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source: code/branches/gamestates3/data/gui/scripts/GameplayMenu.lua @ 10108

Last change on this file since 10108 was 6773, checked in by rgrieder, 15 years ago

Eliminated all unnecessary global Lua variables and replaced them either with a local or a instance variable (P.myVar).

  • Property svn:eol-style set to native
File size: 1.0 KB
RevLine 
[6363]1-- GameplayMenu.lua
2
[6746]3local P = createMenuSheet("GameplayMenu")
[6363]4
[6746]5function P.onLoad()
[6773]6    local dropdown = winMgr:getWindow("orxonox/ThemeCombobox")
[6363]7    local themeList = {}
8    table.insert(themeList, "Theme 1")
9    table.insert(themeList, "Theme 2")
10    table.insert(themeList, "Theme 3")
11    for k,v in pairs(themeList) do
[6388]12        item = CEGUI.createListboxTextItem(v)
[6746]13        item:setSelectionBrushImage(menuImageSet, "MultiListSelectionBrush")
[6363]14        CEGUI.toCombobox(dropdown):addItem(item)
15    end
16end
17
18function P.GameplayThemeCombobox_changed(e)
19    -- theme
[6746]20    logMessage(0, "event: theme")
[6363]21end
22
23function P.GameplayDifficultyEasyButton_clicked(e)
24    -- difficulty easy
[6746]25    logMessage(0, "event: easy")
[6363]26end
27
28function P.GameplayDifficultyNormalButton_clicked(e)
29    -- difficulty normal
[6746]30    logMessage(0, "event: normal")
[6363]31end
32
33function P.GameplayDifficultyHardButton_clicked(e)
34    -- difficulty hard
[6746]35    logMessage(0, "event: hard")
[6363]36end
37
38function P.GameplayBackButton_clicked(e)
[6746]39    hideMenuSheet(P.name)
[6363]40end
41
42return P
43
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