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source: code/branches/gamestates2/src/orxonox/interfaces/RadarViewable.cc @ 7191

Last change on this file since 7191 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 5.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "RadarViewable.h"
30
31#include <OgreSceneManager.h>
32#include <OgreSceneNode.h>
33#include <OgreEntity.h>
34
35#include "util/StringUtils.h"
36#include "core/CoreIncludes.h"
37#include "tools/DynamicLines.h"
38#include "worldentities/WorldEntity.h"
39#include "Radar.h"
40#include "Scene.h"
41#include "overlays/Map.h"
42
43namespace orxonox
44{
45    /**
46        @brief Constructor.
47    */
48    RadarViewable::RadarViewable()
49        : MapNode_(NULL)
50        , MapEntity_(NULL)
51        , line_(NULL)
52        , LineNode_(NULL)
53        , isHumanShip_(false)
54        , bVisibility_(true)
55        , radarObjectCamouflage_(0.0f)
56        , radarObjectShape_(Dot)
57        , radarObjectDescription_("staticObject")
58    {
59        RegisterRootObject(RadarViewable);
60
61        this->uniqueId_=getUniqueNumberString();
62/*
63        if(Map::getSingletonPtr() && Map::getSingletonPtr()->getMapSceneManagerPtr())
64        {
65            this->addEntity();
66        }
67
68        */
69    }
70
71
72    RadarViewable::~RadarViewable()
73    {
74        if (this->isHumanShip_ && MapNode_)
75            MapNode_->removeAllChildren();
76
77        if (MapNode_)
78            delete MapNode_;
79
80        if (MapEntity_)
81            delete MapEntity_;
82
83        if (line_)
84            delete line_;
85
86        if (LineNode_)
87            delete LineNode_;
88    }
89
90    void RadarViewable::addMapEntity()
91    { //TODO Check shape and add accordantly
92        if( this->MapNode_ && !this->MapEntity_ && Map::getSingletonPtr() && Map::getSingletonPtr()->getMapSceneManagerPtr() )
93        {
94            COUT(0) << "Adding " << this->uniqueId_ << " to Map.\n";
95            this->MapEntity_ = Map::getSingletonPtr()->getMapSceneManagerPtr()->createEntity( this->uniqueId_, "drone.mesh");
96            /*this->line_ =  Map::getSingletonPtr()->getMapSceneManagerPtr()->createManualObject(this->uniqueId_ + "_l");
97            this->line_->begin("Map/line_", Ogre::RenderOperation::OT_LINE_STRIP);
98            //line_->position(0, -it->getRVWorldPosition().y, 0);
99            //this->line_->position(0, -20, 0);
100            this->line_->position(0, 0, -10); //Front Arrow
101            this->line_->position(0, 0, 0);
102
103            this->line_->end(); */
104            this->line_ = new Ogre::DynamicLines(Ogre::RenderOperation::OT_LINE_LIST);
105            this->line_->addPoint( Vector3(0,0,0) );
106            this->line_->addPoint( Vector3(0,0,0) );
107
108            this->MapNode_->attachObject( this->MapEntity_ );
109
110            this->LineNode_ = this->MapNode_->createChildSceneNode();
111            this->LineNode_->attachObject( this->line_ );
112        }
113        else
114        {
115            COUT(0) << "Unable to load " << this->uniqueId_ << " to Map.\n";
116        }
117    }
118
119    void RadarViewable::updateMapPosition()
120    {
121        if( this->MapNode_ )
122        {
123            this->MapNode_->setPosition( this->getRVWorldPosition() );
124            this->MapNode_->translate( this->getRVOrientedVelocity(), static_cast<Ogre::Node::TransformSpace>(3) );
125            this->MapNode_->setOrientation( this->getWorldEntity()->getOrientation() );
126//Vector3 v = this->getRVWorldPosition();
127            //this->line_->setPoint(1, Vector3(0,v.y,0) );
128            this->line_->setPoint(1, Vector3( 0, static_cast<float>(static_cast<int>( -Map::getSingletonPtr()->movablePlane_->getDistance( this->getRVWorldPosition() ) ) ) ,0 ));
129            this->line_->update();
130            if( Map::getSingletonPtr()->playerShipNode_ )
131                this->LineNode_->setDirection( Map::getSingletonPtr()->playerShipNode_->getLocalAxes().GetColumn(1) ,Ogre::Node::TS_WORLD,Vector3::UNIT_Y);
132        }
133    }
134
135    void RadarViewable::setRadarObjectDescription(const std::string& str)
136    {
137        Radar* radar = this->getWorldEntity()->getScene()->getRadar();
138        if (radar)
139            this->radarObjectShape_ = radar->addObjectDescription(str);
140        else
141        {
142            CCOUT(2) << "Attempting to access the radar, but the radar is non existent." << std::endl;
143        }
144        this->radarObjectDescription_ = str;
145    }
146
147    const Vector3& RadarViewable::getRVWorldPosition() const
148    {
149        const WorldEntity* object = this->getWorldEntity();
150        validate(object);
151        return object->getWorldPosition();
152    }
153
154    Vector3 RadarViewable::getRVOrientedVelocity() const
155    {
156        const WorldEntity* object = this->getWorldEntity();
157        validate(object);
158        return object->getWorldOrientation() * object->getVelocity();
159    }
160
161    void RadarViewable::validate(const WorldEntity* object) const
162    {
163        if (!object)
164        {
165            COUT(1) << "Assertion: Every RadarViewable has to be assigned a WorldEntity pointer!" << std::endl;
166            assert(0);
167        }
168    }
169}
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