Last change
on this file since 10867 was
6746,
checked in by rgrieder, 15 years ago
|
Merged gamestates2 branch back to trunk.
This brings in some heavy changes in the GUI framework.
It should also fix problems with triggered asserts in the InputManager.
Note: PickupInventory does not seem to work —> Segfault when showing because before, the owner in GUIOverlay::setGUIName is already NULL.
I haven't tested it before, so I can't tell whether it's my changes.
|
-
Property svn:eol-style set to
native
|
File size:
462 bytes
|
Line | |
---|
1 | function handleDefArg(argument, defaultValue) |
---|
2 | if argument == nil then |
---|
3 | return defaultValue |
---|
4 | else |
---|
5 | return argument |
---|
6 | end |
---|
7 | end |
---|
8 | |
---|
9 | function table.findIndex(table, value) |
---|
10 | for i, v in ipairs(table) do |
---|
11 | if v == value then |
---|
12 | return i |
---|
13 | end |
---|
14 | end |
---|
15 | return 0 |
---|
16 | end |
---|
17 | |
---|
18 | -- Short forms for TriBool |
---|
19 | TriBool = |
---|
20 | { |
---|
21 | True = orxonox.TriBool.True, |
---|
22 | False = orxonox.TriBool.False, |
---|
23 | Dontcare = orxonox.TriBool.Dontcare |
---|
24 | } |
---|
Note: See
TracBrowser
for help on using the repository browser.