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source: code/branches/gamestates3/data/levels/presentation.oxw @ 10158

Last change on this file since 10158 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 7.3 KB
Line 
1<?lua
2  include("hudtemplates3.oxo")
3  include("stats.oxo")
4  include("templates/spaceship_assff.oxt")
5?>
6
7<Level
8 name         = "Sample"
9 description  = "Just a few tests"
10>
11  <Scene
12   ambientlight = "0.3, 0.3, 0.3"
13   skybox       = "Orxonox/Starbox"
14  >
15    <Light type=directional position="0,0,0" direction="1, -0.3, 0.3" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
16
17    <!--SpawnPoint position="0,   0,  100"           spawnclass=SpaceShip pawndesign=spaceshipassff />
18    <SpawnPoint position="0,   0, -700" yaw  =180 spawnclass=SpaceShip pawndesign=spaceshipassff />
19    <SpawnPoint position="0, 300, -300" pitch=-90 spawnclass=SpaceShip pawndesign=spaceshipassff /-->
20
21
22    <!-- axes in ogre's origin of coordinate system for phsics engine testing purposes-->
23    <!--StaticEntity position="0,0,0">
24      <attached>
25        <Model position="0,0,0" scale=1 mesh="axes.mesh" />
26      </attached>
27    </StaticEntity -->
28
29    <!-- red sphere for phsics engine testing purposes-->
30    <!--StaticEntity position="40,0,0">
31      <attached>
32        <Model position="0,0,0" scale=1 mesh="sphere.mesh" />
33      </attached>
34    </StaticEntity-->
35
36    <!-- yellow cube for phsics engine testing purposes-->
37    <!--StaticEntity position="80,0,0">
38      <attached>
39        <Model position="0,0,0" scale=1 mesh="cube.mesh" />
40      </attached>
41    </StaticEntity-->
42
43    <!-- Carrier with guns not implemented yet -->
44    <MovableEntity position="-2000,-1000,-2000" pitch="-90" roll="90">
45      <attached>
46        <Model position="0,0,0" scale=10 mesh="Carrier.mesh" />
47        <Model position="0,30,20" scale=10 mesh="pirate.mesh" roll="180" />
48        <Model position="-80,-30,20" scale=10 mesh="pirate.mesh" roll="180" />
49      </attached>
50    </MovableEntity>
51
52    <MovableEntity position="-300,200,-800" velocity="5,0,0" rotationaxis="1,0,0" rotationrate=0>
53      <attached>
54        <Model position="0,0,0" scale=10 mesh="satellite.mesh" />
55        <MovableEntity position="-4,0,0" velocity="0,0,0" rotationaxis="0,0,1" rotationrate=50>
56          <attached>
57            <Model position="4,0,0" scale=10 mesh="satellitedish.mesh"/>
58          </attached>
59        </MovableEntity>
60        <ParticleEmitter pitch=-135 roll=30 position="-14, 3.5,-2.5" source="Orxonox/thruster3" lifetime=2.0 loop=1 startdelay=3.0 />
61        <ParticleEmitter pitch=135 roll=30 position="-14, 3.5,-9" source="Orxonox/thruster3" lifetime=2.0 loop=1 startdelay=3.0 />
62        <ParticleEmitter pitch=-45 roll=30 position="-14,-3.5,-2.5" source="Orxonox/thruster3" lifetime=2.0 loop=1 startdelay=3.0 />
63        <ParticleEmitter pitch=45 roll=30 position="-14,-3.5,-9" source="Orxonox/thruster3" lifetime=2.0 loop=1 startdelay=3.0 />
64      </attached>
65    </MovableEntity>
66
67    <MovableEntity scale=1.5 position="0,0,-300" velocity="0,0,0" rotationaxis="0,1,0" rotationrate=90>
68      <events>
69        <activity>
70          <DistanceTrigger position="0,0,-300" distance=50 target="ControllableEntity" invert=1 />
71        </activity>
72      </events>
73      <attached>
74        <Model position="0,0,0" scale=10 mesh="ast1.mesh" />
75        <StaticEntity position="0,0,100">
76          <attached>
77            <Model position="0,0,0" scale=6 mesh="ast1.mesh" />
78            <MovableEntity position="0,0,0" velocity="0,0,0" rotationaxis="0,0,1" rotationrate=500>
79              <attached>
80                <Model position="0,35,0" scale=2 mesh="ast1.mesh" />
81                <Model position="0,-35,0" scale=2 mesh="ast1.mesh" />
82                <Model position="35,0,0" scale=2 mesh="ast1.mesh">
83                  <attached>
84                    <ParticleEmitter position="0,0,0" source="Orxonox/ExplosionComp4" />
85                  </attached>
86                </Model>
87                <Model position="-35,0,0" scale=2 mesh="ast1.mesh">
88                  <attached>
89                    <ParticleEmitter position="0,0,0" source="Orxonox/fire3" />
90                  </attached>
91                </Model>
92              </attached>
93            </MovableEntity>
94          </attached>
95        </StaticEntity>
96        <MovableEntity position="0,0,-100" velocity="0,0,0" rotationaxis="0,1,0" rotationrate=200>
97          <attached>
98            <ParticleEmitter position="0,0,0" source="Orxonox/fire3" />
99            <Model position="0,0,0" scale=6 mesh="ast1.mesh" />
100            <Model position="0,0,-50" scale=3 mesh="ast1.mesh" />
101            <Model position="0,0,50" scale=3 mesh="ast1.mesh" />
102          </attached>
103        </MovableEntity>
104      </attached>
105    </MovableEntity>
106
107    <ExplosionChunk position="-500,0,-200" lifetime=3.0 loop=1/>
108
109    <ParticleSpawner position="-500,0,-200" source="Orxonox/ExplosionComp1" lifetime=3.0 loop=1 />
110    <ParticleSpawner position="-500,0,-200" source="Orxonox/ExplosionComp2" lifetime=3.0 loop=1 />
111
112    <ParticleSpawner position="0,0,100" source="Orxonox/ExplosionComp1" lifetime=2.0 loop=0 autostart=0>
113      <events>
114        <spawn>
115          <EventTrigger delay=1>
116            <events>
117              <trigger>
118                <SpawnPoint position="0,0,100" spawnclass=SpaceShip pawndesign=spaceshipassff />
119              </trigger>
120            </events>
121          </EventTrigger>
122        </spawn>
123      </events>
124    </ParticleSpawner>
125
126
127    <ParticleEmitter name=fireright position="200,0,0" source="Orxonox/fire3" active=false>
128      <events>
129        <activity>
130          <DistanceTrigger name=firetrigger1 position="200,0,0" distance=100 target="ControllableEntity" />
131        </activity>
132      </events>
133    </ParticleEmitter>
134    <ParticleEmitter name=fireleft position="-200,0,0" source="Orxonox/fire3" active=true>
135      <events>
136        <activity>
137          <DistanceTrigger name=firetrigger2 position="-200,0,0" distance=100 target="ControllableEntity" />
138        </activity>
139      </events>
140    </ParticleEmitter>
141    <ParticleEmitter name=firecenter position="0,0,0" source="Orxonox/fire3" active=false>
142      <events>
143        <activity>
144          <EventListener event=firetrigger1 />
145          <EventListener event=firetrigger2 />
146        </activity>
147      </events>
148    </ParticleEmitter>
149
150
151    <EventDispatcher>
152      <targets>
153        <EventTarget target=fireright />
154        <EventTarget target=firecenter />
155        <EventTarget target=fireleft />
156      </targets>
157      <events>
158        <activity>
159          <DistanceTrigger position="0,0,200" distance=100 target="ControllableEntity" />
160        </activity>
161      </events>
162    </EventDispatcher>
163
164
165    <Model position="0,50,0" scale=3 mesh="assff.mesh">
166      <events>
167        <visibility>
168          <DistanceTrigger position="0,50,0" distance=50 target="ControllableEntity" invert=1 />
169        </visibility>
170      </events>
171    </Model>
172
173
174    <Model position="0,0,200" scale=10 mesh="ast2.mesh" shadow=true />
175    <!--Model position="0,0,-200" scale=10 mesh="ast1.mesh" shadow=true /-->
176    <Model position="0,200,0" scale=10 mesh="ast3.mesh" shadow=true />
177    <Model position="0,-200,0" scale=10 mesh="ast4.mesh" shadow=true />
178    <Model position="200,0,0" scale=10 mesh="ast5.mesh" shadow=false />
179    <Model position="-200,0,0" scale=10 mesh="ast6.mesh" shadow=false />
180
181    <Model position="1000,-200,0" scale3D="1,100,100" mesh="ast1.mesh" />
182
183    <Model position="0, 0,-100" pitch=-90 roll=-90 scale=4 mesh="assff.mesh" />
184    <!--Model position="0,100,-100" pitch=-90 roll=-90 scale=4 mesh="pirate.mesh" />
185    <Model position="0,300,-100" pitch=-90 roll=-90 scale=4 mesh="spacecruiser.mesh" /-->
186
187  </Scene>
188</Level>
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