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source: code/branches/gamestates3/data/gui/scripts/GameplayMenu.lua @ 10181

Last change on this file since 10181 was 6773, checked in by rgrieder, 15 years ago

Eliminated all unnecessary global Lua variables and replaced them either with a local or a instance variable (P.myVar).

  • Property svn:eol-style set to native
File size: 1.0 KB
Line 
1-- GameplayMenu.lua
2
3local P = createMenuSheet("GameplayMenu")
4
5function P.onLoad()
6    local dropdown = winMgr:getWindow("orxonox/ThemeCombobox")
7    local themeList = {}
8    table.insert(themeList, "Theme 1")
9    table.insert(themeList, "Theme 2")
10    table.insert(themeList, "Theme 3")
11    for k,v in pairs(themeList) do
12        item = CEGUI.createListboxTextItem(v)
13        item:setSelectionBrushImage(menuImageSet, "MultiListSelectionBrush")
14        CEGUI.toCombobox(dropdown):addItem(item)
15    end
16end
17
18function P.GameplayThemeCombobox_changed(e)
19    -- theme
20    logMessage(0, "event: theme")
21end
22
23function P.GameplayDifficultyEasyButton_clicked(e)
24    -- difficulty easy
25    logMessage(0, "event: easy")
26end
27
28function P.GameplayDifficultyNormalButton_clicked(e)
29    -- difficulty normal
30    logMessage(0, "event: normal")
31end
32
33function P.GameplayDifficultyHardButton_clicked(e)
34    -- difficulty hard
35    logMessage(0, "event: hard")
36end
37
38function P.GameplayBackButton_clicked(e)
39    hideMenuSheet(P.name)
40end
41
42return P
43
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