Last change
on this file since 10233 was
6746,
checked in by rgrieder, 15 years ago
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Merged gamestates2 branch back to trunk.
This brings in some heavy changes in the GUI framework.
It should also fix problems with triggered asserts in the InputManager.
Note: PickupInventory does not seem to work —> Segfault when showing because before, the owner in GUIOverlay::setGUIName is already NULL.
I haven't tested it before, so I can't tell whether it's my changes.
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-
Property svn:eol-style set to
native
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File size:
541 bytes
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Line | |
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1 | -- DecisionPopup.lua |
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2 | |
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3 | local P = createMenuSheet("DecisionPopup") |
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4 | |
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5 | function P.setCallback(functionPtr) |
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6 | P.functionPtr = functionPtr |
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7 | end |
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8 | |
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9 | function P.setText( text ) |
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10 | winMgr:getWindow("orxonox/DecisionPopup_text"):setText( text ) |
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11 | end |
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12 | |
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13 | -- events for ingamemenu |
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14 | function P.button_yes(e) |
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15 | if P.functionPtr ~= nil then |
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16 | P.functionPtr(true) |
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17 | end |
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18 | hideMenuSheet("DecisionPopup") |
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19 | end |
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20 | |
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21 | function P.button_no(e) |
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22 | if P.functionPtr ~= nil then |
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23 | P.functionPtr(false) |
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24 | end |
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25 | hideMenuSheet("DecisionPopup") |
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26 | end |
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27 | |
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28 | return P |
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29 | |
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