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source: code/branches/gamestates2/src/modules/overlays/hud/HUDNavigation.h @ 6595

Last change on this file since 6595 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Felix Schulthess
24 *   Co-authors:
25 *      Reto Grieder
26 *
27 */
28
29#ifndef _HUDNavigation_H__
30#define _HUDNavigation_H__
31
32#include "overlays/OverlaysPrereqs.h"
33
34#include "util/OgreForwardRefs.h"
35#include "tools/interfaces/Tickable.h"
36#include "overlays/OrxonoxOverlay.h"
37
38namespace orxonox
39{
40    class _OverlaysExport HUDNavigation : public OrxonoxOverlay, public Tickable
41    {
42    public:
43        HUDNavigation(BaseObject* creator);
44        virtual ~HUDNavigation();
45
46        virtual void XMLPort(Element& xmlElement, XMLPort::Mode mode);
47        virtual void tick(float dt);
48
49    private:
50        void sizeChanged();
51        void angleChanged() { }
52        void positionChanged() { }
53
54        // XMLPort accessors
55        void setNavMarkerSize(float size) { this->navMarkerSize_ = size; this->sizeChanged(); }
56        float getNavMarkerSize() const    { return this->navMarkerSize_; }
57
58/*
59        void setAimMarkerSize(float size) { this->aimMarkerSize_ = size; this->sizeChanged(); }
60        float getAimMarkerSize() const    { return this->aimMarkerSize_; }
61*/
62
63        void setTextSize(float size);
64        float getTextSize() const;
65
66        void setFont(const std::string& font);
67        const std::string& getFont() const;
68
69        void updateMarker();
70        void updateFocus();
71        float getDist2Focus() const;
72
73        Ogre::PanelOverlayElement* navMarker_;      //!< the panel used to show the arrow and the target marker
74        float navMarkerSize_;                       //!< One paramter size of the navigation marker
75/*
76        Ogre::PanelOverlayElement* aimMarker_;      //!< Panel used to show the aim Marker
77        float aimMarkerSize_;                       //!< One paramter size of the aim marker
78*/
79        Ogre::TextAreaOverlayElement* navText_;     //!< Text overlay to display the target distance
80        bool wasOutOfView_;                         //!< Performance booster variable: setMaterial is not cheap
81    };
82}
83
84#endif /* _HUDNavigation_H__ */
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