Last change
on this file since 12014 was
6748,
checked in by rgrieder, 15 years ago
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A GUISheet can assign its field "loadAlong" any strings designating other sheets that have to be loaded as well.
Implemented this for all menus sheets as I see fit (load the whole MainMenu, but don't load MainMenu or Settings for the InGameMenu).
This is just a measure to avoid lags when clicking through the menus.
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-
Property svn:eol-style set to
native
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File size:
662 bytes
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Line | |
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1 | -- MainMenu.lua |
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2 | |
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3 | local P = createMenuSheet("MainMenu") |
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4 | P.loadAlong = { "SingleplayerMenu", "MultiplayerMenu", "SettingsMenu", "CreditsMenu" } |
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5 | |
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6 | -- events for MainMenu |
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7 | function P.QuickGameTestButton_clicked(e) |
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8 | orxonox.execute("startGame") |
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9 | end |
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10 | |
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11 | function P.SingleplayerButton_clicked(e) |
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12 | showMenuSheet("SingleplayerMenu", true) |
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13 | end |
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14 | |
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15 | function P.MultiplayerButton_clicked(e) |
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16 | showMenuSheet("MultiplayerMenu", true) |
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17 | end |
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18 | |
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19 | function P.SettingsButton_clicked(e) |
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20 | showMenuSheet("SettingsMenu", true) |
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21 | end |
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22 | |
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23 | function P.CreditsButton_clicked(e) |
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24 | showMenuSheet("CreditsMenu", true) |
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25 | end |
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26 | |
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27 | function P.ExitButton_clicked(e) |
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28 | orxonox.execute("exit") |
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29 | end |
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30 | |
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31 | return P |
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32 | |
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