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source: code/branches/gamestates2/src/orxonox/gamestates/GSMainMenu.cc @ 7072

Last change on this file since 7072 was 6743, checked in by rgrieder, 15 years ago
  • Bugfix in keyESC.
  • Default behaviour for GUI sheet InputStates is now not to handle keyboard input —> KeyBinder is used.
  • Added some temporary hackery to GSMainMenu to enable the use of Keys in the MainMenu.
  • Property svn:eol-style set to native
File size: 5.9 KB
RevLine 
[1661]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[2850]29#include "GSMainMenu.h"
[1661]30
[2850]31#include <OgreSceneManager.h>
[3196]32
[5863]33#include "core/input/KeyBinderManager.h"
[3196]34#include "core/Game.h"
[2844]35#include "core/ConsoleCommand.h"
[6417]36#include "core/ConfigValueIncludes.h"
37#include "core/CoreIncludes.h"
[3370]38#include "core/GraphicsManager.h"
39#include "core/GUIManager.h"
[5735]40#include "Scene.h"
[5896]41#include "sound/AmbientSound.h"
[6743]42// HACK
43#include "core/input/InputManager.h"
44#include "core/input/InputState.h"
[1661]45
46namespace orxonox
47{
[3280]48    DeclareGameState(GSMainMenu, "mainMenu", false, true);
[2844]49
[3370]50    GSMainMenu::GSMainMenu(const GameStateInfo& info)
51        : GameState(info)
[1661]52    {
[6417]53        RegisterRootObject(GSMainMenu);
[1688]54
[6743]55        InputManager::getInstance().createInputState("MainMenuHackery")->setKeyHandler(KeyBinderManager::getInstance().getDefaultAsHandler());
56
[2850]57        // create an empty Scene
[5876]58        this->scene_ = new Scene(NULL);
[5918]59        this->scene_->setSyncMode( 0x0 );
[2850]60        // and a Camera
61        this->camera_ = this->scene_->getSceneManager()->createCamera("mainMenu/Camera");
[5878]62        if (GameMode::playsSound())
63        {
64            // Load sound
[5896]65            this->ambient_ = new AmbientSound(0);
[6417]66            this->ambient_->setSyncMode(0x0);
[5878]67        }
[3370]68    }
[2850]69
[3370]70    GSMainMenu::~GSMainMenu()
71    {
[5878]72        if (GameMode::playsSound())
[6417]73            this->ambient_->destroy();
[5878]74
[6743]75        InputManager::getInstance().destroyState("MainMenuHackery");
76
[3370]77        this->scene_->getSceneManager()->destroyCamera(this->camera_);
[5799]78        this->scene_->destroy();
[3370]79    }
80
81    void GSMainMenu::activate()
82    {
[1661]83        // show main menu
[6722]84        GUIManager::getInstance().showGUI("MainMenu", true);
[2850]85        GUIManager::getInstance().setCamera(this->camera_);
[6739]86        GUIManager::getInstance().setBackgroundImage("MainMenuBackground", "Background");
[2850]87        GraphicsManager::getInstance().setCamera(this->camera_);
[2844]88
[6743]89        InputManager::getInstance().enterState("MainMenuHackery");
90
[5920]91        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startStandalone), "startGame"));
92        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startServer), "startServer"));
93        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startClient), "startClient"));
94        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startDedicated), "startDedicated"));
95        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startMainMenu), "startMainMenu"));
[2853]96
[6417]97        // create command to change sound path
98        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::setMainMenuSoundPath, this), "setMMSoundPath"));
99
[5863]100        KeyBinderManager::getInstance().setToDefault();
[3060]101
[6417]102        this->setConfigValues();
103
[5878]104        if (GameMode::playsSound())
105        {
[6417]106            this->ambient_->setLooping(true);
107            this->ambient_->play(); // works without source
[5878]108        }
[1661]109    }
110
[2850]111    void GSMainMenu::deactivate()
[1661]112    {
[5878]113        if (GameMode::playsSound())
114        {
115            this->ambient_->stop();
116        }
[3060]117
[6743]118        InputManager::getInstance().leaveState("MainMenuHackery");
119
[2927]120        GUIManager::getInstance().setCamera(0);
[6739]121        GUIManager::getInstance().setBackgroundImage("");
[6417]122        GUIManager::hideGUI("MainMenu");
[2927]123        GraphicsManager::getInstance().setCamera(0);
[1661]124    }
125
[2850]126    void GSMainMenu::update(const Clock& time)
[1661]127    {
[2844]128    }
[1661]129
[6417]130    void GSMainMenu::setConfigValues()
131    {
132        SetConfigValue(soundPathMain_, "mainmenu.ogg")
133            .description("Contains the path to the main menu sound file.")
134            .callback(this, &GSMainMenu::reloadSound);
135    }
136
137    void GSMainMenu::reloadSound()
138    {
139        if (GameMode::playsSound())
140        {
141            this->ambient_->setAmbientSource(soundPathMain_);
142        }
143    }
144
145    const std::string& GSMainMenu::getMainMenuSoundPath()
146    {
147        return soundPathMain_;
148    }
149
150    void GSMainMenu::setMainMenuSoundPath(const std::string& path)
151    {
152        ModifyConfigValue(soundPathMain_, set, path);
153    }
154
[3094]155    void GSMainMenu::startStandalone()
[2844]156    {
157        // HACK - HACK
158        Game::getInstance().popState();
[2850]159        Game::getInstance().requestStates("standalone, level");
[1661]160    }
[3094]161
162    void GSMainMenu::startServer()
163    {
164        // HACK - HACK
165        Game::getInstance().popState();
166        Game::getInstance().requestStates("server, level");
167    }
168
169    void GSMainMenu::startClient()
170    {
171        // HACK - HACK
172        Game::getInstance().popState();
173        Game::getInstance().requestStates("client, level");
174    }
175
176    void GSMainMenu::startDedicated()
177    {
178        // HACK - HACK
179        Game::getInstance().popState();
180        Game::getInstance().popState();
[6105]181        Game::getInstance().requestStates("server, level");
[3094]182    }
[5817]183    void GSMainMenu::startMainMenu()
184    {
185        // HACK - HACK
186        Game::getInstance().popState();
187        Game::getInstance().popState();
188        Game::getInstance().requestStates("mainmenu");
189    }
[1661]190}
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