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source: code/branches/gamestates2/src/orxonox/LevelManager.h @ 7072

Last change on this file since 7072 was 6735, checked in by rgrieder, 15 years ago

Removed getInstancePtr() from all Singletons.
Use "exists()" (check) and "&getInstance()" (pointer) instead.

  • Property svn:eol-style set to native
File size: 2.4 KB
RevLine 
[2072]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _LevelManager_H__
30#define _LevelManager_H__
31
32#include "OrxonoxPrereqs.h"
33
[3196]34#include <cassert>
[2072]35#include <list>
[3304]36#include <string>
[3370]37
38#include "util/Singleton.h"
[3280]39#include "core/OrxonoxClass.h"
[2072]40
[3280]41// tolua_begin
[2072]42namespace orxonox
43{
[2171]44    class _OrxonoxExport LevelManager
[3280]45    // tolua_end
[3370]46        : public Singleton<LevelManager>, public OrxonoxClass
[3280]47    { // tolua_export
[3370]48            friend class Singleton<LevelManager>;
[2072]49        public:
50            LevelManager();
51            virtual ~LevelManager();
52
[3280]53            void setConfigValues();
54
[2072]55            void requestActivity(Level* level);
56            void releaseActivity(Level* level);
57            Level* getActiveLevel();
58
[3280]59            void setDefaultLevel(const std::string& levelName); //tolua_export
[3370]60            const std::string& getDefaultLevel() const; //tolua_export
61            void compileAvailableLevelList(); //tolua_export
[6417]62            const std::string& getAvailableLevelListItem(unsigned int index) const; //tolua_export
[3280]63
[3370]64            static LevelManager& getInstance()    { return Singleton<LevelManager>::getInstance(); } // tolua_export
[2072]65
66        private:
67            LevelManager(const LevelManager&);
68
69            void activateNextLevel();
70
71            std::list<Level*> levels_s;
[3370]72            std::vector<std::string> availableLevels_;
[3196]73
[3280]74            // config values
75            std::string defaultLevelName_;
76
[3370]77            static LevelManager* singletonPtr_s;
[3280]78    }; // tolua_export
79} // tolua_export
[2072]80
81#endif /* _LevelManager_H__ */
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