1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "GSMainMenu.h" |
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30 | |
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31 | #include <OgreSceneManager.h> |
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32 | |
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33 | #include "core/input/InputManager.h" |
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34 | #include "core/input/InputState.h" |
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35 | #include "core/input/KeyBinderManager.h" |
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36 | #include "core/Game.h" |
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37 | #include "core/ConsoleCommand.h" |
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38 | #include "core/ConfigValueIncludes.h" |
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39 | #include "core/CoreIncludes.h" |
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40 | #include "core/GraphicsManager.h" |
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41 | #include "core/GUIManager.h" |
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42 | #include "Scene.h" |
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43 | #include "sound/AmbientSound.h" |
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44 | |
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45 | namespace orxonox |
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46 | { |
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47 | DeclareGameState(GSMainMenu, "mainMenu", false, true); |
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48 | |
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49 | GSMainMenu::GSMainMenu(const GameStateInfo& info) |
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50 | : GameState(info) |
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51 | , inputState_(0) |
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52 | { |
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53 | RegisterRootObject(GSMainMenu); |
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54 | inputState_ = InputManager::getInstance().createInputState("mainMenu"); |
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55 | inputState_->setMouseExclusive(TriBool::False); |
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56 | inputState_->setHandler(&GUIManager::getInstance()); |
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57 | inputState_->setKeyHandler(KeyBinderManager::getInstance().getDefaultAsHandler()); |
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58 | inputState_->setJoyStickHandler(&InputHandler::EMPTY); |
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59 | |
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60 | // create an empty Scene |
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61 | this->scene_ = new Scene(NULL); |
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62 | this->scene_->setSyncMode( 0x0 ); |
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63 | // and a Camera |
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64 | this->camera_ = this->scene_->getSceneManager()->createCamera("mainMenu/Camera"); |
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65 | if (GameMode::playsSound()) |
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66 | { |
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67 | // Load sound |
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68 | this->ambient_ = new AmbientSound(0); |
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69 | this->ambient_->setSyncMode(0x0); |
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70 | } |
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71 | } |
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72 | |
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73 | GSMainMenu::~GSMainMenu() |
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74 | { |
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75 | if (GameMode::playsSound()) |
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76 | this->ambient_->destroy(); |
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77 | |
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78 | InputManager::getInstance().destroyState("mainMenu"); |
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79 | |
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80 | this->scene_->getSceneManager()->destroyCamera(this->camera_); |
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81 | this->scene_->destroy(); |
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82 | } |
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83 | |
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84 | void GSMainMenu::activate() |
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85 | { |
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86 | // show main menu |
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87 | GUIManager::getInstance().showGUI("MainMenu", true); |
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88 | GUIManager::getInstance().setCamera(this->camera_); |
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89 | GUIManager::getInstance().setBackground("MainMenuBackground"); |
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90 | // GUIManager::getInstance().setBackground(""); |
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91 | GraphicsManager::getInstance().setCamera(this->camera_); |
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92 | |
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93 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startStandalone), "startGame")); |
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94 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startServer), "startServer")); |
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95 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startClient), "startClient")); |
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96 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startDedicated), "startDedicated")); |
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97 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startMainMenu), "startMainMenu")); |
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98 | |
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99 | // create command to change sound path |
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100 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::setMainMenuSoundPath, this), "setMMSoundPath")); |
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101 | |
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102 | KeyBinderManager::getInstance().setToDefault(); |
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103 | //InputManager::getInstance().enterState("mainMenu"); |
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104 | |
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105 | this->setConfigValues(); |
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106 | |
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107 | if (GameMode::playsSound()) |
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108 | { |
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109 | this->ambient_->setLooping(true); |
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110 | this->ambient_->play(); // works without source |
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111 | } |
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112 | } |
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113 | |
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114 | void GSMainMenu::deactivate() |
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115 | { |
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116 | if (GameMode::playsSound()) |
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117 | { |
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118 | this->ambient_->stop(); |
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119 | } |
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120 | |
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121 | //InputManager::getInstance().leaveState("mainMenu"); |
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122 | |
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123 | GUIManager::getInstance().setCamera(0); |
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124 | GUIManager::getInstance().setBackground(""); |
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125 | GUIManager::hideGUI("MainMenu"); |
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126 | GraphicsManager::getInstance().setCamera(0); |
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127 | } |
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128 | |
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129 | void GSMainMenu::update(const Clock& time) |
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130 | { |
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131 | } |
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132 | |
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133 | void GSMainMenu::setConfigValues() |
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134 | { |
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135 | SetConfigValue(soundPathMain_, "mainmenu.ogg") |
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136 | .description("Contains the path to the main menu sound file.") |
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137 | .callback(this, &GSMainMenu::reloadSound); |
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138 | } |
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139 | |
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140 | void GSMainMenu::reloadSound() |
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141 | { |
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142 | if (GameMode::playsSound()) |
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143 | { |
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144 | this->ambient_->setAmbientSource(soundPathMain_); |
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145 | } |
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146 | } |
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147 | |
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148 | const std::string& GSMainMenu::getMainMenuSoundPath() |
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149 | { |
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150 | return soundPathMain_; |
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151 | } |
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152 | |
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153 | void GSMainMenu::setMainMenuSoundPath(const std::string& path) |
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154 | { |
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155 | ModifyConfigValue(soundPathMain_, set, path); |
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156 | } |
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157 | |
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158 | void GSMainMenu::startStandalone() |
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159 | { |
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160 | // HACK - HACK |
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161 | Game::getInstance().popState(); |
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162 | Game::getInstance().requestStates("standalone, level"); |
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163 | } |
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164 | |
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165 | void GSMainMenu::startServer() |
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166 | { |
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167 | // HACK - HACK |
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168 | Game::getInstance().popState(); |
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169 | Game::getInstance().requestStates("server, level"); |
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170 | } |
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171 | |
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172 | void GSMainMenu::startClient() |
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173 | { |
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174 | // HACK - HACK |
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175 | Game::getInstance().popState(); |
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176 | Game::getInstance().requestStates("client, level"); |
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177 | } |
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178 | |
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179 | void GSMainMenu::startDedicated() |
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180 | { |
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181 | // HACK - HACK |
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182 | Game::getInstance().popState(); |
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183 | Game::getInstance().popState(); |
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184 | Game::getInstance().requestStates("server, level"); |
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185 | } |
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186 | void GSMainMenu::startMainMenu() |
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187 | { |
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188 | // HACK - HACK |
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189 | Game::getInstance().popState(); |
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190 | Game::getInstance().popState(); |
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191 | Game::getInstance().requestStates("mainmenu"); |
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192 | } |
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193 | } |
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