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source: code/branches/gamestates3/data/lua/Tools.lua @ 10867

Last change on this file since 10867 was 6746, checked in by rgrieder, 15 years ago

Merged gamestates2 branch back to trunk.
This brings in some heavy changes in the GUI framework.
It should also fix problems with triggered asserts in the InputManager.

Note: PickupInventory does not seem to work —> Segfault when showing because before, the owner in GUIOverlay::setGUIName is already NULL.
I haven't tested it before, so I can't tell whether it's my changes.

  • Property svn:eol-style set to native
File size: 462 bytes
Line 
1function handleDefArg(argument, defaultValue)
2    if argument == nil then
3        return defaultValue
4    else
5        return argument
6    end
7end
8
9function table.findIndex(table, value)
10    for i, v in ipairs(table) do
11        if v == value then
12            return i
13        end
14    end
15    return 0
16end
17
18-- Short forms for TriBool
19TriBool =
20{
21    True     = orxonox.TriBool.True,
22    False    = orxonox.TriBool.False,
23    Dontcare = orxonox.TriBool.Dontcare
24}
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