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source: code/branches/gamestates2/src/orxonox/gamestates/GSMainMenu.cc @ 6987

Last change on this file since 6987 was 6743, checked in by rgrieder, 15 years ago
  • Bugfix in keyESC.
  • Default behaviour for GUI sheet InputStates is now not to handle keyboard input —> KeyBinder is used.
  • Added some temporary hackery to GSMainMenu to enable the use of Keys in the MainMenu.
  • Property svn:eol-style set to native
File size: 5.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "GSMainMenu.h"
30
31#include <OgreSceneManager.h>
32
33#include "core/input/KeyBinderManager.h"
34#include "core/Game.h"
35#include "core/ConsoleCommand.h"
36#include "core/ConfigValueIncludes.h"
37#include "core/CoreIncludes.h"
38#include "core/GraphicsManager.h"
39#include "core/GUIManager.h"
40#include "Scene.h"
41#include "sound/AmbientSound.h"
42// HACK
43#include "core/input/InputManager.h"
44#include "core/input/InputState.h"
45
46namespace orxonox
47{
48    DeclareGameState(GSMainMenu, "mainMenu", false, true);
49
50    GSMainMenu::GSMainMenu(const GameStateInfo& info)
51        : GameState(info)
52    {
53        RegisterRootObject(GSMainMenu);
54
55        InputManager::getInstance().createInputState("MainMenuHackery")->setKeyHandler(KeyBinderManager::getInstance().getDefaultAsHandler());
56
57        // create an empty Scene
58        this->scene_ = new Scene(NULL);
59        this->scene_->setSyncMode( 0x0 );
60        // and a Camera
61        this->camera_ = this->scene_->getSceneManager()->createCamera("mainMenu/Camera");
62        if (GameMode::playsSound())
63        {
64            // Load sound
65            this->ambient_ = new AmbientSound(0);
66            this->ambient_->setSyncMode(0x0);
67        }
68    }
69
70    GSMainMenu::~GSMainMenu()
71    {
72        if (GameMode::playsSound())
73            this->ambient_->destroy();
74
75        InputManager::getInstance().destroyState("MainMenuHackery");
76
77        this->scene_->getSceneManager()->destroyCamera(this->camera_);
78        this->scene_->destroy();
79    }
80
81    void GSMainMenu::activate()
82    {
83        // show main menu
84        GUIManager::getInstance().showGUI("MainMenu", true);
85        GUIManager::getInstance().setCamera(this->camera_);
86        GUIManager::getInstance().setBackgroundImage("MainMenuBackground", "Background");
87        GraphicsManager::getInstance().setCamera(this->camera_);
88
89        InputManager::getInstance().enterState("MainMenuHackery");
90
91        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startStandalone), "startGame"));
92        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startServer), "startServer"));
93        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startClient), "startClient"));
94        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startDedicated), "startDedicated"));
95        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startMainMenu), "startMainMenu"));
96
97        // create command to change sound path
98        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::setMainMenuSoundPath, this), "setMMSoundPath"));
99
100        KeyBinderManager::getInstance().setToDefault();
101
102        this->setConfigValues();
103
104        if (GameMode::playsSound())
105        {
106            this->ambient_->setLooping(true);
107            this->ambient_->play(); // works without source
108        }
109    }
110
111    void GSMainMenu::deactivate()
112    {
113        if (GameMode::playsSound())
114        {
115            this->ambient_->stop();
116        }
117
118        InputManager::getInstance().leaveState("MainMenuHackery");
119
120        GUIManager::getInstance().setCamera(0);
121        GUIManager::getInstance().setBackgroundImage("");
122        GUIManager::hideGUI("MainMenu");
123        GraphicsManager::getInstance().setCamera(0);
124    }
125
126    void GSMainMenu::update(const Clock& time)
127    {
128    }
129
130    void GSMainMenu::setConfigValues()
131    {
132        SetConfigValue(soundPathMain_, "mainmenu.ogg")
133            .description("Contains the path to the main menu sound file.")
134            .callback(this, &GSMainMenu::reloadSound);
135    }
136
137    void GSMainMenu::reloadSound()
138    {
139        if (GameMode::playsSound())
140        {
141            this->ambient_->setAmbientSource(soundPathMain_);
142        }
143    }
144
145    const std::string& GSMainMenu::getMainMenuSoundPath()
146    {
147        return soundPathMain_;
148    }
149
150    void GSMainMenu::setMainMenuSoundPath(const std::string& path)
151    {
152        ModifyConfigValue(soundPathMain_, set, path);
153    }
154
155    void GSMainMenu::startStandalone()
156    {
157        // HACK - HACK
158        Game::getInstance().popState();
159        Game::getInstance().requestStates("standalone, level");
160    }
161
162    void GSMainMenu::startServer()
163    {
164        // HACK - HACK
165        Game::getInstance().popState();
166        Game::getInstance().requestStates("server, level");
167    }
168
169    void GSMainMenu::startClient()
170    {
171        // HACK - HACK
172        Game::getInstance().popState();
173        Game::getInstance().requestStates("client, level");
174    }
175
176    void GSMainMenu::startDedicated()
177    {
178        // HACK - HACK
179        Game::getInstance().popState();
180        Game::getInstance().popState();
181        Game::getInstance().requestStates("server, level");
182    }
183    void GSMainMenu::startMainMenu()
184    {
185        // HACK - HACK
186        Game::getInstance().popState();
187        Game::getInstance().popState();
188        Game::getInstance().requestStates("mainmenu");
189    }
190}
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