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source: code/branches/gamestates2/src/orxonox/gamestates/GSClient.cc @ 6746

Last change on this file since 6746 was 6426, checked in by rgrieder, 15 years ago

Fixed bug that caused Host to fail an assert when the client failed to connect.

  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
28
29#include "GSClient.h"
30
31#include "util/Debug.h"
32#include "util/Exception.h"
33#include "core/CommandLineParser.h"
34#include "core/Game.h"
35#include "core/GameMode.h"
36#include "network/Client.h"
37
38namespace orxonox
39{
40    DeclareGameState(GSClient, "client", false, false);
41
42    SetCommandLineArgument(ip, "127.0.0.1").information("Sever IP as string in the form #.#.#.#");
43
44    GSClient::GSClient(const GameStateInfo& info)
45        : GameState(info)
46        , client_(0)
47    {
48    }
49
50    GSClient::~GSClient()
51    {
52    }
53
54    void GSClient::activate()
55    {
56        GameMode::setIsClient(true);
57
58        this->client_ = new Client(CommandLineParser::getValue("ip").getString(), CommandLineParser::getValue("port"));
59
60        if(!client_->establishConnection())
61        {
62            delete this->client_;
63            ThrowException(InitialisationFailed, "Could not establish connection with server.");
64        }
65
66        client_->update(Game::getInstance().getGameClock());
67    }
68
69    void GSClient::deactivate()
70    {
71        client_->closeConnection();
72
73        // destroy client
74        delete this->client_;
75
76        GameMode::setIsClient(false);
77    }
78
79    void GSClient::update(const Clock& time)
80    {
81        client_->update(time);
82    }
83}
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