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source: code/branches/gamestates3/data/levels/templates/spaceship_assff.oxt @ 11917

Last change on this file since 11917 was 6436, checked in by rgrieder, 15 years ago

Engine idle sound wasn't looped.

  • Property svn:eol-style set to native
File size: 6.2 KB
Line 
1<Template name=spaceshipassff>
2  <SpaceShip
3   hudtemplate            = spaceshiphud
4   camerapositiontemplate = spaceshipassffcameras
5   engine                 = spaceshipassffengine
6   spawnparticlesource    = "Orxonox/fairytwirl"
7   spawnparticleduration  = 3
8   explosionchunks        = 6
9
10   health            = 100
11   maxhealth         = 200
12   initialhealth     = 100
13
14   primaryThrust     = 100;
15   auxilaryThrust    = 30;
16   rotationThrust    = 25;
17
18   collisionType     = "dynamic"
19   mass              = 100
20   linearDamping     = 0.7
21   angularDamping    = 0.9999999
22  >
23    <attached>
24      <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" />
25      <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />
26      <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 />
27    </attached>
28    <collisionShapes>
29      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
30      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
31      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
32      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
33      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
34      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
35    </collisionShapes>
36<?lua
37  include("includes/weaponsettings3.oxi")
38?>
39  </SpaceShip>
40</Template>
41
42<Template name=spaceshipassffcameras defaults=0>
43  <SpaceShip>
44    <camerapositions>
45      <CameraPosition position="0,10, 40" drag=true mouselook=true />
46      <CameraPosition position="0,20, 80" drag=true mouselook=true />
47      <CameraPosition position="0,30,120" drag=true mouselook=true />
48      <!--CameraPosition position="0,150,-25" pitch=-90 drag=true />
49      <CameraPosition position="0,0,-40" yaw=180 drag=true />
50      <CameraPosition position="0,3,-14" yaw=0 />
51      <CameraPosition position="-50,5,-8" yaw=-90 drag=true />
52      <CameraPosition position="50,5,-8" yaw=90 drag=true /-->
53    </camerapositions>
54  </SpaceShip>
55</Template>
56
57<Template name=spaceshipassffengine baseclass=MultiStateEngine>
58  <MultiStateEngine
59   boostfactor    = 2
60
61   speedfront     = 150
62   speedback      =  50
63   speedleftright =  50
64   speedupdown    =  50
65
66   defEngineSndNormal = "sounds/Engine_low.ogg"
67   defEngineSndBoost = "sounds/Engine_high.ogg"
68
69   accelerationfront     = 500
70   accelerationbrake     = 500
71   accelerationback      =  125
72   accelerationleftright =  125
73   accelerationupdown    =  125
74  >
75    <EffectContainer condition="idle">
76      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
77    </EffectContainer>
78    <EffectContainer condition="not idle">
79      <FadingBillboard mainstate=activity active=false scale=0.1 position="0, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
80<!--
81      <Light mainstate=visibility position=" 8, 0, 8" diffuse="0.3, 0.6, 1.0" specular="0.3, 0.6, 1.0" attenuation="600, 1.0, 0.007, 0.0002" type=point />
82      <Light mainstate=visibility position="-8, 0, 8" diffuse="0.3, 0.6, 1.0" specular="0.3, 0.6, 1.0" attenuation="600, 1.0, 0.007, 0.0002" type=point />
83-->
84    </EffectContainer>
85    <EffectContainer condition="normal or brake">
86
87    </EffectContainer>
88    <EffectContainer condition="normal or boost">
89      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
90      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
91    </EffectContainer>
92    <EffectContainer condition="boost">
93      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
94      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
95    </EffectContainer>
96    <EffectContainer condition="brake">
97      <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
98      <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
99      <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
100      <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
101    </EffectContainer>
102  </MultiStateEngine>
103</Template>
104
105<!--Template name=spaceshippirate>
106  <SpaceShip
107   health            = 100
108   maxhealth         = 200
109   initialhealth     = 100
110
111   maxspeed          = 250
112   maxsecondaryspeed = 50
113   maxrotation       = 100
114   transacc          = 200
115   rotacc            = 140
116   transdamp         = 75
117  >
118    <attached>
119      <Model position="0,-10,-45" yaw=90 pitch=-90 roll=0 scale=4 mesh="pirate.mesh" />
120    </attached>
121  </SpaceShip>
122</Template>
123
124<Template name=spaceshipspacecruiser>
125  <SpaceShip
126   health            = 100
127   maxhealth         = 200
128   initialhealth     = 100
129
130   maxspeed          = 250
131   maxsecondaryspeed = 50
132   maxrotation       = 100
133   transacc          = 200
134   rotacc            = 140
135   transdamp         = 75
136  >
137    <attached>
138      <Model position="8,-30,-120" yaw=90 pitch=-90 roll=0 scale=4 mesh="spacecruiser.mesh" />
139    </attached>
140  </SpaceShip>
141</Template-->
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