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source: code/branches/gamestates2/src/orxonox/overlays/GUISheet.cc @ 7002

Last change on this file since 7002 was 6737, checked in by rgrieder, 15 years ago

Background image of the GUI is now managed by GUIManager and kept in a very simple manner: Tell it about the image set and the image name and the it will display it in the root node.
Also split SheetManager.lua from InitialiseGUI.lua to have a separate initialisation, required by GUIManager now.
And modified GUISheet.cc/h accordingly.

  • Property svn:eol-style set to native
File size: 2.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "GUISheet.h"
30
31#include "core/CoreIncludes.h"
32#include "core/GUIManager.h"
33#include "core/XMLPort.h"
34
35namespace orxonox
36{
37    CreateFactory(GUISheet);
38
39    GUISheet::GUISheet(BaseObject* creator)
40        : BaseObject(creator)
41        , bShowOnLoad_(false)
42        , bHidePrevious_(false)
43        , bHidePreviousSet_(false)
44    {
45        RegisterObject(GUISheet);
46
47        if (!GameMode::showsGraphics())
48            ThrowException(NoGraphics, "GUISheet construction failed: no graphics");
49    }
50
51    GUISheet::~GUISheet()
52    {
53    }
54
55    void GUISheet::XMLPort(Element& xmlElement, XMLPort::Mode mode)
56    {
57        SUPER(GUISheet, XMLPort, xmlElement, mode);
58
59        XMLPortParam(GUISheet, "showOnLoad",   setShowOnLoad,     getShowOnLoad,     xmlElement, mode);
60        XMLPortParam(GUISheet, "hidePrevious", setPreviousHiding, getPreviousHiding, xmlElement, mode);
61        XMLPortParam(GUISheet, "sheetName",    setSheetName,      getSheetName,      xmlElement, mode);
62        XMLPortParam(GUISheet, "backgroundImage",  setBackgroundImage,  getBackgroundImage,  xmlElement, mode);
63
64        if (this->bShowOnLoad_)
65            this->show();
66    }
67
68    void GUISheet::show()
69    {
70        GUIManager::getInstance().setBackgroundImage(this->backgroundImage_);
71        if (this->bHidePreviousSet_)
72            GUIManager::getInstance().showGUI(this->sheetName_, this->bHidePrevious_);
73        else
74            GUIManager::getInstance().showGUI(this->sheetName_);
75    }
76
77    void GUISheet::hide()
78    {
79        GUIManager::getInstance().hideGUI(this->sheetName_);
80        if (!this->backgroundImage_.empty())
81            GUIManager::getInstance().setBackgroundImage("");
82    }
83
84    void GUISheet::setSheetName(const std::string& name)
85    {
86        this->sheetName_ = name;
87        GUIManager::getInstance().loadGUI(this->sheetName_);
88    }
89
90    void GUISheet::setPreviousHiding(bool bHide)
91    {
92        this->bHidePrevious_ = bHide;
93        this->bHidePreviousSet_ = true;
94        // Note: This call has no effect when already showing!
95    }
96}
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