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source: code/branches/gamestates2/src/modules/pickup/PickupRepresentation.cc @ 6978

Last change on this file since 6978 was 6540, checked in by dafrick, 15 years ago

Removed some TODO's. Finished up documenting pickup module.

File size: 5.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27*/
28
29/**
30    @file PickupRepresentation.cc
31    @brief Implementation of the PickupRepresentation class.
32*/
33
34#include "PickupRepresentation.h"
35
36#include "core/CoreIncludes.h"
37#include "graphics/Billboard.h"
38#include "util/StringUtils.h"
39#include "PickupManager.h"
40
41namespace orxonox
42{
43   
44    CreateFactory(PickupRepresentation);
45   
46    /**
47    @brief
48        Constructor. Registers the object and initializes its member variables.
49        This is primarily for use of the PickupManager in creating a default PickupRepresentation.
50    */
51    PickupRepresentation::PickupRepresentation() : BaseObject(NULL), spawnerRepresentation_(NULL)
52    {
53        RegisterObject(PickupRepresentation);
54       
55        this->initialize();
56    }
57   
58    /**
59    @brief
60        Default Constructor. Registers the object and initializes its member variables.
61    */
62    PickupRepresentation::PickupRepresentation(BaseObject* creator) : BaseObject(creator), spawnerRepresentation_(NULL)
63    {
64        RegisterObject(PickupRepresentation);
65       
66        this->initialize();
67    }
68   
69    /**
70    @brief
71        Destructor.
72    */
73    PickupRepresentation::~PickupRepresentation()
74    {
75        if(this->spawnerRepresentation_ != NULL)
76            this->spawnerRepresentation_->destroy();
77    }
78   
79    /**
80    @brief
81        Initializes the member variables of this PickupRepresentation.
82    */
83    void PickupRepresentation::initialize(void)
84    {
85        this->description_ = "This is a pickup.";
86        this->name_ = "Pickup";
87        this->spawnerTemplate_ = "";
88        this->pickup_ = NULL;
89    }
90   
91    /**
92    @brief
93        Method for creating a PickupRepresentation object through XML.
94    */
95    void PickupRepresentation::XMLPort(Element& xmlelement, XMLPort::Mode mode)
96    {
97        SUPER(PickupRepresentation, XMLPort, xmlelement, mode);
98       
99        XMLPortParam(PickupRepresentation, "name", setName, getName, xmlelement, mode);
100        XMLPortParam(PickupRepresentation, "description", setDescription, getDescription, xmlelement, mode);
101        XMLPortParam(PickupRepresentation, "spawnerTemplate", setSpawnerTemplate, getSpawnerTemplate, xmlelement, mode);
102        XMLPortObject(PickupRepresentation, Pickupable, "pickup", setPickup, getPickup, xmlelement, mode);
103        XMLPortObject(PickupRepresentation, StaticEntity, "spawner-representation", setSpawnerRepresentation, getSpawnerRepresentationIndex, xmlelement, mode);
104       
105        PickupManager::getInstance().registerRepresentation(this->pickup_->getPickupIdentifier(), this); //!< Registers the PickupRepresentation with the PickupManager through the PickupIdentifier of the Pickupable it represents.
106       
107        if(this->spawnerRepresentation_ != NULL)
108            this->spawnerRepresentation_->setVisible(false);
109       
110        COUT(4) << "PickupRepresentation created: name: '" << this->name_ << "', description: '" << this->description_ << "', spawnerTemplate: '" << this->spawnerTemplate_ << "'." << std::endl;
111    }
112   
113    /**
114    @brief
115        Get a spawnerRepresentation for a specific PickupSpawner.
116    @param spawner
117        A pointer to the PickupSpawner.
118    @return
119        Returns a pointer to the StaticEntity.
120    */
121    StaticEntity* PickupRepresentation::getSpawnerRepresentation(PickupSpawner* spawner)
122    {
123        if(this->spawnerRepresentation_ == NULL)
124        {
125            COUT(4) << "PickupRepresentation: No spawner representation found." << std::endl;
126            if(this->spawnerTemplate_ == BLANKSTRING)
127            {
128                COUT(4) << "PickupRepresentation: Spawner template is empty." << std::endl;
129                //!< If neither spawnerRepresentation nor spawnerTemplate was specified
130                return this->getDefaultSpawnerRepresentation(spawner);
131            }
132            this->addTemplate(this->spawnerTemplate_);
133        }
134       
135        StaticEntity* representation = this->spawnerRepresentation_;
136        representation->setVisible(true);
137       
138        this->addTemplate(this->spawnerTemplate_);
139        this->spawnerRepresentation_->setVisible(false);
140       
141        return representation;
142    }
143   
144    /**
145    @brief
146        Get the default spawnerRepresentation for a specific PickupSpawner.
147        Helper method of internal use.
148    @param spawner
149        A pointer to the PickupSpawner.
150    @return
151        Returns a pointer to the StaticEntity.
152    */
153    //TODO: Possibility to define default representation through XML.
154    StaticEntity* PickupRepresentation::getDefaultSpawnerRepresentation(PickupSpawner* spawner)
155    {
156        StaticEntity* representation = new StaticEntity(spawner);
157        Billboard* sphere = new Billboard(spawner);
158        sphere->setColour(ColourValue(0.95, 0.85, 0.27));
159        sphere->setMaterial("Sphere2");
160        sphere->setScale(0.1);
161        Billboard* icon = new Billboard(spawner);
162        icon->setColour(ColourValue(0.89, 0.79, 0.08));
163        icon->setMaterial("Asterix");
164        icon->setScale(0.5);
165        sphere->attach(icon);
166        representation->attach(sphere);
167        return representation;
168    }
169   
170}
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