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source: code/branches/gamestates3/data/gui/scripts/DecisionPopup.lua @ 10233

Last change on this file since 10233 was 6746, checked in by rgrieder, 15 years ago

Merged gamestates2 branch back to trunk.
This brings in some heavy changes in the GUI framework.
It should also fix problems with triggered asserts in the InputManager.

Note: PickupInventory does not seem to work —> Segfault when showing because before, the owner in GUIOverlay::setGUIName is already NULL.
I haven't tested it before, so I can't tell whether it's my changes.

  • Property svn:eol-style set to native
File size: 541 bytes
Line 
1-- DecisionPopup.lua
2
3local P = createMenuSheet("DecisionPopup")
4
5function P.setCallback(functionPtr)
6    P.functionPtr = functionPtr
7end
8
9function P.setText( text )
10    winMgr:getWindow("orxonox/DecisionPopup_text"):setText( text )
11end
12
13-- events for ingamemenu
14function P.button_yes(e)
15    if P.functionPtr ~= nil then
16        P.functionPtr(true)
17    end
18    hideMenuSheet("DecisionPopup")
19end
20
21function P.button_no(e)
22    if P.functionPtr ~= nil then
23        P.functionPtr(false)
24    end
25    hideMenuSheet("DecisionPopup")
26end
27
28return P
29
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