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source: code/branches/gamestates2/src/modules/pickup/PickupSpawner.cc @ 6703

Last change on this file since 6703 was 6563, checked in by dafrick, 15 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Daniel 'Huty' Haggenmueller
24 *   Co-authors:
25 *      Damian 'Mozork' Frick
26 *
27 */
28
29/**
30    @file PickupSpawner.cc
31    @brief Implementation of the PickupSpawner class.
32*/
33
34#include "PickupSpawner.h"
35
36#include "core/CoreIncludes.h"
37#include "core/Template.h"
38#include "core/XMLPort.h"
39#include "worldentities/pawns/Pawn.h"
40#include "PickupManager.h"
41#include "PickupRepresentation.h"
42
43namespace orxonox
44{
45
46    CreateFactory(PickupSpawner);
47
48    /**
49    @brief
50        Constructor. Creates a blank PickupSpawner.
51    @param creator
52        Pointer to the object which created this item.
53    */
54    PickupSpawner::PickupSpawner(BaseObject* creator) : StaticEntity(creator), pickup_(NULL)
55    {
56        RegisterObject(PickupSpawner);
57       
58        this->initialize();
59    }
60
61    /**
62    @brief
63        Constructor, Creates a fully functional PickupSpawner.
64    @param creator
65        The creator of this PickupSpawner.
66    @param pickup
67        The Pickupable to be spawned by this PickupSpawner.
68    @param triggerDistance
69        The distance at which the PickupSpawner will trigger.
70    @param respawnTime
71        The minimum time between two spawns.
72    @param maySpawnedItems
73        The maximum number of items spawned by this PickupSpawner.
74    */
75    PickupSpawner::PickupSpawner(BaseObject* creator, Pickupable* pickup, float triggerDistance, float respawnTime, int maxSpawnedItems) : StaticEntity(creator), pickup_(NULL)
76    {
77        RegisterObject(PickupSpawner);
78       
79        this->initialize();
80 
81        this->pickup_ = pickup;
82
83        this->triggerDistance_ = triggerDistance;
84        this->respawnTime_ = respawnTime;
85        this->setMaxSpawnedItems(maxSpawnedItems);
86       
87        if(this->pickup_ == NULL)
88        {
89            COUT(2) << "A PickupSpawner was created without a valid Pickupable. This won't work." << std::endl;
90            this->setActive(false);
91        }
92        else
93        {
94            PickupRepresentation* representation = PickupManager::getInstance().getRepresentation(this->pickup_->getPickupIdentifier());
95            this->attach(representation->getSpawnerRepresentation(this));
96        }
97    }
98
99    /**
100    @brief
101        Registers the object and sets some default values.
102    */
103    void PickupSpawner::initialize(void)
104    {
105        this->triggerDistance_ = 10;
106        this->respawnTime_ = 0;
107        this->maxSpawnedItems_ = INF;
108        this->spawnsRemaining_ = INF;
109    }
110
111    /**
112    @brief
113        Destructor.
114    */
115    PickupSpawner::~PickupSpawner()
116    {
117        if(this->pickup_ != NULL)
118            this->pickup_->destroy();
119    }
120
121    /**
122    @brief
123        Method for creating a PickupSpawner through XML.
124    @param xmlelement
125        XML element which contains the PickupSpawner.
126    @param mode
127        XMLPort mode.
128    */
129    void PickupSpawner::XMLPort(Element& xmlelement, XMLPort::Mode mode)
130    {
131        SUPER(PickupSpawner, XMLPort, xmlelement, mode);
132
133        XMLPortObject(PickupSpawner, Pickupable, "pickup", setPickupable, getPickupable, xmlelement, mode);
134       
135        XMLPortParam(PickupSpawner, "triggerDistance", setTriggerDistance, getTriggerDistance, xmlelement, mode);
136        XMLPortParam(PickupSpawner, "respawnTime", setRespawnTime, getRespawnTime, xmlelement, mode);
137        XMLPortParam(PickupSpawner, "maxSpawnedItems", setMaxSpawnedItems, getMaxSpawnedItems, xmlelement, mode);
138       
139        if(this->pickup_ == NULL)
140        {
141            COUT(2) << "A PickupSpawner was created without a valid Pickupable. This won't work." << std::endl;
142            this->setActive(false);
143        }
144        else
145        {
146            PickupRepresentation* representation = PickupManager::getInstance().getRepresentation(this->pickup_->getPickupIdentifier());
147            representation->setVisible(this->isActive());
148            this->attach(representation->getSpawnerRepresentation(this));
149            this->setActive(true);
150        }
151    }
152   
153    /**
154    @brief
155        Invoked when the activity has changed. Sets visibility of attached objects.
156    */
157    void PickupSpawner::changedActivity()
158    {
159        SUPER(PickupSpawner, changedActivity);
160
161        this->setVisible(this->isActive());
162    }
163     
164    /**
165    @brief
166        Tick, checks if any Pawn is close enough to trigger.
167    @param dt
168        Time since last tick.
169    */
170    //TODO: Replace with collisions.
171    void PickupSpawner::tick(float dt)
172    {
173        SUPER(PickupSpawner, tick, dt);
174       
175        //! If the PickupSpawner is active.
176        if (this->isActive())
177        {
178            //! Iterate trough all Pawns.
179            for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it != ObjectList<Pawn>::end(); ++it)
180            {
181                Vector3 distance = it->getWorldPosition() - this->getWorldPosition();
182                //! If a Pawn, that fits the target-range of the item spawned by this Pickup, is in trigger-distance.
183                if (distance.length() < this->triggerDistance_ && this->pickup_->isTarget(*it))
184                {
185                    this->trigger(*it);
186                }
187            }
188        }
189    }
190   
191    /**
192    @brief
193        Sets the maximum number of spawned items.
194    @param items
195        The maximum number of spawned items to be set.
196    */
197    void PickupSpawner::setMaxSpawnedItems(int items)
198    {
199        this->maxSpawnedItems_ = items;
200        this->spawnsRemaining_ = items;
201    }
202   
203    /**
204    @brief
205        Decrements the number of remaining spawns.
206        Sets the PickupSpawner to inactive for the duration of the respawnTime.
207        Destroys the PickupSpawner if the number of remaining spawns has reached zero.
208    */
209    void PickupSpawner::decrementSpawnsRemaining(void)
210    {
211        if(this->spawnsRemaining_ != INF)
212        {
213            this->spawnsRemaining_--;
214        }
215        if(this->spawnsRemaining_ != 0 && this->respawnTime_ > 0)
216        {
217            this->startRespawnTimer();
218
219            this->setActive(false);
220            this->fireEvent();
221        }
222        else
223        {
224            COUT(3) << "PickupSpawner empty, selfdestruct initialized." << std::endl;
225            this->setActive(false);
226            this->destroy();
227        }
228    }
229   
230    /**
231    @brief
232        Starts the respawn timer.
233    */
234    void PickupSpawner::startRespawnTimer(void)
235    {
236        this->respawnTimer_.setTimer(this->respawnTime_, false, createExecutor(createFunctor(&PickupSpawner::respawnTimerCallback, this)));
237    }
238   
239    /**
240    @brief
241        Sets a Pickupable for the PickupSpawner to spawn.
242    @param pickup
243        The Pickupable to be set.
244    */
245    void PickupSpawner::setPickupable(Pickupable* pickup)
246    {
247        if(this->pickup_ != NULL)
248        {
249            COUT(1) << "In PickupSpawner: setPickupable called, with this->pickup_ already set." << std::endl;
250            return;
251        }
252        if(pickup == NULL)
253        {
254            COUT(1) << "In PickupSpawner: Argument of setPickupable is NULL." << std::endl;
255            return;
256        }
257       
258        this->pickup_ = pickup;
259    }
260   
261    /**
262    @brief
263        Get the Pickupable that is spawned by this PickupSpawner.
264    @return
265        Returns the Pickupable that is spawned by this PickupSpawner.
266    */
267    const Pickupable* PickupSpawner::getPickupable(void)
268    {
269        return this->pickup_;
270    }
271
272    /**
273    @brief
274        Trigger the PickupSpawner.
275        Adds the pickup to the Pawn that triggered, sets the timer to re-activate and deactives the PickupSpawner.
276    @param pawn
277        Pawn which triggered the PickupSpawner.
278    */
279    void PickupSpawner::trigger(Pawn* pawn)
280    {
281        if (this->isActive()) //!< Checks whether PickupSpawner is active.
282        {
283            COUT(3) << "PickupSpawner triggered and active." << std::endl;
284           
285            PickupCarrier* carrier = dynamic_cast<PickupCarrier*>(pawn);
286            if(carrier == NULL)
287            {
288                COUT(1) << "This is bad. Pawn isn't PickupCarrier." << std::endl;
289                return;
290            }
291           
292            if(!carrier->isTarget(this->pickup_))
293            {
294                COUT(4) << "PickupSpawner triggered but Pawn wasn't a target of the Pickupable." << std::endl;
295                return;
296            }
297           
298            PickupCarrier* target = carrier->getTarget(this->pickup_);
299            Pickupable* pickup = this->getPickup();
300           
301            if(target != NULL && pickup != NULL)
302            {
303                if(target->pickup(pickup))
304                {
305                    this->decrementSpawnsRemaining();
306                }
307                else
308                {
309                    pickup->destroy();
310                }
311            }
312            else
313            {
314                if(target == NULL)
315                    COUT(1) << "PickupSpawner: Pickupable has no target." << std::endl;
316               
317                if(pickup == NULL)
318                {
319                    COUT(1) << "PickupSpawner: getPickup produced an error, no Pickupable created." << std::endl;
320                }
321                else
322                {
323                    pickup->destroy();
324                }
325            }
326        }
327    }
328
329    /**
330    @brief
331        Creates a new Pickupable.
332    @return
333        The Pickupable created.
334    */   
335    Pickupable* PickupSpawner::getPickup(void)
336    {
337        if(this->spawnsRemaining_ == 0)
338        {
339            COUT(1) << "Massive Error: PickupSpawner still alive until having spawned last item." << std::endl;
340            return NULL;
341        }
342       
343        Pickupable* pickup = this->pickup_->clone();
344        return pickup;
345    }
346
347    /**
348    @brief
349        Invoked by the timer, re-activates the PickupSpawner.
350    */
351    void PickupSpawner::respawnTimerCallback()
352    {
353        COUT(3) << "PickupSpawner reactivated." << std::endl;
354
355        this->setActive(true);
356    }
357}
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