[1661] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[2850] | 29 | #include "GSMainMenu.h" |
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[1661] | 30 | |
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[2850] | 31 | #include <OgreSceneManager.h> |
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[3196] | 32 | |
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[5863] | 33 | #include "core/input/KeyBinderManager.h" |
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[3196] | 34 | #include "core/Game.h" |
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[2844] | 35 | #include "core/ConsoleCommand.h" |
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[6417] | 36 | #include "core/ConfigValueIncludes.h" |
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| 37 | #include "core/CoreIncludes.h" |
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[3370] | 38 | #include "core/GraphicsManager.h" |
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| 39 | #include "core/GUIManager.h" |
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[5735] | 40 | #include "Scene.h" |
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[5896] | 41 | #include "sound/AmbientSound.h" |
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[6743] | 42 | // HACK |
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| 43 | #include "core/input/InputManager.h" |
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| 44 | #include "core/input/InputState.h" |
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[1661] | 45 | |
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| 46 | namespace orxonox |
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| 47 | { |
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[3280] | 48 | DeclareGameState(GSMainMenu, "mainMenu", false, true); |
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[2844] | 49 | |
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[3370] | 50 | GSMainMenu::GSMainMenu(const GameStateInfo& info) |
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| 51 | : GameState(info) |
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[1661] | 52 | { |
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[6417] | 53 | RegisterRootObject(GSMainMenu); |
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[1688] | 54 | |
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[6743] | 55 | InputManager::getInstance().createInputState("MainMenuHackery")->setKeyHandler(KeyBinderManager::getInstance().getDefaultAsHandler()); |
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| 56 | |
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[2850] | 57 | // create an empty Scene |
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[5876] | 58 | this->scene_ = new Scene(NULL); |
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[5918] | 59 | this->scene_->setSyncMode( 0x0 ); |
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[2850] | 60 | // and a Camera |
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| 61 | this->camera_ = this->scene_->getSceneManager()->createCamera("mainMenu/Camera"); |
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[5878] | 62 | if (GameMode::playsSound()) |
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| 63 | { |
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| 64 | // Load sound |
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[5896] | 65 | this->ambient_ = new AmbientSound(0); |
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[6417] | 66 | this->ambient_->setSyncMode(0x0); |
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[5878] | 67 | } |
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[3370] | 68 | } |
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[2850] | 69 | |
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[3370] | 70 | GSMainMenu::~GSMainMenu() |
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| 71 | { |
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[5878] | 72 | if (GameMode::playsSound()) |
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[6417] | 73 | this->ambient_->destroy(); |
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[5878] | 74 | |
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[6743] | 75 | InputManager::getInstance().destroyState("MainMenuHackery"); |
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| 76 | |
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[3370] | 77 | this->scene_->getSceneManager()->destroyCamera(this->camera_); |
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[5799] | 78 | this->scene_->destroy(); |
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[3370] | 79 | } |
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| 80 | |
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| 81 | void GSMainMenu::activate() |
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| 82 | { |
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[1661] | 83 | // show main menu |
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[6722] | 84 | GUIManager::getInstance().showGUI("MainMenu", true); |
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[2850] | 85 | GUIManager::getInstance().setCamera(this->camera_); |
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[6739] | 86 | GUIManager::getInstance().setBackgroundImage("MainMenuBackground", "Background"); |
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[2850] | 87 | GraphicsManager::getInstance().setCamera(this->camera_); |
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[2844] | 88 | |
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[6743] | 89 | InputManager::getInstance().enterState("MainMenuHackery"); |
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| 90 | |
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[5920] | 91 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startStandalone), "startGame")); |
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| 92 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startServer), "startServer")); |
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| 93 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startClient), "startClient")); |
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| 94 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startDedicated), "startDedicated")); |
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| 95 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startMainMenu), "startMainMenu")); |
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[2853] | 96 | |
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[6417] | 97 | // create command to change sound path |
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| 98 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::setMainMenuSoundPath, this), "setMMSoundPath")); |
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| 99 | |
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[5863] | 100 | KeyBinderManager::getInstance().setToDefault(); |
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[3060] | 101 | |
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[6417] | 102 | this->setConfigValues(); |
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| 103 | |
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[5878] | 104 | if (GameMode::playsSound()) |
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| 105 | { |
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[6417] | 106 | this->ambient_->setLooping(true); |
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| 107 | this->ambient_->play(); // works without source |
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[5878] | 108 | } |
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[1661] | 109 | } |
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| 110 | |
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[2850] | 111 | void GSMainMenu::deactivate() |
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[1661] | 112 | { |
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[5878] | 113 | if (GameMode::playsSound()) |
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| 114 | { |
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| 115 | this->ambient_->stop(); |
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| 116 | } |
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[3060] | 117 | |
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[6743] | 118 | InputManager::getInstance().leaveState("MainMenuHackery"); |
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| 119 | |
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[2927] | 120 | GUIManager::getInstance().setCamera(0); |
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[6739] | 121 | GUIManager::getInstance().setBackgroundImage(""); |
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[6417] | 122 | GUIManager::hideGUI("MainMenu"); |
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[2927] | 123 | GraphicsManager::getInstance().setCamera(0); |
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[1661] | 124 | } |
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| 125 | |
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[2850] | 126 | void GSMainMenu::update(const Clock& time) |
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[1661] | 127 | { |
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[2844] | 128 | } |
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[1661] | 129 | |
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[6417] | 130 | void GSMainMenu::setConfigValues() |
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| 131 | { |
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| 132 | SetConfigValue(soundPathMain_, "mainmenu.ogg") |
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| 133 | .description("Contains the path to the main menu sound file.") |
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| 134 | .callback(this, &GSMainMenu::reloadSound); |
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| 135 | } |
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| 136 | |
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| 137 | void GSMainMenu::reloadSound() |
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| 138 | { |
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| 139 | if (GameMode::playsSound()) |
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| 140 | { |
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| 141 | this->ambient_->setAmbientSource(soundPathMain_); |
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| 142 | } |
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| 143 | } |
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| 144 | |
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| 145 | const std::string& GSMainMenu::getMainMenuSoundPath() |
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| 146 | { |
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| 147 | return soundPathMain_; |
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| 148 | } |
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| 149 | |
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| 150 | void GSMainMenu::setMainMenuSoundPath(const std::string& path) |
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| 151 | { |
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| 152 | ModifyConfigValue(soundPathMain_, set, path); |
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| 153 | } |
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| 154 | |
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[3094] | 155 | void GSMainMenu::startStandalone() |
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[2844] | 156 | { |
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| 157 | // HACK - HACK |
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| 158 | Game::getInstance().popState(); |
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[2850] | 159 | Game::getInstance().requestStates("standalone, level"); |
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[1661] | 160 | } |
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[3094] | 161 | |
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| 162 | void GSMainMenu::startServer() |
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| 163 | { |
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| 164 | // HACK - HACK |
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| 165 | Game::getInstance().popState(); |
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| 166 | Game::getInstance().requestStates("server, level"); |
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| 167 | } |
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| 168 | |
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| 169 | void GSMainMenu::startClient() |
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| 170 | { |
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| 171 | // HACK - HACK |
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| 172 | Game::getInstance().popState(); |
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| 173 | Game::getInstance().requestStates("client, level"); |
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| 174 | } |
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| 175 | |
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| 176 | void GSMainMenu::startDedicated() |
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| 177 | { |
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| 178 | // HACK - HACK |
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| 179 | Game::getInstance().popState(); |
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| 180 | Game::getInstance().popState(); |
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[6105] | 181 | Game::getInstance().requestStates("server, level"); |
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[3094] | 182 | } |
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[5817] | 183 | void GSMainMenu::startMainMenu() |
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| 184 | { |
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| 185 | // HACK - HACK |
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| 186 | Game::getInstance().popState(); |
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| 187 | Game::getInstance().popState(); |
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| 188 | Game::getInstance().requestStates("mainmenu"); |
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| 189 | } |
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[1661] | 190 | } |
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