); i++)
244        {
245            try
246            {
247                devices_.push_back(new JoyStick(InputDeviceEnumerator::FirstJoyStick + i, oisInputManager_));
248            }
249            catch (const std::exception& ex)
250            {
251                CCOUT(2) << "Warning: Failed to create joy stick: " << ex.what() << std::endl;
252            }
253        }
254
255        // inform all JoyStick Device Number Listeners
256        std::vector<JoyStick*> joyStickList;
257        for (unsigned int i = InputDeviceEnumerator::FirstJoyStick; i < devices_.size(); ++i)
258            joyStickList.push_back(static_cast<JoyStick*>(devices_[i]));
259        JoyStickQuantityListener::changeJoyStickQuantity(joyStickList);
260    }
261
262    // ############################################################
263    // #####                    Destruction                   #####
264    // ##########                                        ##########
265    // ############################################################
266
267    InputManager::~InputManager()
268    {
269        CCOUT(3) << "Destroying..." << std::endl;
270
271        // Leave all active InputStates (except "empty")
272        while (this->activeStates_.size() > 1)
273            this->leaveState(this->activeStates_.rbegin()->second->getName());
274        this->activeStates_.clear();
275
276        // Destroy calibrator helper handler and state
277        this->destroyState("calibrator");
278        // Destroy KeyDetector and state
279        calibratorCallbackHandler_->destroy();
280        // Destroy the empty InputState
281        this->destroyStateInternal(this->emptyState_);
282
283        // Destroy all user InputStates
284        while (statesByName_.size() > 0)
285            this->destroyStateInternal(statesByName_.rbegin()->second);
286
287        if (!(internalState_ & Bad))
288            this->destroyDevices();
289
290        CCOUT(3) << "Destruction complete." << std::endl;
291    }
292
293    /**
294    @brief
295        Destoys all input devices (joy sticks, mouse, keyboard and OIS::InputManager)
296    @throw
297        Method does not throw
298    */
299    void InputManager::destroyDevices()
300    {
301        CCOUT(4) << "Destroying devices..." << std::endl;
302
303        BOOST_FOREACH(InputDevice*& device, devices_)
304        {
305            if (device == NULL)
306                continue;
307            const std::string& className = device->getClassName();
308            try
309            {
310                delete device;
311                device = 0;
312                CCOUT(4) << className << " destroyed." << std::endl;
313            }
314            catch (...)
315            {
316                COUT(1) << className << " destruction failed: " << Exception::handleMessage() << std::endl
317                        << "    Potential resource leak!" << std::endl;
318            }
319        }
320        devices_.resize(InputDeviceEnumerator::FirstJoyStick);
321
322        assert(oisInputManager_ != NULL);
323        try
324        {
325            OIS::InputManager::destroyInputSystem(oisInputManager_);
326        }
327        catch (...)
328        {
329            COUT(1) << "OIS::InputManager destruction failed" << Exception::handleMessage() << std::endl
330                    << "    Potential resource leak!" << std::endl;
331        }
332        oisInputManager_ = NULL;
333
334        internalState_ |= Bad;
335        CCOUT(4) << "Destroyed devices." << std::endl;
336    }
337
338    // ############################################################
339    // #####                     Reloading                    #####
340    // ##########                                        ##########
341    // ############################################################
342
343    void InputManager::reload()
344    {
345        if (internalState_ & Calibrating)
346            CCOUT(2) << "Warning: Cannot reload input system. Joy sticks are currently being calibrated." << std::endl;
347        else
348            reloadInternal();
349    }
350
351    //! Internal reload method. Destroys the OIS devices and loads them again.
352    void InputManager::reloadInternal()
353    {
354        CCOUT(4) << "Reloading ..." << std::endl;
355
356        this->destroyDevices();
357        this->loadDevices();
358
359        internalState_ &= ~Bad;
360        CCOUT(4) << "Reloading complete." << std::endl;
361    }
362
363    // ############################################################
364    // #####                  Runtime Methods                 #####
365    // ##########                                        ##########
366    // ############################################################
367
368    void InputManager::preUpdate(const Clock& time)
369    {
370        if (internalState_ & Bad)
371            ThrowException(General, "InputManager was not correctly reloaded.");
372
373        // check whether a state has changed its EMPTY situation
374        bool bUpdateRequired = false;
375        for (std::map<int, InputState*>::iterator it = activeStates_.begin(); it != activeStates_.end(); ++it)
376        {
377            if (it->second->hasExpired())
378            {
379                it->second->resetExpiration();
380                bUpdateRequired = true;
381            }
382        }
383        if (bUpdateRequired)
384            updateActiveStates();
385
386        // Capture all the input and collect the function calls
387        // No event gets triggered here yet!
388        BOOST_FOREACH(InputDevice* device, devices_)
389            if (device != NULL)
390                device->update(time);
391
392        // Collect function calls for the update
393        for (unsigned int i = 0; i < activeStatesTicked_.size(); ++i)
394            activeStatesTicked_[i]->update(time.getDeltaTime());
395
396        // Execute all cached function calls in order
397        // Why so complicated? The problem is that an InputHandler could trigger
398        // a reload that would destroy the OIS devices or it could even leave and
399        // then destroy its own InputState. That would of course lead to access
400        // violations.
401        // If we delay the calls, then OIS and and the InputStates are not anymore
402        // in the call stack and can therefore be edited.
403        for (size_t i = 0; i < this->callBuffer_.size(); ++i)
404            this->callBuffer_[i]();
405
406        this->callBuffer_.clear();
407    }
408
409    /**
410    @brief
411        Updates the currently active states (according to activeStates_) for each device.
412        Also, a list of all active states (no duplicates!) is compiled for the general preUpdate().
413    */
414    void InputManager::updateActiveStates()
415    {
416        // Calculate the stack of input states
417        // and assign it to the corresponding device
418        for (unsigned int i = 0; i < devices_.size(); ++i)
419        {
420            if (devices_[i] == NULL)
421                continue;
422            std::vector<InputState*>& states = devices_[i]->getStateListRef();
423            bool occupied = false;
424            states.clear();
425            for (std::map<int, InputState*>::reverse_iterator rit = activeStates_.rbegin(); rit != activeStates_.rend(); ++rit)
426            {
427                if (rit->second->isInputDeviceEnabled(i) && (!occupied || rit->second->bAlwaysGetsInput_))
428                {
429                    states.push_back(rit->second);
430                    if (!rit->second->bTransparent_)
431                        occupied = true;
432                }
433            }
434        }
435
436        // See that we only update each InputState once for each device
437        // Using an std::set to avoid duplicates
438        std::set<InputState*> tempSet;
439        for (unsigned int i = 0; i < devices_.size(); ++i)
440            if (devices_[i] != NULL)
441                for (unsigned int iState = 0; iState < devices_[i]->getStateListRef().size(); ++iState)
442                    tempSet.insert(devices_[i]->getStateListRef()[iState]);
443
444        // Copy the content of the std::set back to the actual vector
445        activeStatesTicked_.clear();
446        for (std::set<InputState*>::const_iterator it = tempSet.begin();it != tempSet.end(); ++it)
447            activeStatesTicked_.push_back(*it);
448
449        // Check whether we have to change the mouse mode
450        TriBool::Value requestedMode = TriBool::Dontcare;
451        std::vector<InputState*>& mouseStates = devices_[InputDeviceEnumerator::Mouse]->getStateListRef();
452        if (mouseStates.empty())
453            requestedMode = TriBool::False;
454        else
455            requestedMode = mouseStates.front()->getMouseExclusive();
456        if (requestedMode != TriBool::Dontcare && exclusiveMouse_ != requestedMode)
457        {
458            exclusiveMouse_ = requestedMode;
459            if (!GraphicsManager::getInstance().isFullScreen())
460                this->reloadInternal();
461        }
462    }
463
464    void InputManager::clearBuffers()
465    {
466        BOOST_FOREACH(InputDevice* device, devices_)
467            if (device != NULL)
468                device->clearBuffers();
469    }
470
471    void InputManager::calibrate()
472    {
473        COUT(0) << "Move all joy stick axes fully in all directions." << std::endl
474                << "When done, put the axex in the middle position and press enter." << std::endl;
475
476        BOOST_FOREACH(InputDevice* device, devices_)
477            if (device != NULL)
478                device->startCalibration();
479
480        internalState_ |= Calibrating;
481        enterState("calibrator");
482    }
483
484    //! Tells all devices to stop the calibration and evaluate it. Buffers are being cleared as well!
485    void InputManager::stopCalibration()
486    {
487        BOOST_FOREACH(InputDevice* device, devices_)
488            if (device != NULL)
489                device->stopCalibration();
490
491        // restore old input state
492        leaveState("calibrator");
493        internalState_ &= ~Calibrating;
494        // Clear buffers to prevent button hold events
495        this->clearBuffers();
496
497        COUT(0) << "Calibration has been stored." << std::endl;
498    }
499
500    //! Gets called by WindowEventListener upon focus change --> clear buffers
501    void InputManager::windowFocusChanged()
502    {
503        this->clearBuffers();
504    }
505
506    std::pair<int, int> InputManager::getMousePosition() const
507    {
508        Mouse* mouse = static_cast<Mouse*>(devices_[InputDeviceEnumerator::Mouse]);
509        if (mouse != NULL)
510        {
511            const OIS::MouseState state = mouse->getOISDevice()->getMouseState();
512            return std::make_pair(state.X.abs, state.Y.abs);
513        }
514        else
515            return std::make_pair(0, 0);
516    }
517
518    // ############################################################
519    // #####                    Input States                  #####
520    // ##########                                        ##########
521    // ############################################################
522
523    InputState* InputManager::createInputState(const std::string& name, bool bAlwaysGetsInput, bool bTransparent, InputStatePriority priority)
524    {
525        if (name.empty())
526            return 0;
527        if (statesByName_.find(name) == statesByName_.end())
528        {
529            if (priority >= InputStatePriority::HighPriority || priority == InputStatePriority::Empty)
530            {
531                // Make sure we don't add two high priority states with the same priority
532                for (std::map<std::string, InputState*>::const_iterator it = this->statesByName_.begin();
533                    it != this->statesByName_.end(); ++it)
534                {
535                    if (it->second->getPriority() == priority)
536                    {
537                        COUT(2) << "Warning: Could not add an InputState with the same priority '"
538                            << static_cast<int>(priority) << "' != 0." << std::endl;
539                        return 0;
540                    }
541                }
542            }
543            InputState* state = new InputState(name, bAlwaysGetsInput, bTransparent, priority);
544            statesByName_[name] = state;
545
546            return state;
547        }
548        else
549        {
550            COUT(2) << "Warning: Could not add an InputState with the same name '" << name << "'." << std::endl;
551            return 0;
552        }
553    }
554
555    InputState* InputManager::getState(const std::string& name)
556    {
557        std::map<std::string, InputState*>::iterator it = statesByName_.find(name);
558        if (it != statesByName_.end())
559            return it->second;
560        else
561            return 0;
562    }
563
564    bool InputManager::enterState(const std::string& name)
565    {
566        // get pointer from the map with all stored handlers
567        std::map<std::string, InputState*>::const_iterator it = statesByName_.find(name);
568        if (it != statesByName_.end() && activeStates_.find(it->second->getPriority()) == activeStates_.end())
569        {
570            // exists and not active
571            if (it->second->getPriority() == 0)
572            {
573                // Get smallest possible priority between 1 and maxStateStackSize_s
574                for (std::map<int, InputState*>::reverse_iterator rit = activeStates_.rbegin();
575                    rit != activeStates_.rend(); ++rit)
576                {
577                    if (rit->first < InputStatePriority::HighPriority)
578                    {
579                        it->second->setPriority(rit->first + 1);
580                        break;
581                    }
582                }
583                // In case no normal handler was on the stack
584                if (it->second->getPriority() == 0)
585                    it->second->setPriority(1);
586            }
587            activeStates_[it->second->getPriority()] = it->second;
588            updateActiveStates();
589            it->second->entered();
590
591            return true;
592        }
593        return false;
594    }
595
596    bool InputManager::leaveState(const std::string& name)
597    {
598        if (name == "empty")
599        {
600            COUT(2) << "InputManager: Leaving the empty state is not allowed!" << std::endl;
601            return false;
602        }
603        // get pointer from the map with all stored handlers
604        std::map<std::string, InputState*>::const_iterator it = statesByName_.find(name);
605        if (it != statesByName_.end() && activeStates_.find(it->second->getPriority()) != activeStates_.end())
606        {
607            // exists and active
608
609            it->second->left();
610
611            activeStates_.erase(it->second->getPriority());
612            if (it->second->getPriority() < InputStatePriority::HighPriority)
613                it->second->setPriority(0);
614            updateActiveStates();
615
616            return true;
617        }
618        return false;
619    }
620
621    bool InputManager::destroyState(const std::string& name)
622    {
623        if (name == "empty")
624        {
625            COUT(2) << "InputManager: Removing the empty state is not allowed!" << std::endl;
626            return false;
627        }
628        std::map<std::string, InputState*>::iterator it = statesByName_.find(name);
629        if (it != statesByName_.end())
630        {
631            this->leaveState(name);
632            destroyStateInternal(it->second);
633
634            return true;
635        }
636        return false;
637    }
638
639    //! Destroys an InputState internally.
640    void InputManager::destroyStateInternal(InputState* state)
641    {
642        assert(state && this->activeStates_.find(state->getPriority()) == this->activeStates_.end());
643        statesByName_.erase(state->getName());
644        state->destroy();
645    }
646}
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