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source: code/branches/gamestates2/src/libraries/util/Scope.h @ 7171

Last change on this file since 7171 was 5929, checked in by rgrieder, 15 years ago

Merged core5 branch back to the trunk.
Key features include clean level unloading and an extended XML event system.

Two important notes:
Delete your keybindings.ini files! * or you will still get parser errors when loading the key bindings.
Delete build_dir/lib/modules/libgamestates.module! * or orxonox won't start.
Best thing to do is to delete the build folder ;)

  • Property svn:eol-style set to native
File size: 5.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef __Util_Scope_H__
30#define __Util_Scope_H__
31
32#include "UtilPrereqs.h"
33
34#include <cassert>
35#include <map>
36#include <set>
37
38#include "Debug.h"
39#include "ScopeGuard.h"
40
41namespace orxonox
42{
43    /**
44        @brief The ScopeManager stores the variables of the scope templates in a statically linked context.
45    */
46    class _UtilExport ScopeManager
47    {
48        template <ScopeID::Value scope>
49        friend class Scope;
50        friend class ScopeListener;
51
52        private:
53            static std::map<ScopeID::Value, int> instanceCounts_s;                  //!< Counts the number of active instances (>0 means active) for a scope
54            static std::map<ScopeID::Value, std::set<ScopeListener*> > listeners_s; //!< Stores all listeners for a scope
55    };
56
57    /**
58        @brief ScopeListeners register themselves in the corresponding scope and wait for notifications.
59    */
60    class _UtilExport ScopeListener
61    {
62        template <ScopeID::Value scope>
63        friend class Scope;
64
65        protected:
66            //! Constructor: Registers the instance.
67            ScopeListener(ScopeID::Value scope) : scope_(scope), bActivated_(false)
68                { ScopeManager::listeners_s[this->scope_].insert(this); }
69            //! Destructor: Unregisters the instance.
70            virtual ~ScopeListener()
71                { ScopeManager::listeners_s[this->scope_].erase(this); }
72
73            //! Gets called if the scope is activated
74            virtual void activated() = 0;
75            //! Gets called if the scope is deactivated
76            virtual void deactivated() = 0;
77
78        private:
79            ScopeID::Value scope_; //!< Store the scope to unregister on destruction
80            bool bActivated_;
81    };
82
83    /**
84        @brief A scope for a given template argument is either active or not.
85
86        Objects inheriting from a ScopeListener are registered in a list (different for each scope).
87        If the scope gets activated or deactivated, all objects in this list are notified.
88    */
89    template <ScopeID::Value scope>
90    class Scope
91    {
92        public:
93            //! Constructor: Increases the instance counter and activates the scope if the count went from 0 to 1. Counts >1 don't change anything.
94            Scope()
95            {
96                try
97                {
98                    ScopeManager::instanceCounts_s[scope]++;
99                    assert(ScopeManager::instanceCounts_s[scope] > 0);
100                    if (ScopeManager::instanceCounts_s[scope] == 1)
101                    {
102                        Loki::ScopeGuard deactivator = Loki::MakeObjGuard(*this, &Scope::deactivateListeners);
103                        for (typename std::set<ScopeListener*>::iterator it = ScopeManager::listeners_s[scope].begin(); it != ScopeManager::listeners_s[scope].end(); )
104                        {
105                            (*it)->activated();
106                            (*(it++))->bActivated_ = true;
107                        }
108                        deactivator.Dismiss();
109                    }
110                }
111                catch (...)
112                {
113                    ScopeManager::instanceCounts_s[scope]--;
114                    throw;
115                }
116            }
117
118            //! Destructor: Decreases the instance counter and deactivates the scope if the count went from 1 to 0. Counts >0 don't change anything.
119            ~Scope()
120            {
121                ScopeManager::instanceCounts_s[scope]--;
122
123                // This shouldn't happen but just to be sure: check if the count is positive
124                assert(ScopeManager::instanceCounts_s[scope] >= 0);
125                if (ScopeManager::instanceCounts_s[scope] < 0)
126                    ScopeManager::instanceCounts_s[scope] = 0;
127
128                if (ScopeManager::instanceCounts_s[scope] == 0)
129                    this->deactivateListeners();
130            }
131
132            void deactivateListeners()
133            {
134                for (typename std::set<ScopeListener*>::iterator it = ScopeManager::listeners_s[scope].begin(); it != ScopeManager::listeners_s[scope].end(); )
135                {
136                    if ((*it)->bActivated_)
137                    {
138                        try
139                            { (*it)->deactivated(); }
140                        catch (...)
141                            { COUT(0) << "ScopeListener::deactivated() failed! This MUST NOT happen, fix it!" << std::endl; }
142                        (*(it++))->bActivated_ = false;
143                    }
144                    else
145                        ++it;
146                }
147            }
148
149            //! Returns true if the scope is active.
150            static bool isActive()
151            {
152                return (ScopeManager::instanceCounts_s[scope] > 0);
153            }
154    };
155}
156
157#endif /* __Util_Scope_H__ */
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